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author | Sefa Eyeoglu <contact@scrumplex.net> | 2023-08-04 19:42:36 +0200 |
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committer | GitHub <noreply@github.com> | 2023-08-04 19:42:36 +0200 |
commit | ae793f6cf11658c9abc5111e82d5ba7b3e6af127 (patch) | |
tree | ed41f30e2c0f02e4be1d42324b3f05fbab75b2cd /launcher/minecraft/gameoptions/GameOptions.h | |
parent | 50c7d39e082f0a7dbd977401e16d5adf534d9770 (diff) | |
parent | 1d638e018ac40fbfb35dd117f9a948c0cf35eadd (diff) | |
download | PrismLauncher-ae793f6cf11658c9abc5111e82d5ba7b3e6af127.tar.gz PrismLauncher-ae793f6cf11658c9abc5111e82d5ba7b3e6af127.tar.bz2 PrismLauncher-ae793f6cf11658c9abc5111e82d5ba7b3e6af127.zip |
Merge pull request #1459 from Scrumplex/format
Diffstat (limited to 'launcher/minecraft/gameoptions/GameOptions.h')
-rw-r--r-- | launcher/minecraft/gameoptions/GameOptions.h | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/launcher/minecraft/gameoptions/GameOptions.h b/launcher/minecraft/gameoptions/GameOptions.h index c6d25492..ae031efb 100644 --- a/launcher/minecraft/gameoptions/GameOptions.h +++ b/launcher/minecraft/gameoptions/GameOptions.h @@ -1,32 +1,30 @@ #pragma once -#include <map> -#include <QString> #include <QAbstractListModel> +#include <QString> +#include <map> -struct GameOptionItem -{ +struct GameOptionItem { QString key; QString value; }; -class GameOptions : public QAbstractListModel -{ +class GameOptions : public QAbstractListModel { Q_OBJECT -public: + public: explicit GameOptions(const QString& path); virtual ~GameOptions() = default; - int rowCount(const QModelIndex &parent = QModelIndex()) const override; - int columnCount(const QModelIndex & parent) const override; - QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; + int rowCount(const QModelIndex& parent = QModelIndex()) const override; + int columnCount(const QModelIndex& parent) const override; + QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role) const override; bool isLoaded() const; bool reload(); bool save(); -private: + private: std::vector<GameOptionItem> contents; bool loaded = false; QString path; |