diff options
Diffstat (limited to 'api/logic/minecraft/World.cpp')
-rw-r--r-- | api/logic/minecraft/World.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/api/logic/minecraft/World.cpp b/api/logic/minecraft/World.cpp index b39f940e..5da562aa 100644 --- a/api/logic/minecraft/World.cpp +++ b/api/logic/minecraft/World.cpp @@ -30,6 +30,26 @@ #include <quazipfile.h> #include <quazipdir.h> +#include <QCoreApplication> + +QString gameTypeToString(GameType type) +{ + switch (type) + { + case GameType::Survival: + return QCoreApplication::translate("GameType", "Survival"); + case GameType::Creative: + return QCoreApplication::translate("GameType", "Creative"); + case GameType::Adventure: + return QCoreApplication::translate("GameType", "Adventure"); + case GameType::Spectator: + return QCoreApplication::translate("GameType", "Spectator"); + default: + break; + } + return QObject::tr("Unknown"); +} + std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data) { QByteArray output; @@ -303,6 +323,32 @@ static int64_t read_long (nbt::value& parent, const char * name, const int64_t & } } +static int read_int (nbt::value& parent, const char * name, const int & fallback = 0) +{ + try + { + auto &namedValue = parent.at(name); + if(namedValue.get_type() != nbt::tag_type::Int) + { + return fallback; + } + auto & tag_str = namedValue.as<nbt::tag_int>(); + return tag_str.get(); + } + catch (const std::out_of_range &e) + { + // fallback for old world formats + qWarning() << "Int NBT tag" << name << "could not be found. Defaulting to" << fallback; + return fallback; + } + catch (const std::bad_cast &e) + { + // type mismatch + qWarning() << "NBT tag" << name << "could not be converted to int. Defaulting to" << fallback; + return fallback; + } +} + void World::loadFromLevelDat(QByteArray data) { try @@ -332,11 +378,14 @@ void World::loadFromLevelDat(QByteArray data) m_lastPlayed = QDateTime::fromMSecsSinceEpoch(temp); } + m_gameType = (GameType) read_int(val, "GameType", 0); + m_randomSeed = read_long(val, "RandomSeed", 0); qDebug() << "World Name:" << m_actualName; qDebug() << "Last Played:" << m_lastPlayed.toString(); qDebug() << "Seed:" << m_randomSeed; + qDebug() << "GameMode:" << m_randomSeed; } catch (const nbt::io::input_error &e) { |