// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FileSystem.h"
#include "BuildConfig.h"
#include <QDebug>
#include <QDir>
#include <QDirIterator>
#include <QFile>
#include <QFileInfo>
#include <QSaveFile>
#include <QStandardPaths>
#include <QStorageInfo>
#include <QTextStream>
#include <QUrl>
#include <QtNetwork>
#include <system_error>
#include "DesktopServices.h"
#include "StringUtils.h"
#if defined Q_OS_WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <objbase.h>
#include <objidl.h>
#include <shlguid.h>
#include <shlobj.h>
#include <shobjidl.h>
#include <sys/utime.h>
#include <versionhelpers.h>
#include <windows.h>
#include <winnls.h>
#include <string>
// for ShellExecute
#include <Shellapi.h>
#include <objbase.h>
#include <shlobj.h>
#else
#include <utime.h>
#endif
// Snippet from https://github.com/gulrak/filesystem#using-it-as-single-file-header
#ifdef __APPLE__
#include <Availability.h> // for deployment target to support pre-catalina targets without std::fs
#endif // __APPLE__
#if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) || (defined(__cplusplus) && __cplusplus >= 201703L)) && defined(__has_include)
#if __has_include(<filesystem>) && (!defined(__MAC_OS_X_VERSION_MIN_REQUIRED) || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500)
#define GHC_USE_STD_FS
#include <filesystem>
namespace fs = std::filesystem;
#endif // MacOS min version check
#endif // Ot