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author | Sefa Eyeoglu <contact@scrumplex.net> | 2023-01-07 17:33:34 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-07 17:33:34 +0100 |
commit | f3f628410d3d4c9589b8ec2d06d492e7861c35a3 (patch) | |
tree | 415bb4e7bb92dd48bec8097ea73a8e63d5c0c10e /launcher/minecraft/mod/ShaderPack.h | |
parent | 9901ecda4938827986e4754f770a2b35b64bb774 (diff) | |
parent | 0ebf04a021c633cd6a3cdd76514aa728dc253714 (diff) | |
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Merge pull request #576 from Ryex/identify-zip-packs
fix https://github.com/PrismLauncher/PrismLauncher/issues/349
Diffstat (limited to 'launcher/minecraft/mod/ShaderPack.h')
-rw-r--r-- | launcher/minecraft/mod/ShaderPack.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/launcher/minecraft/mod/ShaderPack.h b/launcher/minecraft/mod/ShaderPack.h new file mode 100644 index 00000000..ec0f9404 --- /dev/null +++ b/launcher/minecraft/mod/ShaderPack.h @@ -0,0 +1,62 @@ +// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> +// +// SPDX-License-Identifier: GPL-3.0-only + +/* + * Prism Launcher - Minecraft Launcher + * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "Resource.h" + +/* Info: + * Currently For Optifine / Iris shader packs, + * could be expanded to support others should they exist? + * + * This class and enum are mostly here as placeholders for validating + * that a shaderpack exists and is in the right format, + * namely that they contain a folder named 'shaders'. + * + * In the technical sense it would be possible to parse files like `shaders/shaders.properties` + * to get information like the available profiles but this is not all that useful without more knowledge of the + * shader mod used to be able to change settings. + */ + +#include <QMutex> + +enum class ShaderPackFormat { VALID, INVALID }; + +class ShaderPack : public Resource { + Q_OBJECT + public: + using Ptr = shared_qobject_ptr<Resource>; + + [[nodiscard]] ShaderPackFormat packFormat() const { return m_pack_format; } + + ShaderPack(QObject* parent = nullptr) : Resource(parent) {} + ShaderPack(QFileInfo file_info) : Resource(file_info) {} + + /** Thread-safe. */ + void setPackFormat(ShaderPackFormat new_format); + + bool valid() const override; + + protected: + mutable QMutex m_data_lock; + + ShaderPackFormat m_pack_format = ShaderPackFormat::INVALID; +}; |