blob: dc3733d5f2e57f736fbf452d80251227f82ad9ba (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/* Copyright 2015-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QFileInfo>
#include <QDateTime>
#include <optional>
struct GameType {
GameType() = default;
GameType (std::optional<int> original);
QString toTranslatedString() const;
QString toLogString() const;
enum
{
Unknown = -1,
Survival,
Creative,
Adventure,
Spectator
} type = Unknown;
std::optional<int> original;
};
class World
{
public:
World(const QFileInfo &file);
QString folderName() const
{
return m_folderName;
}
QString name() const
{
return m_actualName;
}
QString iconFile() const
{
return m_iconFile;
}
int64_t bytes() const
{
return m_size;
}
QDateTime lastPlayed() const
{
return m_lastPlayed;
}
GameType gameType() const
{
return m_gameType;
}
int64_t seed() const
{
return m_randomSeed;
}
bool isValid() const
{
return is_valid;
}
bool isOnFS() const
{
return m_containerFile.isDir();
}
QFileInfo container() const
{
return m_containerFile;
}
// delete all the files of this world
bool destroy();
// replace this world with a copy of the other
bool replace(World &with);
// change the world's filesystem path (used by world lists for *MAGIC* purposes)
void repath(const QFileInfo &file);
// remove the icon file, if any
bool resetIcon();
bool rename(const QString &to);
bool install(const QString &to, const QString &name= QString());
// WEAK compare operator - used for replacing worlds
bool operator==(const World &other) const;
[[nodiscard]] auto isSymLink() const -> bool{ return m_containerFile.isSymLink(); }
/**
* @brief Take a instance path, checks if the file pointed to by the resource is a symlink or under a symlink in that instance
*
* @param instPath path to an instance directory
* @return true
* @return false
*/
[[nodiscard]] bool isSymLinkUnder(const QString& instPath) const;
[[nodiscard]] bool isMoreThanOneHardLink() const;
QString canonicalFilePath() const { return m_containerFile.canonicalFilePath(); }
private:
void readFromZip(const QFileInfo &file);
void readFromFS(const QFileInfo &file);
void loadFromLevelDat(QByteArray data);
protected:
QFileInfo m_containerFile;
QString m_containerOffsetPath;
QString m_folderName;
QString m_actualName;
QString m_iconFile;
QDateTime levelDatTime;
QDateTime m_lastPlayed;
int64_t m_size;
int64_t m_randomSeed = 0;
GameType m_gameType;
bool is_valid = false;
};
|