diff options
Diffstat (limited to 'backend/tasks/GameUpdateTask.cpp')
-rw-r--r-- | backend/tasks/GameUpdateTask.cpp | 90 |
1 files changed, 6 insertions, 84 deletions
diff --git a/backend/tasks/GameUpdateTask.cpp b/backend/tasks/GameUpdateTask.cpp index 2b1acf26..f49b551c 100644 --- a/backend/tasks/GameUpdateTask.cpp +++ b/backend/tasks/GameUpdateTask.cpp @@ -24,6 +24,7 @@ #include <QDebug> +#include "BaseInstance.h" #include "lists/MinecraftVersionList.h" #include "VersionFactory.h" #include "OneSixVersion.h" @@ -31,34 +32,23 @@ #include "pathutils.h" -GameUpdateTask::GameUpdateTask(const LoginResponse &response, BaseInstance *inst, QObject *parent) : - Task(parent), m_response(response) +GameUpdateTask::GameUpdateTask(BaseInstance *inst, QObject *parent) : + Task(parent) { m_inst = inst; - m_updateState = StateInit; } void GameUpdateTask::executeTask() { - updateStatus(); - // Get a pointer to the version object that corresponds to the instance's version. - //FIXME: HACKERY - // targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList().findVersion(m_inst->intendedVersion()); + targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList().findVersion(m_inst->intendedVersionId()); if(targetVersion == NULL) { - //Q_ASSERT_X(targetVersion != NULL, "game update", "instance's intended version is not an actual version"); - setState(StateFinished); - emit gameUpdateComplete(m_response); + emit gameUpdateComplete(); return; } - ///////////////////////// - // BUILD DOWNLOAD LIST // - ///////////////////////// - // Build a list of URLs that will need to be downloaded. - - setState(StateDetermineURLs); + setStatus("Getting the version files from Mojang."); QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/"); urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".json"; @@ -121,10 +111,6 @@ void GameUpdateTask::versionFileFinished() void GameUpdateTask::jarlibFinished() { - //FIXME: HACKERY - // m_inst->setCurrentVersion(targetVersion->descriptor()); - // m_inst->setShouldUpdate(false); - // m_inst->setIsForNewLauncher(true); exit(1); } @@ -140,70 +126,6 @@ void GameUpdateTask::versionFileFailed() exit(0); } - -int GameUpdateTask::state() const -{ - return m_updateState; -} - -void GameUpdateTask::setState(int state, bool resetSubStatus) -{ - m_updateState = state; - if (resetSubStatus) - setSubStatus(""); - else // We only need to update if we're not resetting substatus becasue setSubStatus updates status for us. - updateStatus(); -} - -QString GameUpdateTask::subStatus() const -{ - return m_subStatusMsg; -} - -void GameUpdateTask::setSubStatus(const QString &msg) -{ - m_subStatusMsg = msg; - updateStatus(); -} - -QString GameUpdateTask::getStateMessage(int state) -{ - switch (state) - { - case StateInit: - return "Initializing"; - - case StateDetermineURLs: - return "Determining files to download"; - - case StateDownloadFiles: - return "Downloading files"; - - case StateInstall: - return "Installing"; - - case StateFinished: - return "Finished"; - - default: - return "Downloading instance files"; - } -} - -void GameUpdateTask::updateStatus() -{ - QString newStatus; - - newStatus = getStateMessage(state()); - if (!subStatus().isEmpty()) - newStatus += ": " + subStatus(); - else - newStatus += "..."; - - setStatus(newStatus); -} - - void GameUpdateTask::error(const QString &msg) { emit gameUpdateError(msg); |