aboutsummaryrefslogtreecommitdiff
path: root/launcher/minecraft/launch/LauncherPartLaunch.cpp
diff options
context:
space:
mode:
authorSefa Eyeoglu <contact@scrumplex.net>2022-07-06 17:11:43 +0200
committerGitHub <noreply@github.com>2022-07-06 17:11:43 +0200
commit04b865adaec8f7af1a148e004c67c0483dbcc67b (patch)
tree1fcd5ef2037541ad47b86453a0469203b6d0824b /launcher/minecraft/launch/LauncherPartLaunch.cpp
parente7ed3abb799ce1e648a734aae0ad82951df33ad9 (diff)
parent00df092a99214db0a4c2329e0a07af7b9a70df14 (diff)
downloadPrismLauncher-04b865adaec8f7af1a148e004c67c0483dbcc67b.tar.gz
PrismLauncher-04b865adaec8f7af1a148e004c67c0483dbcc67b.tar.bz2
PrismLauncher-04b865adaec8f7af1a148e004c67c0483dbcc67b.zip
Merge pull request #707 from Jan200101/PR/gamemode
Add Performance related settings
Diffstat (limited to 'launcher/minecraft/launch/LauncherPartLaunch.cpp')
-rw-r--r--launcher/minecraft/launch/LauncherPartLaunch.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/launcher/minecraft/launch/LauncherPartLaunch.cpp b/launcher/minecraft/launch/LauncherPartLaunch.cpp
index fe8a1b1b..ea73ba60 100644
--- a/launcher/minecraft/launch/LauncherPartLaunch.cpp
+++ b/launcher/minecraft/launch/LauncherPartLaunch.cpp
@@ -44,6 +44,10 @@
#include "Commandline.h"
#include "Application.h"
+#ifdef Q_OS_LINUX
+#include "gamemode_client.h"
+#endif
+
LauncherPartLaunch::LauncherPartLaunch(LaunchTask *parent) : LaunchStep(parent)
{
auto instance = parent->instance();
@@ -102,7 +106,7 @@ void LauncherPartLaunch::executeTask()
auto javaPath = FS::ResolveExecutable(instance->settings()->get("JavaPath").toString());
- m_process.setProcessEnvironment(instance->createEnvironment());
+ m_process.setProcessEnvironment(instance->createLaunchEnvironment());
// make detachable - this will keep the process running even if the object is destroyed
m_process.setDetachable(true);
@@ -167,6 +171,17 @@ void LauncherPartLaunch::executeTask()
{
m_process.start(javaPath, args);
}
+
+#ifdef Q_OS_LINUX
+ if (instance->settings()->get("EnableFeralGamemode").toBool())
+ {
+ auto pid = m_process.processId();
+ if (pid)
+ {
+ gamemode_request_start_for(pid);
+ }
+ }
+#endif
}
void LauncherPartLaunch::on_state(LoggedProcess::State state)