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authorPetr Mrázek <peterix@gmail.com>2013-12-02 00:55:24 +0100
committerPetr Mrázek <peterix@gmail.com>2013-12-02 00:55:24 +0100
commit6aa9bd0f77dcb5128167fae62e32aa5252fe85c6 (patch)
tree632994a61888929af9289927d338bd19a2b3f32c /mmc_updater/depends/tinyxml
parent613699b3626aea750093ab7eaaeccaa28c0e87c6 (diff)
downloadPrismLauncher-6aa9bd0f77dcb5128167fae62e32aa5252fe85c6.tar.gz
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Renew the updater branch
Now with some actual consensus on what the updater will do!
Diffstat (limited to 'mmc_updater/depends/tinyxml')
-rw-r--r--mmc_updater/depends/tinyxml/CMakeLists.txt24
-rw-r--r--mmc_updater/depends/tinyxml/readme.txt530
-rw-r--r--mmc_updater/depends/tinyxml/tinystr.cpp111
-rw-r--r--mmc_updater/depends/tinyxml/tinystr.h305
-rw-r--r--mmc_updater/depends/tinyxml/tinyxml.cpp1886
-rw-r--r--mmc_updater/depends/tinyxml/tinyxml.h1805
-rw-r--r--mmc_updater/depends/tinyxml/tinyxmlerror.cpp52
-rw-r--r--mmc_updater/depends/tinyxml/tinyxmlparser.cpp1638
8 files changed, 6351 insertions, 0 deletions
diff --git a/mmc_updater/depends/tinyxml/CMakeLists.txt b/mmc_updater/depends/tinyxml/CMakeLists.txt
new file mode 100644
index 00000000..25c9bb92
--- /dev/null
+++ b/mmc_updater/depends/tinyxml/CMakeLists.txt
@@ -0,0 +1,24 @@
+# TinyXML 1.0.1
+project(tinyxml)
+
+cmake_minimum_required(VERSION 2.6)
+
+Add_definitions(-DTIXML_USE_STL)
+
+set(SOURCES
+ tinystr.cpp
+ tinyxml.cpp
+ tinyxmlerror.cpp
+ tinyxmlparser.cpp
+)
+
+set(HEADERS
+ tinystr.h
+ tinyxml.h
+)
+
+add_library(tinyxml
+ ${SOURCES}
+ ${HEADERS}
+)
+
diff --git a/mmc_updater/depends/tinyxml/readme.txt b/mmc_updater/depends/tinyxml/readme.txt
new file mode 100644
index 00000000..89d9e8d3
--- /dev/null
+++ b/mmc_updater/depends/tinyxml/readme.txt
@@ -0,0 +1,530 @@
+/** @mainpage
+
+<h1> TinyXML </h1>
+
+TinyXML is a simple, small, C++ XML parser that can be easily
+integrated into other programs.
+
+<h2> What it does. </h2>
+
+In brief, TinyXML parses an XML document, and builds from that a
+Document Object Model (DOM) that can be read, modified, and saved.
+
+XML stands for "eXtensible Markup Language." It allows you to create
+your own document markups. Where HTML does a very good job of marking
+documents for browsers, XML allows you to define any kind of document
+markup, for example a document that describes a "to do" list for an
+organizer application. XML is a very structured and convenient format.
+All those random file formats created to store application data can
+all be replaced with XML. One parser for everything.
+
+The best place for the complete, correct, and quite frankly hard to
+read spec is at <a href="http://www.w3.org/TR/2004/REC-xml-20040204/">
+http://www.w3.org/TR/2004/REC-xml-20040204/</a>. An intro to XML
+(that I really like) can be found at
+<a href="http://skew.org/xml/tutorial/">http://skew.org/xml/tutorial</a>.
+
+There are different ways to access and interact with XML data.
+TinyXML uses a Document Object Model (DOM), meaning the XML data is parsed
+into a C++ objects that can be browsed and manipulated, and then
+written to disk or another output stream. You can also construct an XML document
+from scratch with C++ objects and write this to disk or another output
+stream.
+
+TinyXML is designed to be easy and fast to learn. It is two headers
+and four cpp files. Simply add these to your project and off you go.
