diff options
Diffstat (limited to 'launcher/minecraft/launch/MinecraftServerTarget.cpp')
-rw-r--r-- | launcher/minecraft/launch/MinecraftServerTarget.cpp | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/launcher/minecraft/launch/MinecraftServerTarget.cpp b/launcher/minecraft/launch/MinecraftServerTarget.cpp index a3383ec0..e201efab 100644 --- a/launcher/minecraft/launch/MinecraftServerTarget.cpp +++ b/launcher/minecraft/launch/MinecraftServerTarget.cpp @@ -18,50 +18,43 @@ #include <QStringList> // FIXME: the way this is written, it can't ever do any sort of validation and can accept total junk -MinecraftServerTarget MinecraftServerTarget::parse(const QString &fullAddress) { +MinecraftServerTarget MinecraftServerTarget::parse(const QString& fullAddress) +{ QStringList split = fullAddress.split(":"); // The logic below replicates the exact logic minecraft uses for parsing server addresses. // While the conversion is not lossless and eats errors, it ensures the same behavior // within Minecraft and Prism Launcher when entering server addresses. - if (fullAddress.startsWith("[")) - { + if (fullAddress.startsWith("[")) { int bracket = fullAddress.indexOf("]"); - if (bracket > 0) - { + if (bracket > 0) { QString ipv6 = fullAddress.mid(1, bracket - 1); QString port = fullAddress.mid(bracket + 1).trimmed(); - if (port.startsWith(":") && !ipv6.isEmpty()) - { + if (port.startsWith(":") && !ipv6.isEmpty()) { port = port.mid(1); split = QStringList({ ipv6, port }); - } - else - { - split = QStringList({ipv6}); + } else { + split = QStringList({ ipv6 }); } } } - if (split.size() > 2) - { - split = QStringList({fullAddress}); + if (split.size() > 2) { + split = QStringList({ fullAddress }); } QString realAddress = split[0]; quint16 realPort = 25565; - if (split.size() > 1) - { + if (split.size() > 1) { bool ok; realPort = split[1].toUInt(&ok); - if (!ok) - { + if (!ok) { realPort = 25565; } } - return MinecraftServerTarget { realAddress, realPort }; + return MinecraftServerTarget{ realAddress, realPort }; } |