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//
// Created by marcelohdez on 10/22/22.
//
#pragma once
#include <QStringList>
struct InstanceCopyPrefs {
public:
[[nodiscard]] bool allTrue() const;
[[nodiscard]] QString getSelectedFiltersAsRegex() const;
[[nodiscard]] QString getSelectedFiltersAsRegex(const QStringList& additionalFilters) const;
// Getters
[[nodiscard]] bool isCopySavesEnabled() const;
[[nodiscard]] bool isKeepPlaytimeEnabled() const;
[[nodiscard]] bool isCopyGameOptionsEnabled() const;
[[nodiscard]] bool isCopyResourcePacksEnabled() const;
[[nodiscard]] bool isCopyShaderPacksEnabled() const;
[[nodiscard]] bool isCopyServersEnabled() const;
[[nodiscard]] bool isCopyModsEnabled() const;
[[nodiscard]] bool isCopyScreenshotsEnabled() const;
[[nodiscard]] bool isUseSymLinksEnabled() const;
[[nodiscard]] bool isLinkRecursivelyEnabled() const;
[[nodiscard]] bool isUseHardLinksEnabled() const;
[[nodiscard]] bool isDontLinkSavesEnabled() const;
[[nodiscard]] bool isUseCloneEnabled() const;
// Setters
void enableCopySaves(bool b);
void enableKeepPlaytime(bool b);
void enableCopyGameOptions(bool b);
void enableCopyResourcePacks(bool b);
void enableCopyShaderPacks(bool b);
void enableCopyServers(bool b);
void enableCopyMods(bool b);
void enableCopyScreenshots(bool b);
void enableUseSymLinks(bool b);
void enableLinkRecursively(bool b);
void enableUseHardLinks(bool b);
void enableDontLinkSaves(bool b);
void enableUseClone(bool b);
protected: // data
bool copySaves = true;
bool keepPlaytime = true;
bool copyGameOptions = true;
bool copyResourcePacks = true;
bool copyShaderPacks = true;
bool copyServers = true;
bool copyMods = true;
bool copyScreenshots = true;
bool useSymLinks = false;
bool linkRecursively = false;
bool useHardLinks = false;
bool dontLinkSaves = false;
bool useClone = false;
};
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