+There is an example file - xmltest.cpp - to get you started.
+
+TinyXML is released under the ZLib license,
+so you can use it in open source or commercial code. The details
+of the license are at the top of every source file.
+
+TinyXML attempts to be a flexible parser, but with truly correct and
+compliant XML output. TinyXML should compile on any reasonably C++
+compliant system. It does not rely on exceptions or RTTI. It can be
+compiled with or without STL support. TinyXML fully supports
+the UTF-8 encoding, and the first 64k character entities.
+
+
+<h2> What it doesn't do. </h2>
+
+TinyXML doesn't parse or use DTDs (Document Type Definitions) or XSLs
+(eXtensible Stylesheet Language.) There are other parsers out there
+(check out www.sourceforge.org, search for XML) that are much more fully
+featured. But they are also much bigger, take longer to set up in
+your project, have a higher learning curve, and often have a more
+restrictive license. If you are working with browsers or have more
+complete XML needs, TinyXML is not the parser for you.
+
+The following DTD syntax will not parse at this time in TinyXML:
+
+@verbatim
+ <!DOCTYPE Archiv [
+ <!ELEMENT Comment (#PCDATA)>
+ ]>
+@endverbatim
+
+because TinyXML sees this as a !DOCTYPE node with an illegally
+embedded !ELEMENT node. This may be addressed in the future.
+
+<h2> Tutorials. </h2>
+
+For the impatient, here is a tutorial to get you going. A great way to get started,
+but it is worth your time to read this (very short) manual completely.
+
+- @subpage tutorial0
+
+<h2> Code Status. </h2>
+
+TinyXML is mature, tested code. It is very stable. If you find
+bugs, please file a bug report on the sourceforge web site
+(www.sourceforge.net/projects/tinyxml). We'll get them straightened
+out as soon as possible.
+
+There are some areas of improvement; please check sourceforge if you are
+interested in working on TinyXML.
+
+<h2> Related Projects </h2>
+
+TinyXML projects you may find useful! (Descriptions provided by the projects.)
+
+<ul>
+<li> <b>TinyXPath</b> (http://tinyxpath.sourceforge.net). TinyXPath is a small footprint
+ XPath syntax decoder, written in C++.</li>
+<li> <b>TinyXML++</b> (http://code.google.com/p/ticpp/). TinyXML++ is a completely new
+ interface to TinyXML that uses MANY of the C++ strengths. Templates,
+ exceptions, and much better error handling.</li>
+</ul>
+
+<h2> Features </h2>
+
+<h3> Using STL </h3>
+
+TinyXML can be compiled to use or not use STL. When using STL, TinyXML
+uses the std::string class, and fully supports std::istream, std::ostream,
+operator<<, and operator>>. Many API methods have both 'const char*' and
+'const std::string&' forms.
+
+When STL support is compiled out, no STL files are included whatsoever. All
+the string classes are implemented by TinyXML itself. API methods
+all use the 'const char*' form for input.
+
+Use the compile time #define:
+
+ TIXML_USE_STL
+
+to compile one version or the other. This can be passed by the compiler,
+or set as the first line of "tinyxml.h".
+
+Note: If compiling the test code in Linux, setting the environment
+variable TINYXML_USE_STL=YES/NO will control STL compilation. In the
+Windows project file, STL and non STL targets are provided. In your project,
+It's probably easiest to add the line "#define TIXML_USE_STL" as the first
+line of tinyxml.h.
+
+<h3> UTF-8 </h3>
+
+TinyXML supports UTF-8 allowing to manipulate XML files in any language. TinyXML
+also supports "legacy mode" - the encoding used before UTF-8 support and
+probably best described as "extended ascii".
+
+Normally, TinyXML will try to detect the correct encoding and use it. However,
+by setting the value of TIXML_DEFAULT_ENCODING in the header file, TinyXML
+can be forced to always use one encoding.
