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authorflow <flowlnlnln@gmail.com>2022-06-20 08:55:35 -0300
committerflow <flowlnlnln@gmail.com>2022-07-17 11:33:43 -0300
commit5f75e531e61e1f2cb5d602e084e9a0ddd1c85a5c (patch)
treeb6daf3f8a33d0718851cb3337f0f6e9674cb24c5 /launcher/modplatform/flame
parenta7648d60ce1d1567cd1c878aaa55dae3696a0210 (diff)
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fix: handling around disabled mods
Don't update disabled mods to prevent mod duplication. Also, chop filename in the metadata with a '.disabled'. Signed-off-by: flow <flowlnlnln@gmail.com>
Diffstat (limited to 'launcher/modplatform/flame')
-rw-r--r--launcher/modplatform/flame/FlameCheckUpdate.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/launcher/modplatform/flame/FlameCheckUpdate.cpp b/launcher/modplatform/flame/FlameCheckUpdate.cpp
index 3658bf8d..be12dee3 100644
--- a/launcher/modplatform/flame/FlameCheckUpdate.cpp
+++ b/launcher/modplatform/flame/FlameCheckUpdate.cpp
@@ -118,6 +118,11 @@ void FlameCheckUpdate::executeTask()
int i = 0;
for (auto mod : m_mods) {
+ if (!mod.enabled()) {
+ emit checkFailed(mod, tr("Disabled mods won't be updated, to prevent mod duplication issues!"));
+ continue;
+ }
+
setStatus(tr("Getting API response from CurseForge for '%1'").arg(mod.name()));
setProgress(i++, m_mods.size());