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#include "BaseUpdate.h"
BaseUpdate::BaseUpdate ( BaseInstance* inst, QObject* parent ) : Task ( parent )
{
m_inst = inst;
}
void BaseUpdate::error ( const QString& msg )
{
emit gameUpdateError(msg);
}
void BaseUpdate::updateDownloadProgress(qint64 current, qint64 total)
{
// The progress on the current file is current / total
float currentDLProgress = (float) current / (float) total;
setProgress((int)(currentDLProgress * 100)); // convert to percentage
}
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