+
+TinyXML will assume Legacy Mode until one of the following occurs:
+<ol>
+ <li> If the non-standard but common "UTF-8 lead bytes" (0xef 0xbb 0xbf)
+ begin the file or data stream, TinyXML will read it as UTF-8. </li>
+ <li> If the declaration tag is read, and it has an encoding="UTF-8", then
+ TinyXML will read it as UTF-8. </li>
+ <li> If the declaration tag is read, and it has no encoding specified, then TinyXML will
+ read it as UTF-8. </li>
+ <li> If the declaration tag is read, and it has an encoding="something else", then TinyXML
+ will read it as Legacy Mode. In legacy mode, TinyXML will work as it did before. It's
+ not clear what that mode does exactly, but old content should keep working.</li>
+ <li> Until one of the above criteria is met, TinyXML runs in Legacy Mode.</li>
+</ol>
+
+What happens if the encoding is incorrectly set or detected? TinyXML will try
+to read and pass through text seen as improperly encoded. You may get some strange results or
+mangled characters. You may want to force TinyXML to the correct mode.
+
+You may force TinyXML to Legacy Mode by using LoadFile( TIXML_ENCODING_LEGACY ) or
+LoadFile( filename, TIXML_ENCODING_LEGACY ). You may force it to use legacy mode all
+the time by setting TIXML_DEFAULT_ENCODING = TIXML_ENCODING_LEGACY. Likewise, you may
+force it to TIXML_ENCODING_UTF8 with the same technique.
+
+For English users, using English XML, UTF-8 is the same as low-ASCII. You
+don't need to be aware of UTF-8 or change your code in any way. You can think
+of UTF-8 as a "superset" of ASCII.
+
+UTF-8 is not a double byte format - but it is a standard encoding of Unicode!
+TinyXML does not use or directly support wchar, TCHAR, or Microsoft's _UNICODE at this time.
+It is common to see the term "Unicode" improperly refer to UTF-16, a wide byte encoding
+of unicode. This is a source of confusion.
+
+For "high-ascii" languages - everything not English, pretty much - TinyXML can
+handle all languages, at the same time, as long as the XML is encoded
+in UTF-8. That can be a little tricky, older programs and operating systems
+tend to use the "default" or "traditional" code page. Many apps (and almost all
+modern ones) can output UTF-8, but older or stubborn (or just broken) ones
+still output text in the default code page.
+
+For example, Japanese systems traditionally use SHIFT-JIS encoding.
+Text encoded as SHIFT-JIS can not be read by TinyXML.
+A good text editor can import SHIFT-JIS and then save as UTF-8.
+
+The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great
+job covering the encoding issue.
+
+The test file "utf8test.xml" is an XML containing English, Spanish, Russian,
+and Simplified Chinese. (Hopefully they are translated correctly). The file
+"utf8test.gif" is a screen capture of the XML file, rendered in IE. Note that
+if you don't have the correct fonts (Simplified Chinese or Russian) on your
+system, you won't see output that matches the GIF file even if you can parse
+it correctly. Also note that (at least on my Windows machine) console output
+is in a Western code page, so that Print() or printf() cannot correctly display
+the file. This is not a bug in TinyXML - just an OS issue. No data is lost or
+destroyed by TinyXML. The console just doesn't render UTF-8.
+
+
+<h3> Entities </h3>
+TinyXML recognizes the pre-defined "character entities", meaning special
+characters. Namely:
+
+@verbatim
+ &amp; &
+ &lt; <
+ &gt; >
+ &quot; "
+ &apos; '
+@endverbatim
+
+These are recognized when the XML document is read, and translated to there
+UTF-8 equivalents. For instance, text with the XML of:
+
+@verbatim
+ Far &amp; Away
+@endverbatim
+
+will have the Value() of "Far & Away" when queried from the TiXmlText object,
+and will be written back to the XML stream/file as an ampersand. Older versions
+of TinyXML "preserved" character entities, but the newer versions will translate
+them into characters.
+
+Additionally, any character can be specified by its Unicode code point:
+The syntax "&#xA0;" or "&#160;" are both to the non-breaking space characher.
+
+<h3> Printing </h3>
+TinyXML can print output in several different ways that all have strengths and limitations.
+
+- Print( FILE* ). Output to a std-C stream, which includes all C files as well as stdout.
+ - "Pretty prints", but you don't have control over printing options.
+ - The output is streamed directly to the FILE object, so there is no memory overhead
+ in the TinyXML code.
