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// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only AND Apache-2.0
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "ExternalResourcesPage.h"
class ShaderPackPage : public ExternalResourcesPage
{
Q_OBJECT
public:
explicit ShaderPackPage(MinecraftInstance *instance, std::shared_ptr<ShaderPackFolderModel> model, QWidget *parent = nullptr);
~ShaderPackPage() override = default;
QString displayName() const override { return tr("Shader packs"); }
QIcon icon() const override { return APPLICATION->getThemedIcon("shaderpacks"); }
QString id() const override { return "shaderpacks"; }
QString helpPage() const override { return "Resource-packs"; }
bool shouldDisplay() const override { return true; }
public slots:
void downloadShaders();
};
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