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path: root/src/main/java/rosegoldaddons/utils/RenderUtils.java
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package rosegoldaddons.utils;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;

import java.awt.*;
import java.util.HashMap;
import java.util.Map;

import static java.lang.Math.*;
import static org.lwjgl.opengl.GL11.*;

public class RenderUtils {

    private static final Map<Integer, Boolean> glCapMap = new HashMap<>();
    private static final int[] DISPLAY_LISTS_2D = new int[4];
    private static final Minecraft mc = Minecraft.getMinecraft();

    static {
        for (int i = 0; i < DISPLAY_LISTS_2D.length; i++) {
            DISPLAY_LISTS_2D[i] = glGenLists(1);
        }

        glNewList(DISPLAY_LISTS_2D[0], GL_COMPILE);

        quickDrawRect(-7F, 2F, -4F, 3F);
        quickDrawRect(4F, 2F, 7F, 3F);
        quickDrawRect(-7F, 0.5F, -6F, 3F);
        quickDrawRect(6F, 0.5F, 7F, 3F);

        glEndList();

        glNewList(DISPLAY_LISTS_2D[1], GL_COMPILE);

        quickDrawRect(-7F, 3F, -4F, 3.3F);
        quickDrawRect(4F, 3F, 7F, 3.3F);
        quickDrawRect(-7.3F, 0.5F, -7F, 3.3F);
        quickDrawRect(7F, 0.5F, 7.3F, 3.3F);

        glEndList();

        glNewList(DISPLAY_LISTS_2D[2], GL_COMPILE);

        quickDrawRect(4F, -20F, 7F, -19F);
        quickDrawRect(-7F, -20F, -4F, -19F);
        quickDrawRect(6F, -20F, 7F, -17.5F);
        quickDrawRect(-7F, -20F, -6F, -17.5F);

        glEndList();

        glNewList(DISPLAY_LISTS_2D[3], GL_COMPILE);

        quickDrawRect(7F, -20F, 7.3F, -17.5F);
        quickDrawRect(-7.3F, -20F, -7F, -17.5F);
        quickDrawRect(4F, -20.3F, 7.3F, -20F);
        quickDrawRect(-7.3F, -20.3F, -4F, -20F);

        glEndList();
    }

    public static void drawBlockBox(final BlockPos blockPos, final Color color, final boolean outline, float partialTicks) {
        final RenderManager renderManager = mc.getRenderManager();

        final double x = blockPos.getX() - renderManager.viewerPosX;
        final double y = blockPos.getY() - renderManager.viewerPosY;
        final double z = blockPos.getZ() - renderManager.viewerPosZ;

        AxisAlignedBB axisAlignedBB = new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0);
        final Block block = mc.theWorld.getBlockState(blockPos).getBlock();

        if (block != null) {
            final EntityPlayer player = mc.thePlayer;

            final double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
            final double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
            final double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;

            block.setBlockBoundsBasedOnState(mc.theWorld, blockPos);

            axisAlignedBB = block.getSelectedBoundingBox(mc.theWorld, blockPos)
                    .expand(0.0020000000949949026D, 0.0020000000949949026D, 0.0020000000949949026D)
                    .offset(-posX, -posY, -posZ);
        }

        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        enableGlCap(GL_BLEND);
        disableGlCap(GL_TEXTURE_2D, GL_DEPTH_TEST);
        glDepthMask(false);

        glColor(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha() != 255 ? color.getAlpha() : outline ? 26 : 35);
        //drawFilledBox(axisAlignedBB);

        if (outline) {
            glLineWidth(3F);
            enableGlCap(GL_LINE_SMOOTH);
            glColor(color);

            drawSelectionBoundingBox(axisAlignedBB);
        }

        GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
        glDepthMask(true);
        resetCaps();
    }

    public static void drawSelectionBoundingBox(AxisAlignedBB boundingBox) {
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();

        worldrenderer.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);

        // Lower Rectangle
        worldrenderer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).endVertex();
        worldrenderer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).endVertex();
        worldrenderer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).endVertex();
        worldrenderer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).endVertex();
        worldrenderer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).endVertex();

        // Upper Rectangle
        worldrenderer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).endVertex();
        worldrenderer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).endVertex();
        worldrenderer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).endVertex();
        worldrenderer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).endVertex();
        worldrenderer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).endVertex();

        // Upper Rectangle
        worldrenderer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).endVertex();
        worldrenderer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).endVertex();

        worldrenderer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).endVertex();
        worldrenderer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).endVertex();

        worldrenderer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).endVertex();
        worldrenderer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).endVertex();

        tessellator.draw();
    }

    public static void drawEntityBox(final Entity entity, final Color color, final boolean outline, float partialTicks) {
        final RenderManager renderManager = mc.getRenderManager();