+ - used by Print() and SaveFile()
+
+- operator<<. Output to a c++ stream.
+ - Integrates with standart C++ iostreams.
+ - Outputs in "network printing" mode without line breaks. Good for network transmission
+ and moving XML between C++ objects, but hard for a human to read.
+
+- TiXmlPrinter. Output to a std::string or memory buffer.
+ - API is less concise
+ - Future printing options will be put here.
+ - Printing may change slightly in future versions as it is refined and expanded.
+
+<h3> Streams </h3>
+With TIXML_USE_STL on TinyXML supports C++ streams (operator <<,>>) streams as well
+as C (FILE*) streams. There are some differences that you may need to be aware of.
+
+C style output:
+ - based on FILE*
+ - the Print() and SaveFile() methods
+
+ Generates formatted output, with plenty of white space, intended to be as
+ human-readable as possible. They are very fast, and tolerant of ill formed
+ XML documents. For example, an XML document that contains 2 root elements
+ and 2 declarations, will still print.
+
+C style input:
+ - based on FILE*
+ - the Parse() and LoadFile() methods
+
+ A fast, tolerant read. Use whenever you don't need the C++ streams.
+
+C++ style output:
+ - based on std::ostream
+ - operator<<
+
+ Generates condensed output, intended for network transmission rather than
+ readability. Depending on your system's implementation of the ostream class,
+ these may be somewhat slower. (Or may not.) Not tolerant of ill formed XML:
+ a document should contain the correct one root element. Additional root level
+ elements will not be streamed out.
+
+C++ style input:
+ - based on std::istream
+ - operator>>
+
+ Reads XML from a stream, making it useful for network transmission. The tricky
+ part is knowing when the XML document is complete, since there will almost
+ certainly be other data in the stream. TinyXML will assume the XML data is
+ complete after it reads the root element. Put another way, documents that
+ are ill-constructed with more than one root element will not read correctly.
+ Also note that operator>> is somewhat slower than Parse, due to both
+ implementation of the STL and limitations of TinyXML.
+
+<h3> White space </h3>
+The world simply does not agree on whether white space should be kept, or condensed.
+For example, pretend the '_' is a space, and look at "Hello____world". HTML, and
+at least some XML parsers, will interpret this as "Hello_world". They condense white
+space. Some XML parsers do not, and will leave it as "Hello____world". (Remember
+to keep pretending the _ is a space.) Others suggest that __Hello___world__ should become
+Hello___world.
+
+It's an issue that hasn't been resolved to my satisfaction. TinyXML supports the
+first 2 approaches. Call TiXmlBase::SetCondenseWhiteSpace( bool ) to set the desired behavior.
+The default is to condense white space.
+
+If you change the default, you should call TiXmlBase::SetCondenseWhiteSpace( bool )
+before making any calls to Parse XML data, and I don't recommend changing it after
+it has been set.
+
+
+<h3> Handles </h3>
+
+Where browsing an XML document in a robust way, it is important to check
+for null returns from method calls. An error safe implementation can
+generate a lot of code like:
+
+@verbatim
+TiXmlElement* root = document.FirstChildElement( "Document" );
+if ( root )
+{
+ TiXmlElement* element = root->FirstChildElement( "Element" );
+ if ( element )
+ {
+ TiXmlElement* child = element->FirstChildElement( "Child" );
+ if ( child )
+ {
+ TiXmlElement* child2 = child->NextSiblingElement( "Child" );
+ if ( child2 )
+ {
+ // Finally do something useful.
+@endverbatim
+
+Handles have been introduced to clean this up. Using the TiXmlHandle class,
+the previous code reduces to:
+
+@verbatim
+TiXmlHandle docHandle( &document );
+TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
+if ( child2 )
+{
+ // do something useful
+@endverbatim
+
+Which is much easier to deal with. See TiXmlHandle for more information.
+
+
+<h3> Row and Column tracking </h3>
+Being able to track nodes and attributes back to their origin location
+in source files can be very important for some applications. Additionally,
+knowing where parsing errors occured in the original source can be very
+time saving.
+
+TinyXML can tracks the row and column origin of all nodes and attributes
+in a text file. The TiXmlBase::Row() and TiXmlBase::Column() methods return
+the origin of the node in the source text. The correct tabs can be
+configured in TiXmlDocument::SetTabSize().
