aboutsummaryrefslogtreecommitdiff
path: root/launcher/ui/pages/instance/ModFolderPage.h
AgeCommit message (Collapse)Author
2023-08-16feat:Added remove metadata buttonTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-07-08Merge branch 'develop' of https://github.com/PrismLauncher/PrismLauncher ↵Trial97
into settings Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-21Made buttons on ModsFolderPage enabled all the timeTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-15Added tooltip for name labelTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-07Added visit mod's pageTrial97
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-02-13do not create nilmods folderkumquat-ir
"it cant be that easy" - me, clueless Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11nilmods instance pagekumquat-ir
mostly copied from the coremod page impl Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-12-14Improve handling of destructive actionsTheKodeToad
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-11-27fix: make resource buttons work when instance is runningSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-03fix: removing mods with their metadata as wellflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20change: add enable/disable to resourcesflow
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20refactor: adapt rest of the codebase to the new resource modelflow
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20fix: distinguish CoremodsSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-02Update launcher/ui/pages/instance/ModFolderPage.hGingeh
Co-authored-by: flow <flowlnlnln@gmail.com> Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01Disable "Check for Updates" and "Download Mods" while the game is runningGingeh
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-07-17feat: add update mods to the ui / mod modelflow
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-10chore: update license headersSefa Eyeoglu
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-06-14refactor: Create a more clear hierarchy for some instance pagesflow
Previously, the Shaders, Texture packs and Resource packs tabs had as parent the ModFolderPage, making it so that making changes only to the Mods page would require checking the id of the page for the correct one. This was hackish and error-prone. Now, those pages all inherit from a single class, ExternalResourcesPage, that handles the basic behaviour of all of them, while allowing for individual modification in code. This is still not a clear separation, since internally, all those resources are derived from Mods, so for now there's still some awkward common code :/
2022-06-12fix: remove updater if it is not usedSefa Eyeoglu
2022-03-20chore: add license headerSefa Eyeoglu
2022-03-20App: Retranslate all pages when the language is changedJamie Mansfield
2022-01-14Start of mod downloadingtimoreo
2021-11-22NOISSUE continue reshuffling the codebasePetr Mrázek