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#pragma once
#include <QAbstractListModel>
#include <QString>
#include <map>
struct GameOptionItem {
QString key;
QString value;
};
class GameOptions : public QAbstractListModel {
Q_OBJECT
public:
explicit GameOptions(const QString& path);
virtual ~GameOptions() = default;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
bool isLoaded() const;
bool reload();
bool save();
private:
std::vector<GameOptionItem> contents;
bool loaded = false;
QString path;
int version = 0;
};
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