+
+
+<h2> Using and Installing </h2>
+
+To Compile and Run xmltest:
+
+A Linux Makefile and a Windows Visual C++ .dsw file is provided.
+Simply compile and run. It will write the file demotest.xml to your
+disk and generate output on the screen. It also tests walking the
+DOM by printing out the number of nodes found using different
+techniques.
+
+The Linux makefile is very generic and runs on many systems - it
+is currently tested on mingw and
+MacOSX. You do not need to run 'make depend'. The dependecies have been
+hard coded.
+
+<h3>Windows project file for VC6</h3>
+<ul>
+<li>tinyxml: tinyxml library, non-STL </li>
+<li>tinyxmlSTL: tinyxml library, STL </li>
+<li>tinyXmlTest: test app, non-STL </li>
+<li>tinyXmlTestSTL: test app, STL </li>
+</ul>
+
+<h3>Makefile</h3>
+At the top of the makefile you can set:
+
+PROFILE, DEBUG, and TINYXML_USE_STL. Details (such that they are) are in
+the makefile.
+
+In the tinyxml directory, type "make clean" then "make". The executable
+file 'xmltest' will be created.
+
+
+
+<h3>To Use in an Application:</h3>
+
+Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, tinystr.cpp, and tinystr.h to your
+project or make file. That's it! It should compile on any reasonably
+compliant C++ system. You do not need to enable exceptions or
+RTTI for TinyXML.
+
+
+<h2> How TinyXML works. </h2>
+
+An example is probably the best way to go. Take:
+@verbatim
+ <?xml version="1.0" standalone=no>
+ <!-- Our to do list data -->
+ <ToDo>
+ <Item priority="1"> Go to the <bold>Toy store!</bold></Item>
+ <Item priority="2"> Do bills</Item>
+ </ToDo>
+@endverbatim
+
+Its not much of a To Do list, but it will do. To read this file
+(say "demo.xml") you would create a document, and parse it in:
+@verbatim
+ TiXmlDocument doc( "demo.xml" );
+ doc.LoadFile();
+@endverbatim
+
+And its ready to go. Now lets look at some lines and how they
+relate to the DOM.
+
+@verbatim
+<?xml version="1.0" standalone=no>
+@endverbatim
+
+ The first line is a declaration, and gets turned into the
+ TiXmlDeclaration class. It will be the first child of the
+ document node.
+
+ This is the only directive/special tag parsed by TinyXML.
+ Generally directive tags are stored in TiXmlUnknown so the
+ commands wont be lost when it is saved back to disk.
+
+@verbatim
+<!-- Our to do list data -->
+@endverbatim
+
+ A comment. Will become a TiXmlComment object.
+
+@verbatim
+<ToDo>
+@endverbatim
+
+ The "ToDo" tag defines a TiXmlElement object. This one does not have
+ any attributes, but does contain 2 other elements.
+
+@verbatim
+<Item priority="1">
+@endverbatim
+
+ Creates another TiXmlElement which is a child of the "ToDo" element.
+ This element has 1 attribute, with the name "priority" and the value
+ "1".
+
+@verbatim
+Go to the
+@endverbatim
+
+ A TiXmlText. This is a leaf node and cannot contain other nodes.
+ It is a child of the "Item" TiXmlElement.
+
+@verbatim
+<bold>
+@endverbatim
+
+
+ Another TiXmlElement, this one a child of the "Item" element.
+
+Etc.
+
+Looking at the entire object tree, you end up with:
+@verbatim
+TiXmlDocument "demo.xml"
+ TiXmlDeclaration "version='1.0'" "standalone=no"
+ TiXmlComment " Our to do list data"
+ TiXmlElement "ToDo"
+ TiXmlElement "Item" Attribtutes: priority = 1
+ TiXmlText "Go to the "
+ TiXmlElement "bold"
+ TiXmlText "Toy store!"
+ TiXmlElement "Item" Attributes: priority=2
+ TiXmlText "Do bills"
+@endverbatim
+
+<h2> Documentation </h2>
+
+The documentation is build with Doxygen, using the 'dox'
+configuration file.
