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#pragma once
#include "modplatform/ModIndex.h"
#include <QString>
#include <QUrl>
#include <QVariant>
class QDir;
// Mod from launcher/minecraft/mod/Mod.h
class Mod;
namespace Packwiz {
class V1 {
public:
struct Mod {
QString name {};
QString filename {};
// FIXME: make side an enum
QString side {"both"};
// [download]
QUrl url {};
// FIXME: make hash-format an enum
QString hash_format {};
QString hash {};
// [update]
ModPlatform::Provider provider {};
QVariant file_id {};
QVariant project_id {};
public:
// This is a heuristic, but should work for now.
auto isValid() const -> bool { return !name.isEmpty(); }
};
/* Generates the object representing the information in a mod.toml file via
* its common representation in the launcher, when downloading mods.
* */
static auto createModFormat(QDir& index_dir, ModPlatform::IndexedPack& mod_pack, ModPlatform::IndexedVersion& mod_version) -> Mod;
/* Generates the object representing the information in a mod.toml file via
* its common representation in the launcher.
* */
static auto createModFormat(QDir& index_dir, ::Mod& internal_mod) -> Mod;
/* Updates the mod index for the provided mod.
* This creates a new index if one does not exist already
* TODO: Ask the user if they want to override, and delete the old mod's files, or keep the old one.
* */
static void updateModIndex(QDir& index_dir, Mod& mod);
/* Deletes the metadata for the mod with the given name. If the metadata doesn't exist, it does nothing. */
static void deleteModIndex(QDir& index_dir, QString& mod_name);
/* Gets the metadata for a mod with a particular name.
* If the mod doesn't have a metadata, it simply returns an empty Mod object.
* */
static auto getIndexForMod(QDir& index_dir, QString& mod_name) -> Mod;
};
} // namespace Packwiz
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