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-rw-r--r--tests/ShaderPackParse_test.cpp77
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diff --git a/tests/ShaderPackParse_test.cpp b/tests/ShaderPackParse_test.cpp
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+
+// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+//
+// SPDX-License-Identifier: GPL-3.0-only
+
+/*
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include <QTest>
+#include <QTimer>
+
+#include <FileSystem.h>
+
+#include <minecraft/mod/ShaderPack.h>
+#include <minecraft/mod/tasks/LocalShaderPackParseTask.h>
+
+class ShaderPackParseTest : public QObject {
+ Q_OBJECT
+
+ private slots:
+ void test_parseZIP()
+ {
+ QString source = QFINDTESTDATA("testdata/ShaderPackParse");
+
+ QString zip_sp = FS::PathCombine(source, "shaderpack1.zip");
+ ShaderPack pack { QFileInfo(zip_sp) };
+
+ bool valid = ShaderPackUtils::processZIP(pack);
+
+ QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
+ QVERIFY(valid == true);
+ }
+
+ void test_parseFolder()
+ {
+ QString source = QFINDTESTDATA("testdata/ShaderPackParse");
+
+ QString folder_sp = FS::PathCombine(source, "shaderpack2");
+ ShaderPack pack { QFileInfo(folder_sp) };
+
+ bool valid = ShaderPackUtils::processFolder(pack);
+
+ QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
+ QVERIFY(valid == true);
+ }
+
+ void test_parseZIP2()
+ {
+ QString source = QFINDTESTDATA("testdata/ShaderPackParse");
+
+ QString folder_sp = FS::PathCombine(source, "shaderpack3.zip");
+ ShaderPack pack { QFileInfo(folder_sp) };
+
+ bool valid = ShaderPackUtils::process(pack);
+
+ QVERIFY(pack.packFormat() == ShaderPackFormat::INVALID);
+ QVERIFY(valid == false);
+ }
+};
+
+QTEST_GUILESS_MAIN(ShaderPackParseTest)
+
+#include "ShaderPackParse_test.moc"