        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        enableGlCap(GL_BLEND);
        disableGlCap(GL_TEXTURE_2D, GL_DEPTH_TEST);
        glDepthMask(false);

        final double x = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks
                - renderManager.viewerPosX;
        final double y = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks
                - renderManager.viewerPosY;
        final double z = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks
                - renderManager.viewerPosZ;

        final AxisAlignedBB entityBox = entity.getEntityBoundingBox();
        final AxisAlignedBB axisAlignedBB = new AxisAlignedBB(
                entityBox.minX - entity.posX + x - 0.05D,
                entityBox.minY - entity.posY + y,
                entityBox.minZ - entity.posZ + z - 0.05D,
                entityBox.maxX - entity.posX + x + 0.05D,
                entityBox.maxY - entity.posY + y + 0.15D,
                entityBox.maxZ - entity.posZ + z + 0.05D
        );

        if (outline) {
            glLineWidth(3F);
            enableGlCap(GL_LINE_SMOOTH);
            glColor(color.getRed(), color.getGreen(), color.getBlue(), 95);
            drawSelectionBoundingBox(axisAlignedBB);
        }

        glColor(color.getRed(), color.getGreen(), color.getBlue(), outline ? 26 : 35);
        //drawFilledBox(axisAlignedBB);
        glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
        glDepthMask(true);
        resetCaps();
    }

    public static void drawAxisAlignedBB(final AxisAlignedBB axisAlignedBB, final Color color) {
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_BLEND);
        glLineWidth(2F);
        glDisable(GL_TEXTURE_2D);
        glDisable(GL_DEPTH_TEST);
        glDepthMask(false);
        glColor(color);
        drawFilledBox(axisAlignedBB);
        glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_DEPTH_TEST);
        glDepthMask(true);
        glDisable(GL_BLEND);
    }

    public static void drawPlatform(final double y, final Color color, final double size) {
        final RenderManager renderManager = mc.getRenderManager();
        final double renderY = y - renderManager.viewerPosY;

        drawAxisAlignedBB(new AxisAlignedBB(size, renderY + 0.02D, size, -size, renderY, -size), color);
    }

    public static void drawPlatform(final Entity entity, final Color color, float partialTicks) {
        final RenderManager renderManager = mc.getRenderManager();

        final double x = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks
                - renderManager.viewerPosX;
        final double y = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks
                - renderManager.viewerPosY;
        final double z = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks
                - renderManager.viewerPosZ;

        final AxisAlignedBB axisAlignedBB = entity.getEntityBoundingBox()
                .offset(-entity.posX, -entity.posY, -entity.posZ)
                .offset(x, y, z);

        drawAxisAlignedBB(
                new AxisAlignedBB(axisAlignedBB.minX, axisAlignedBB.maxY + 0.2, axisAlignedBB.minZ, axisAlignedBB.maxX, axisAlignedBB.maxY + 0.26, axisAlignedBB.maxZ),
                color
        );
    }

    public static void drawFilledBox(final AxisAlignedBB axisAlignedBB) {
        final Tessellator tessellator = Tessellator.getInstance();
        final WorldRenderer worldRenderer = tessellator.getWorldRenderer();

        worldRenderer.begin(7, DefaultVertexFormats.POSITION);

        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();

        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();

        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();

        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();

        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();

        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.minZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.maxY, axisAlignedBB.maxZ).endVertex();
        worldRenderer.pos(axisAlignedBB.maxX, axisAlignedBB.minY, axisAlignedBB.maxZ).endVertex();
        tessellator.draw();
    }

    public static void quickDrawRect(final float x, final float y, final float x2, final float y2) {
        glBegin(GL_QUADS);

        glVertex2d(x2, y);
        glVertex2d(x, y);
        glVertex2d(x, y2);
        glVertex2d(x2, y2);

        glEnd();
    }

    public static void drawRect(final float x, final float y, final float x2, final float y2, final int color) {
        glEnable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_LINE_SMOOTH);

        glColor(color);
        glBegin(GL_QUADS);

        glVertex2f(x2, y);
        glVertex2f(x, y);
        glVertex2f(x, y2);
        glVertex2f(x2, y2);
        glEnd();

        glEnable(GL_TEXTURE_2D);
        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
    }

    public static void drawRect(final int x, final int y, final int x2, final int y2, final int color) {
        glEnable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_LINE_SMOOTH);

        glColor(color);
        glBegin(GL_QUADS);

        glVertex2i(x2, y);
        glVertex2i(x, y);
        glVertex2i(x, y2);
        glVertex2i(x2, y2);
        glEnd();

        glEnable(GL_TEXTURE_2D);
        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
    }

