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path: root/launcher/ui/dialogs/ExportToModListDialog.h
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// SPDX-License-Identifier: GPL-3.0-only
/*
 *  Prism Launcher - Minecraft Launcher
 *  Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#pragma once

#include <QDialog>
#include <QList>
#include "BaseInstance.h"
#include "minecraft/mod/Mod.h"
#include "modplatform/helpers/ExportToModList.h"

namespace Ui {
class ExportToModListDialog;
}

class ExportToModListDialog : public QDialog {
    Q_OBJECT

   public:
    explicit ExportToModListDialog(InstancePtr instance, QWidget* parent = nullptr);
    ~ExportToModListDialog();

    void done(int result) override;

   protected slots:
    void formatChanged(int index);
    void triggerImp();
    void trigger(int) { triggerImp(); };
    void addExtra(ExportToModList::OptionalData option);

   private:
    QString extension();
    void enableCustom(bool enabled);
    QList<Mod*> m_allMods;
    bool m_template_changed;
    QString name;
    ExportToModList::Formats format = ExportToModList::Formats::HTML;
    Ui::ExportToModListDialog* ui;
    static const QHash<ExportToModList::Formats, QString> exampleLines;
};