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author | Alexandru Ionut Tripon <alexandru.tripon97@gmail.com> | 2023-08-12 12:42:30 +0300 |
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committer | GitHub <noreply@github.com> | 2023-08-12 12:42:30 +0300 |
commit | b3b2e9df35222209b4920202d86091eeeb87f03f (patch) | |
tree | ce44c3877ee36c21279d142b2af1c393e7b87780 /tests/ShaderPackParse_test.cpp | |
parent | ca061080c13042642fb3bd49a29a863756f45866 (diff) | |
parent | 3aba7f8fec45c7c87be486d8f6b5c96f69facf93 (diff) | |
download | PrismLauncher-b3b2e9df35222209b4920202d86091eeeb87f03f.tar.gz PrismLauncher-b3b2e9df35222209b4920202d86091eeeb87f03f.tar.bz2 PrismLauncher-b3b2e9df35222209b4920202d86091eeeb87f03f.zip |
Merge branch 'develop' into feat/acknowledge_release_type
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
Diffstat (limited to 'tests/ShaderPackParse_test.cpp')
-rw-r--r-- | tests/ShaderPackParse_test.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/ShaderPackParse_test.cpp b/tests/ShaderPackParse_test.cpp index 7df105c6..89827810 100644 --- a/tests/ShaderPackParse_test.cpp +++ b/tests/ShaderPackParse_test.cpp @@ -31,13 +31,13 @@ class ShaderPackParseTest : public QObject { Q_OBJECT - private slots: + private slots: void test_parseZIP() { QString source = QFINDTESTDATA("testdata/ShaderPackParse"); QString zip_sp = FS::PathCombine(source, "shaderpack1.zip"); - ShaderPack pack { QFileInfo(zip_sp) }; + ShaderPack pack{ QFileInfo(zip_sp) }; bool valid = ShaderPackUtils::processZIP(pack); @@ -50,7 +50,7 @@ class ShaderPackParseTest : public QObject { QString source = QFINDTESTDATA("testdata/ShaderPackParse"); QString folder_sp = FS::PathCombine(source, "shaderpack2"); - ShaderPack pack { QFileInfo(folder_sp) }; + ShaderPack pack{ QFileInfo(folder_sp) }; bool valid = ShaderPackUtils::processFolder(pack); @@ -63,7 +63,7 @@ class ShaderPackParseTest : public QObject { QString source = QFINDTESTDATA("testdata/ShaderPackParse"); QString folder_sp = FS::PathCombine(source, "shaderpack3.zip"); - ShaderPack pack { QFileInfo(folder_sp) }; + ShaderPack pack{ QFileInfo(folder_sp) }; bool valid = ShaderPackUtils::process(pack); |