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-rw-r--r--launcher/minecraft/mod/ShaderPack.h24
1 files changed, 10 insertions, 14 deletions
diff --git a/launcher/minecraft/mod/ShaderPack.h b/launcher/minecraft/mod/ShaderPack.h
index a0dad7a1..ec0f9404 100644
--- a/launcher/minecraft/mod/ShaderPack.h
+++ b/launcher/minecraft/mod/ShaderPack.h
@@ -24,31 +24,27 @@
#include "Resource.h"
/* Info:
- * Currently For Optifine / Iris shader packs,
- * could be expanded to support others should they exsist?
+ * Currently For Optifine / Iris shader packs,
+ * could be expanded to support others should they exist?
*
- * This class and enum are mostly here as placeholders for validating
- * that a shaderpack exsists and is in the right format,
+ * This class and enum are mostly here as placeholders for validating
+ * that a shaderpack exists and is in the right format,
* namely that they contain a folder named 'shaders'.
*
- * In the technical sense it would be possible to parse files like `shaders/shaders.properties`
- * to get information like the availble profiles but this is not all that usefull without more knoledge of the
- * shader mod used to be able to change settings
- *
+ * In the technical sense it would be possible to parse files like `shaders/shaders.properties`
+ * to get information like the available profiles but this is not all that useful without more knowledge of the
+ * shader mod used to be able to change settings.
*/
#include <QMutex>
-enum class ShaderPackFormat {
- VALID,
- INVALID
-};
+enum class ShaderPackFormat { VALID, INVALID };
class ShaderPack : public Resource {
Q_OBJECT
public:
using Ptr = shared_qobject_ptr<Resource>;
-
+
[[nodiscard]] ShaderPackFormat packFormat() const { return m_pack_format; }
ShaderPack(QObject* parent = nullptr) : Resource(parent) {}
@@ -62,5 +58,5 @@ class ShaderPack : public Resource {
protected:
mutable QMutex m_data_lock;
- ShaderPackFormat m_pack_format = ShaderPackFormat::INVALID;
+ ShaderPackFormat m_pack_format = ShaderPackFormat::INVALID;
};