+
+<h2> License </h2>
+
+TinyXML is released under the zlib license:
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+<h2> References </h2>
+
+The World Wide Web Consortium is the definitive standard body for
+XML, and their web pages contain huge amounts of information.
+
+The definitive spec: <a href="http://www.w3.org/TR/2004/REC-xml-20040204/">
+http://www.w3.org/TR/2004/REC-xml-20040204/</a>
+
+I also recommend "XML Pocket Reference" by Robert Eckstein and published by
+OReilly...the book that got the whole thing started.
+
+<h2> Contributors, Contacts, and a Brief History </h2>
+
+Thanks very much to everyone who sends suggestions, bugs, ideas, and
+encouragement. It all helps, and makes this project fun. A special thanks
+to the contributors on the web pages that keep it lively.
+
+So many people have sent in bugs and ideas, that rather than list here
+we try to give credit due in the "changes.txt" file.
+
+TinyXML was originally written by Lee Thomason. (Often the "I" still
+in the documentation.) Lee reviews changes and releases new versions,
+with the help of Yves Berquin, Andrew Ellerton, and the tinyXml community.
+
+We appreciate your suggestions, and would love to know if you
+use TinyXML. Hopefully you will enjoy it and find it useful.
+Please post questions, comments, file bugs, or contact us at:
+
+www.sourceforge.net/projects/tinyxml
+
+Lee Thomason, Yves Berquin, Andrew Ellerton
+*/
diff --git a/mmc_updater/depends/tinyxml/tinystr.cpp b/mmc_updater/depends/tinyxml/tinystr.cpp
new file mode 100644
index 00000000..06657682
--- /dev/null
+++ b/mmc_updater/depends/tinyxml/tinystr.cpp
@@ -0,0 +1,111 @@
+/*
+www.sourceforge.net/projects/tinyxml
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
+
+#ifndef TIXML_USE_STL
+
+#include "tinystr.h"
+
+// Error value for find primitive
+const TiXmlString::size_type TiXmlString::npos = static_cast< TiXmlString::size_type >(-1);
+
+
+// Null rep.
+TiXmlString::Rep TiXmlString::nullrep_ = { 0, 0, { '\0' } };
+
+
+void TiXmlString::reserve (size_type cap)
+{
+ if (cap > capacity())
+ {
+ TiXmlString tmp;
+ tmp.init(length(), cap);
+ memcpy(tmp.start(), data(), length());
+ swap(tmp);
+ }
+}
+
+
+TiXmlString& TiXmlString::assign(const char* str, size_type len)
+{
+ size_type cap = capacity();
+ if (len > cap || cap > 3*(len + 8))
+ {
+ TiXmlString tmp;
+ tmp.init(len);
+ memcpy(tmp.start(), str, len);
+ swap(tmp);
+ }
+ else
+ {
+ memmove(start(), str, len);
+ set_size(len);
+ }
+ return *this;
+}
+
+
+TiXmlString& TiXmlString::append(const char* str, size_type len)
+{
+ size_type newsize = length() + len;
+ if (newsize > capacity())
+ {
+ reserve (newsize + capacity());
+ }
+ memmove(finish(), str, len);
+ set_size(newsize);
+ return *this;
+}
+
+
+TiXmlString operator + (const TiXmlString & a, const TiXmlString & b)
+{
+ TiXmlString tmp;
+ tmp.reserve(a.length() + b.length());
+ tmp += a;
+ tmp += b;
+ return tmp;
+}
+
+TiXmlString operator + (const TiXmlString & a, const char* b)
+{
+ TiXmlString tmp;
+ TiXmlString::size_type b_len = static_cast<TiXmlString::size_type>( strlen(b) );
+ tmp.reserve(a.length() + b_len);
+ tmp += a;
+ tmp.append(b, b_len);
+ return tmp;
+}
+
+TiXmlString operator + (const char* a, const TiXmlString & b)
+{
+ TiXmlString tmp;
+ TiXmlString::size_type a_len = static_cast<TiXmlString::size_type>( strlen(a) );
+ tmp.reserve(a_len + b.length());
+ tmp.append(a, a_len);
+ tmp += b;
+ return tmp;
+}
+
+
+#endif // TIXML_USE_STL
diff --git a/mmc_updater/depends/tinyxml/tinystr.h b/mmc_updater/depends/tinyxml/tinystr.h
new file mode 100644
index 00000000..89cca334
--- /dev/null
+++ b/mmc_updater/depends/tinyxml/tinystr.h
@@ -0,0 +1,305 @@
+/*
+www.sourceforge.net/projects/tinyxml
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
+
+#ifndef TIXML_USE_STL
+
+#ifndef TIXML_STRING_INCLUDED
+#define TIXML_STRING_INCLUDED
+
+#include <assert.h>
+#include <string.h>
+
+/* The support for explicit isn't that universal, and it isn't really
+ required - it is used to check that the TiXmlString class isn't incorrectly
+ used. Be nice to old compilers and macro it here:
+*/
+#if defined(_MSC_VER) && (_MSC_VER >= 1200 )
+ // Microsoft visual studio, version 6 and higher.
