diff options
Diffstat (limited to 'libraries/rainbow/include/rainbow.h')
-rw-r--r-- | libraries/rainbow/include/rainbow.h | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/libraries/rainbow/include/rainbow.h b/libraries/rainbow/include/rainbow.h index 57be87f1..a75e53ee 100644 --- a/libraries/rainbow/include/rainbow.h +++ b/libraries/rainbow/include/rainbow.h @@ -29,8 +29,7 @@ class QColor; /** * A set of methods used to work with colors. */ -namespace Rainbow -{ +namespace Rainbow { /** * Calculate the luma of a color. Luma is weighted sum of gamma-adjusted * R'G'B' components of a color. The result is similar to qGray. The range @@ -41,14 +40,13 @@ namespace Rainbow * * @see http://en.wikipedia.org/wiki/Luma_(video) */ -qreal luma(const QColor &); +qreal luma(const QColor&); /** * Calculate hue, chroma and luma of a color in one call. * @since 5.0 */ -void getHcy(const QColor &, qreal *hue, qreal *chroma, qreal *luma, - qreal *alpha = 0); +void getHcy(const QColor&, qreal* hue, qreal* chroma, qreal* luma, qreal* alpha = 0); /** * Calculate the contrast ratio between two colors, according to the @@ -62,7 +60,7 @@ void getHcy(const QColor &, qreal *hue, qreal *chroma, qreal *luma, * * @see Rainbow::luma */ -qreal contrastRatio(const QColor &, const QColor &); +qreal contrastRatio(const QColor&, const QColor&); /** * Adjust the luma of a color by changing its distance from white. @@ -79,8 +77,7 @@ qreal contrastRatio(const QColor &, const QColor &); * component of the color; 1.0 means no change, 0.0 maximizes chroma * @see Rainbow::shade */ -QColor -lighten(const QColor &, qreal amount = 0.5, qreal chromaInverseGain = 1.0); +QColor lighten(const QColor&, qreal amount = 0.5, qreal chromaInverseGain = 1.0); /** * Adjust the luma of a color by changing its distance from black. @@ -97,7 +94,7 @@ lighten(const QColor &, qreal amount = 0.5, qreal chromaInverseGain = 1.0); * component of the color; 1.0 means no change, 0.0 minimizes chroma * @see Rainbow::shade */ -QColor darken(const QColor &, qreal amount = 0.5, qreal chromaGain = 1.0); +QColor darken(const QColor&, qreal amount = 0.5, qreal chromaGain = 1.0); /** * Adjust the luma and chroma components of a color. The amount is added @@ -111,7 +108,7 @@ QColor darken(const QColor &, qreal amount = 0.5, qreal chromaGain = 1.0); * 1.0 maximizes chroma * @see Rainbow::luma */ -QColor shade(const QColor &, qreal lumaAmount, qreal chromaAmount = 0.0); +QColor shade(const QColor&, qreal lumaAmount, qreal chromaAmount = 0.0); /** * Create a new color by tinting one color with another. This function is @@ -125,7 +122,7 @@ QColor shade(const QColor &, qreal lumaAmount, qreal chromaAmount = 0.0); * @param amount how strongly to tint the base; 0.0 gives @p base, * 1.0 gives @p color */ -QColor tint(const QColor &base, const QColor &color, qreal amount = 0.3); +QColor tint(const QColor& base, const QColor& color, qreal amount = 0.3); /** * Blend two colors into a new color by linear combination. @@ -138,7 +135,7 @@ QColor tint(const QColor &base, const QColor &color, qreal amount = 0.3); * @p bias >= 1 gives @p c2. @p bias == 0.5 gives a 50% blend of @p c1 * and @p c2. */ -QColor mix(const QColor &c1, const QColor &c2, qreal bias = 0.5); +QColor mix(const QColor& c1, const QColor& c2, qreal bias = 0.5); /** * Blend two colors into a new color by painting the second color over the @@ -152,7 +149,5 @@ QColor mix(const QColor &c1, const QColor &c2, qreal bias = 0.5); * @param paint the color to be overlayed onto the base color. * @param comp the CompositionMode used to do the blending. */ -QColor -overlayColors(const QColor &base, const QColor &paint, - QPainter::CompositionMode comp = QPainter::CompositionMode_SourceOver); -} +QColor overlayColors(const QColor& base, const QColor& paint, QPainter::CompositionMode comp = QPainter::CompositionMode_SourceOver); +} // namespace Rainbow |