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authorflow <flowlnlnln@gmail.com>2022-08-10 14:48:34 -0300
committerflow <flowlnlnln@gmail.com>2022-08-20 10:47:58 -0300
commit97a74d5c1f00a11d331a41b16690f7202fe102a3 (patch)
treee49ff4b05f4ac241a2df4920f3c6b4832bc0d252 /launcher/minecraft/mod/ResourcePackFolderModel.h
parent256f8094f5fed85ff9136e8d0b9c9677d7b9e9db (diff)
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refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
Diffstat (limited to 'launcher/minecraft/mod/ResourcePackFolderModel.h')
-rw-r--r--launcher/minecraft/mod/ResourcePackFolderModel.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/launcher/minecraft/mod/ResourcePackFolderModel.h b/launcher/minecraft/mod/ResourcePackFolderModel.h
index d2a5bf18..1fe82867 100644
--- a/launcher/minecraft/mod/ResourcePackFolderModel.h
+++ b/launcher/minecraft/mod/ResourcePackFolderModel.h
@@ -2,9 +2,13 @@
#include "ResourceFolderModel.h"
+#include "ResourcePack.h"
+
class ResourcePackFolderModel : public ResourceFolderModel
{
Q_OBJECT
public:
explicit ResourcePackFolderModel(const QString &dir);
+
+ RESOURCE_HELPERS(ResourcePack)
};