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/* Copyright 2013-2021 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <LoggedProcess.h>
#include <launch/LaunchStep.h>
#include <minecraft/auth/AuthSession.h>

#include "MinecraftServerTarget.h"

class LauncherPartLaunch : public LaunchStep {
    Q_OBJECT
   public:
    explicit LauncherPartLaunch(LaunchTask* parent);
    virtual ~LauncherPartLaunch(){};

    virtual void executeTask();
    virtual bool abort();
    virtual void proceed();
    virtual bool canAbort() const { return true; }
    void setWorkingDirectory(const QString& wd);
    void setAuthSession(AuthSessionPtr session) { m_session = session; }

    void setServerToJoin(MinecraftServerTargetPtr serverToJoin) { m_serverToJoin = std::move(serverToJoin); }

   private slots:
    void on_state(LoggedProcess::State state);

   private:
    LoggedProcess m_process;
    QString m_command;
    AuthSessionPtr m_session;
    QString m_launchScript;
    MinecraftServerTargetPtr m_serverToJoin;

    bool mayProceed = false;
};