+ #define TIXML_EXPLICIT explicit
+#elif defined(__GNUC__) && (__GNUC__ >= 3 )
+ // GCC version 3 and higher.s
+ #define TIXML_EXPLICIT explicit
+#else
+ #define TIXML_EXPLICIT
+#endif
+
+
+/*
+ TiXmlString is an emulation of a subset of the std::string template.
+ Its purpose is to allow compiling TinyXML on compilers with no or poor STL support.
+ Only the member functions relevant to the TinyXML project have been implemented.
+ The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase
+ a string and there's no more room, we allocate a buffer twice as big as we need.
+*/
+class TiXmlString
+{
+ public :
+ // The size type used
+ typedef size_t size_type;
+
+ // Error value for find primitive
+ static const size_type npos; // = -1;
+
+
+ // TiXmlString empty constructor
+ TiXmlString () : rep_(&nullrep_)
+ {
+ }
+
+ // TiXmlString copy constructor
+ TiXmlString ( const TiXmlString & copy) : rep_(0)
+ {
+ init(copy.length());
+ memcpy(start(), copy.data(), length());
+ }
+
+ // TiXmlString constructor, based on a string
+ TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0)
+ {
+ init( static_cast<size_type>( strlen(copy) ));
+ memcpy(start(), copy, length());
+ }
+
+ // TiXmlString constructor, based on a string
+ TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0)
+ {
+ init(len);
+ memcpy(start(), str, len);
+ }
+
+ // TiXmlString destructor
+ ~TiXmlString ()
+ {
+ quit();
+ }
+
+ TiXmlString& operator = (const char * copy)
+ {
+ return assign( copy, (size_type)strlen(copy));
+ }
+
+ TiXmlString& operator = (const TiXmlString & copy)
+ {
+ return assign(copy.start(), copy.length());
+ }
+
+
+ // += operator. Maps to append
+ TiXmlString& operator += (const char * suffix)
+ {
+ return append(suffix, static_cast<size_type>( strlen(suffix) ));
+ }
+
+ // += operator. Maps to append
+ TiXmlString& operator += (char single)
+ {
+ return append(&single, 1);
+ }
+
+ // += operator. Maps to append
+ TiXmlString& operator += (const TiXmlString & suffix)
+ {
+ return append(suffix.data(), suffix.length());
+ }
+
+
+ // Convert a TiXmlString into a null-terminated char *
+ const char * c_str () const { return rep_->str; }
+
+ // Convert a TiXmlString into a char * (need not be null terminated).
