diff options
Diffstat (limited to 'launcher/minecraft/auth/steps/XboxUserStep.cpp')
-rw-r--r-- | launcher/minecraft/auth/steps/XboxUserStep.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/launcher/minecraft/auth/steps/XboxUserStep.cpp b/launcher/minecraft/auth/steps/XboxUserStep.cpp new file mode 100644 index 00000000..a38a28e4 --- /dev/null +++ b/launcher/minecraft/auth/steps/XboxUserStep.cpp @@ -0,0 +1,68 @@ +#include "XboxUserStep.h" + +#include <QNetworkRequest> + +#include "minecraft/auth/AuthRequest.h" +#include "minecraft/auth/Parsers.h" + +XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) { + +} + +XboxUserStep::~XboxUserStep() noexcept = default; + +QString XboxUserStep::describe() { + return tr("Logging in as an Xbox user."); +} + + +void XboxUserStep::rehydrate() { + // NOOP, for now. We only save bools and there's nothing to check. +} + +void XboxUserStep::perform() { + QString xbox_auth_template = R"XXX( +{ + "Properties": { + "AuthMethod": "RPS", + "SiteName": "user.auth.xboxlive.com", + "RpsTicket": "d=%1" + }, + "RelyingParty": "http://auth.xboxlive.com", + "TokenType": "JWT" +} +)XXX"; + auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token); + + QNetworkRequest request = QNetworkRequest(QUrl("https://user.auth.xboxlive.com/user/authenticate")); + request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); + request.setRawHeader("Accept", "application/json"); + auto *requestor = new AuthRequest(this); + connect(requestor, &AuthRequest::finished, this, &XboxUserStep::onRequestDone); + requestor->post(request, xbox_auth_data.toUtf8()); + qDebug() << "First layer of XBox auth ... commencing."; +} + +void XboxUserStep::onRequestDone( + QNetworkReply::NetworkError error, + QByteArray data, + QList<QNetworkReply::RawHeaderPair> headers +) { + auto requestor = qobject_cast<AuthRequest *>(QObject::sender()); + requestor->deleteLater(); + + if (error != QNetworkReply::NoError) { + qWarning() << "Reply error:" << error; + emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication failed.")); + return; + } + + Katabasis::Token temp; + if(!Parsers::parseXTokenResponse(data, temp, "UToken")) { + qWarning() << "Could not parse user authentication response..."; + emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood.")); + return; + } + m_data->userToken = temp; + emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token")); +} |