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author | Petr Mrázek <peterix@gmail.com> | 2016-04-10 04:29:29 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2016-04-30 23:59:23 +0200 |
commit | 47e37635f50c09b4f9a9ee7699e3120bab3e4088 (patch) | |
tree | 061c2f675fb7e244ebe4b54ef206bfbd615c91f8 /libraries/logic/minecraft/AssetsUtils.h | |
parent | fcd4a482f759cd58ee319a51082d0146b7e426e2 (diff) | |
download | PrismLauncher-47e37635f50c09b4f9a9ee7699e3120bab3e4088.tar.gz PrismLauncher-47e37635f50c09b4f9a9ee7699e3120bab3e4088.tar.bz2 PrismLauncher-47e37635f50c09b4f9a9ee7699e3120bab3e4088.zip |
NOISSUE split GUI stuff from logic library
Diffstat (limited to 'libraries/logic/minecraft/AssetsUtils.h')
-rw-r--r-- | libraries/logic/minecraft/AssetsUtils.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/libraries/logic/minecraft/AssetsUtils.h b/libraries/logic/minecraft/AssetsUtils.h new file mode 100644 index 00000000..90251c2d --- /dev/null +++ b/libraries/logic/minecraft/AssetsUtils.h @@ -0,0 +1,48 @@ +/* Copyright 2013-2015 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include <QString> +#include <QMap> +#include "net/NetAction.h" +#include "net/NetJob.h" + +struct AssetObject +{ + QString getRelPath(); + QUrl getUrl(); + QString getLocalPath(); + NetActionPtr getDownloadAction(); + + QString hash; + qint64 size; +}; + +struct AssetsIndex +{ + NetJobPtr getDownloadJob(); + + QString id; + QMap<QString, AssetObject> objects; + bool isVirtual = false; +}; + +namespace AssetsUtils +{ +bool loadAssetsIndexJson(QString id, QString file, AssetsIndex* index); +/// Reconstruct a virtual assets folder for the given assets ID and return the folder +QDir reconstructAssets(QString assetsId); +} |