+ const char * data () const { return rep_->str; }
+
+ // Return the length of a TiXmlString
+ size_type length () const { return rep_->size; }
+
+ // Alias for length()
+ size_type size () const { return rep_->size; }
+
+ // Checks if a TiXmlString is empty
+ bool empty () const { return rep_->size == 0; }
+
+ // Return capacity of string
+ size_type capacity () const { return rep_->capacity; }
+
+
+ // single char extraction
+ const char& at (size_type index) const
+ {
+ assert( index < length() );
+ return rep_->str[ index ];
+ }
+
+ // [] operator
+ char& operator [] (size_type index) const
+ {
+ assert( index < length() );
+ return rep_->str[ index ];
+ }
+
+ // find a char in a string. Return TiXmlString::npos if not found
+ size_type find (char lookup) const
+ {
+ return find(lookup, 0);
+ }
+
+ // find a char in a string from an offset. Return TiXmlString::npos if not found
+ size_type find (char tofind, size_type offset) const
+ {
+ if (offset >= length()) return npos;
+
+ for (const char* p = c_str() + offset; *p != '\0'; ++p)
+ {
+ if (*p == tofind) return static_cast< size_type >( p - c_str() );
+ }
+ return npos;
+ }
+
+ void clear ()
+ {
+ //Lee:
+ //The original was just too strange, though correct:
+ // TiXmlString().swap(*this);
+ //Instead use the quit & re-init:
+ quit();
+ init(0,0);
+ }
+
+ /* Function to reserve a big amount of data when we know we'll need it. Be aware that this
+ function DOES NOT clear the content of the TiXmlString if any exists.
+ */
+ void reserve (size_type cap);
+
+ TiXmlString& assign (const char* str, size_type len);
+
+ TiXmlString& append (const char* str, size_type len);
+
+ void swap (TiXmlString& other)
+ {
+ Rep* r = rep_;
+ rep_ = other.rep_;
+ other.rep_ = r;
+ }
+
+ private:
+
+ void init(size_type sz) { init(sz, sz); }
+ void set_size(size_type sz) { rep_->str[ rep_->size = sz ] = '\0'; }
+ char* start() const { return rep_->str; }
+ char* finish() const { return rep_->str + rep_->size; }
+
+ struct Rep
+ {
+ size_type size, capacity;
+ char str[1];
+ };
+
+ void init(size_type sz, size_type cap)
+ {
+ if (cap)
+ {
+ // Lee: the original form:
+ // rep_ = static_cast<Rep*>(operator new(sizeof(Rep) + cap));
+ // doesn't work in some cases of new being overloaded. Switching
+ // to the normal allocation, although use an 'int' for systems
+ // that are overly picky about structure alignment.
+ const size_type bytesNeeded = sizeof(Rep) + cap;
+ const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int );
+ rep_ = reinterpret_cast<Rep*>( new int[ intsNeeded ] );
+
+ rep_->str[ rep_->size = sz ] = '\0';
+ rep_->capacity = cap;
+ }
+ else
+ {
+ rep_ = &nullrep_;
+ }
+ }
+
+ void quit()
+ {
+ if (rep_ != &nullrep_)
+ {
+ // The rep_ is really an array of ints. (see the allocator, above).
+ // Cast it back before delete, so the compiler won't incorrectly call destructors.
+ delete [] ( reinterpret_cast<int*>( rep_ ) );
+ }
+ }
+
+ Rep * rep_;
+ static Rep nullrep_;
+
+} ;
+
+
+inline bool operator == (const TiXmlString & a, const TiXmlString & b)
+{
+ return ( a.length() == b.length() ) // optimization on some platforms
+ && ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare
+}
+inline bool operator < (const TiXmlString & a, const TiXmlString & b)
+{
+ return strcmp(a.c_str(), b.c_str()) < 0;
+}
+
+inline bool operator != (const TiXmlString & a, const TiXmlString & b) { return !(a == b); }
+inline bool operator > (const TiXmlString & a, const TiXmlString & b) { return b < a; }
+inline bool operator <= (const TiXmlString & a, const TiXmlString & b) { return !(b < a); }
+inline bool operator >= (const TiXmlString & a, const TiXmlString & b) { return !(a < b); }
+
+inline bool operator == (const TiXmlString & a, const char* b) { return strcmp(a.c_str(), b) == 0; }
+inline bool operator == (const char* a, const TiXmlString & b) { return b == a; }
+inline bool operator != (const TiXmlString & a, const char* b) { return !(a == b); }
+inline bool operator != (const char* a, const TiXmlString & b) { return !(b == a); }
+
+TiXmlString operator + (const TiXmlString & a, const TiXmlString & b);
+TiXmlString operator + (const TiXmlString & a, const char* b);
+TiXmlString operator + (const char* a, const TiXmlString & b);
+
+
+/*
+ TiXmlOutStream is an emulation of std::ostream. It is based