aboutsummaryrefslogtreecommitdiff
path: root/launcher/minecraft/auth/steps/XboxUserStep.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'launcher/minecraft/auth/steps/XboxUserStep.cpp')
-rw-r--r--launcher/minecraft/auth/steps/XboxUserStep.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/launcher/minecraft/auth/steps/XboxUserStep.cpp b/launcher/minecraft/auth/steps/XboxUserStep.cpp
new file mode 100644
index 00000000..a38a28e4
--- /dev/null
+++ b/launcher/minecraft/auth/steps/XboxUserStep.cpp
@@ -0,0 +1,68 @@
+#include "XboxUserStep.h"
+
+#include <QNetworkRequest>
+
+#include "minecraft/auth/AuthRequest.h"
+#include "minecraft/auth/Parsers.h"
+
+XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {
+
+}
+
+XboxUserStep::~XboxUserStep() noexcept = default;
+
+QString XboxUserStep::describe() {
+ return tr("Logging in as an Xbox user.");
+}
+
+
+void XboxUserStep::rehydrate() {
+ // NOOP, for now. We only save bools and there's nothing to check.
+}
+
+void XboxUserStep::perform() {
+ QString xbox_auth_template = R"XXX(
+{
+ "Properties": {
+ "AuthMethod": "RPS",
+ "SiteName": "user.auth.xboxlive.com",
+ "RpsTicket": "d=%1"
+ },
+ "RelyingParty": "http://auth.xboxlive.com",
+ "TokenType": "JWT"
+}
+)XXX";
+ auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
+
+ QNetworkRequest request = QNetworkRequest(QUrl("https://user.auth.xboxlive.com/user/authenticate"));
+ request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
+ request.setRawHeader("Accept", "application/json");
+ auto *requestor = new AuthRequest(this);
+ connect(requestor, &AuthRequest::finished, this, &XboxUserStep::onRequestDone);
+ requestor->post(request, xbox_auth_data.toUtf8());
+ qDebug() << "First layer of XBox auth ... commencing.";
+}
+
+void XboxUserStep::onRequestDone(
+ QNetworkReply::NetworkError error,
+ QByteArray data,
+ QList<QNetworkReply::RawHeaderPair> headers
+) {
+ auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
+ requestor->deleteLater();
+
+ if (error != QNetworkReply::NoError) {
+ qWarning() << "Reply error:" << error;
+ emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication failed."));
+ return;
+ }
+
+ Katabasis::Token temp;
+ if(!Parsers::parseXTokenResponse(data, temp, "UToken")) {
+ qWarning() << "Could not parse user authentication response...";
+ emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood."));
+ return;
+ }
+ m_data->userToken = temp;
+ emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
+}