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#include "ClaimAccount.h"
#include <launch/LaunchTask.h>
#include "Application.h"
#include "minecraft/auth/AccountList.h"
ClaimAccount::ClaimAccount(LaunchTask* parent, AuthSessionPtr session): LaunchStep(parent)
{
if(session->status == AuthSession::Status::PlayableOnline)
{
auto accounts = APPLICATION->accounts();
m_account = accounts->getAccountByProfileName(session->player_name);
}
}
void ClaimAccount::executeTask()
{
if(m_account)
{
lock.reset(new UseLock(m_account));
emitSucceeded();
}
}
void ClaimAccount::finalize()
{
lock.reset();
}
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