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authorSefa Eyeoglu <contact@scrumplex.net>2023-01-07 17:33:34 +0100
committerGitHub <noreply@github.com>2023-01-07 17:33:34 +0100
commitf3f628410d3d4c9589b8ec2d06d492e7861c35a3 (patch)
tree415bb4e7bb92dd48bec8097ea73a8e63d5c0c10e /launcher/minecraft/mod/ShaderPack.h
parent9901ecda4938827986e4754f770a2b35b64bb774 (diff)
parent0ebf04a021c633cd6a3cdd76514aa728dc253714 (diff)
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Merge pull request #576 from Ryex/identify-zip-packs
fix https://github.com/PrismLauncher/PrismLauncher/issues/349
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+// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+//
+// SPDX-License-Identifier: GPL-3.0-only
+
+/*
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "Resource.h"
+
+/* Info:
+ * Currently For Optifine / Iris shader packs,
+ * could be expanded to support others should they exist?
+ *
+ * This class and enum are mostly here as placeholders for validating
+ * that a shaderpack exists and is in the right format,
+ * namely that they contain a folder named 'shaders'.
+ *
+ * In the technical sense it would be possible to parse files like `shaders/shaders.properties`
+ * to get information like the available profiles but this is not all that useful without more knowledge of the
+ * shader mod used to be able to change settings.
+ */
+
+#include <QMutex>
+
+enum class ShaderPackFormat { VALID, INVALID };
+
+class ShaderPack : public Resource {
+ Q_OBJECT
+ public:
+ using Ptr = shared_qobject_ptr<Resource>;
+
+ [[nodiscard]] ShaderPackFormat packFormat() const { return m_pack_format; }
+
+ ShaderPack(QObject* parent = nullptr) : Resource(parent) {}
+ ShaderPack(QFileInfo file_info) : Resource(file_info) {}
+
+ /** Thread-safe. */
+ void setPackFormat(ShaderPackFormat new_format);
+
+ bool valid() const override;
+
+ protected:
+ mutable QMutex m_data_lock;
+
+ ShaderPackFormat m_pack_format = ShaderPackFormat::INVALID;
+};