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path: root/launcher/minecraft/mod/Resource.h
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2022-12-15feat: add a provider column to the mods pageleo78913
Signed-off-by: leo78913 <leo3758@riseup.net>
2022-09-03fix: sorting by pack formatflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03feat: add more resource pack infoflow
Adds pack format id and description to ResourcePack, that'll be parsed from pack.mcmeta. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20change: add enable/disable to resourcesflow
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20fix: don't give shared pointer to obj. external to the modelflow
It causes some weird problems and adds refcounting overhead. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: adapt rest of the codebase to the new resource modelflow
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move more tied logic to model and move logic to the resourcesflow
This moves the QSortFilterProxyModel to the resource model files, acessible via a factory method, and moves the sorting and filtering to the objects themselves, decoupling the code a bit. This also adds a basic implementation of methods in the ResourceFolderModel, simplifying the process of constructing a new model from it. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: move general info from Mod to Resourceflow
This allows us to create other resources that are not Mods, but can still share a significant portion of code. Signed-off-by: flow <flowlnlnln@gmail.com>