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#pragma once
#include <QString>
#include <QMultiMap>
#include <memory>
#include "QObjectPtr.h"
class MinecraftAccount;
class QNetworkAccessManager;
struct AuthSession
{
bool MakeOffline(QString offline_playername);
void MakeDemo();
QString serializeUserProperties();
enum Status
{
Undetermined,
RequiresOAuth,
RequiresPassword,
RequiresProfileSetup,
PlayableOffline,
PlayableOnline,
GoneOrMigrated
} status = Undetermined;
// client token
QString client_token;
// account user name
QString username;
// combined session ID
QString session;
// volatile auth token
QString access_token;
// profile name
QString player_name;
// profile ID
QString uuid;
// 'legacy' or 'mojang', depending on account type
QString user_type;
// Did the auth server reply?
bool auth_server_online = false;
// Did the user request online mode?
bool wants_online = true;
//Is this a demo session?
bool demo = false;
};
typedef std::shared_ptr<AuthSession> AuthSessionPtr;
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