    /**
     * Like {@link #drawRect(float, float, float, float, int)}, but without setup
     */
    public static void quickDrawRect(final float x, final float y, final float x2, final float y2, final int color) {
        glColor(color);
        glBegin(GL_QUADS);

        glVertex2d(x2, y);
        glVertex2d(x, y);
        glVertex2d(x, y2);
        glVertex2d(x2, y2);

        glEnd();
    }

    public static void drawRect(final float x, final float y, final float x2, final float y2, final Color color) {
        drawRect(x, y, x2, y2, color.getRGB());
    }

    public static void drawBorderedRect(final float x, final float y, final float x2, final float y2, final float width,
                                        final int color1, final int color2) {
        drawRect(x, y, x2, y2, color2);
        drawBorder(x, y, x2, y2, width, color1);
    }

    public static void drawBorder(float x, float y, float x2, float y2, float width, int color1) {
        glEnable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_LINE_SMOOTH);

        glColor(color1);
        glLineWidth(width);

        glBegin(GL_LINE_LOOP);

        glVertex2d(x2, y);
        glVertex2d(x, y);
        glVertex2d(x, y2);
        glVertex2d(x2, y2);

        glEnd();

        glEnable(GL_TEXTURE_2D);
        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
    }

    public static void quickDrawBorderedRect(final float x, final float y, final float x2, final float y2, final float width, final int color1, final int color2) {
        quickDrawRect(x, y, x2, y2, color2);

        glColor(color1);
        glLineWidth(width);

        glBegin(GL_LINE_LOOP);

        glVertex2d(x2, y);
        glVertex2d(x, y);
        glVertex2d(x, y2);
        glVertex2d(x2, y2);

        glEnd();
    }

    public static void drawLoadingCircle(float x, float y) {
        for (int i = 0; i < 4; i++) {
            int rot = (int) ((System.nanoTime() / 5000000 * i) % 360);
            drawCircle(x, y, i * 10, rot - 180, rot);
        }
    }

    public static void drawCircle(float x, float y, float radius, int start, int end) {
        GlStateManager.enableBlend();
        GlStateManager.disableTexture2D();
        GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
        glColor(Color.WHITE);

        glEnable(GL_LINE_SMOOTH);
        glLineWidth(2F);
        glBegin(GL_LINE_STRIP);
        for (float i = end; i >= start; i -= (360 / 90.0f)) {
            glVertex2f((float) (x + (cos(i * PI / 180) * (radius * 1.001F))), (float) (y + (sin(i * PI / 180) * (radius * 1.001F))));
        }
        glEnd();
        glDisable(GL_LINE_SMOOTH);

        GlStateManager.enableTexture2D();
        GlStateManager.disableBlend();
    }

    public static void drawFilledCircle(final int xx, final int yy, final float radius, final Color color) {
        int sections = 50;
        double dAngle = 2 * Math.PI / sections;
        float x, y;

        glPushAttrib(GL_ENABLE_BIT);

        glEnable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_LINE_SMOOTH);
        glBegin(GL_TRIANGLE_FAN);

        for (int i = 0; i < sections; i++) {
            x = (float) (radius * Math.sin((i * dAngle)));
            y = (float) (radius * Math.cos((i * dAngle)));

            glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
            glVertex2f(xx + x, yy + y);
        }

        glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

        glEnd();

        glPopAttrib();
    }

    public static void drawImage(ResourceLocation image, int x, int y, int width, int height) {
        glDisable(GL_DEPTH_TEST);
        glEnable(GL_BLEND);
        glDepthMask(false);
        GL14.glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
        glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        mc.getTextureManager().bindTexture(image);
        drawModalRectWithCustomSizedTexture(x, y, 0, 0, width, height, width, height);
        glDepthMask(true);
        glDisable(GL_BLEND);
        glEnable(GL_DEPTH_TEST);
    }

    /**
     * Draws a textured rectangle at z = 0. Args: x, y, u, v, width, height, textureWidth, textureHeight
     */
    public static void drawModalRectWithCustomSizedTexture(float x, float y, float u, float v, float width, float height, float textureWidth, float textureHeight) {
        float f = 1.0F / textureWidth;
        float f1 = 1.0F / textureHeight;
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        worldrenderer.begin(7, DefaultVertexFormats.POSITION);
        worldrenderer.pos(x, y + height, 0.0D).tex(u * f, (v + height) * f1).endVertex();
        worldrenderer.pos(x + width, y + height, 0.0D).tex((u + width) * f, (v + height) * f1).endVertex();
        worldrenderer.pos(x + width, y, 0.0D).tex((u + width) * f, v * f1).endVertex();
        worldrenderer.pos(x, y, 0.0D).tex(u * f, v * f1).endVertex();
        tessellator.draw();
    }

    public static void glColor(final int red, final int green, final int blue, final int alpha) {
        GL11.glColor4f(red / 255F, green / 255F, blue / 255F, alpha / 255F);
    }

    public static void glColor(final Color color) {
        glColor(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
    }

    private static void glColor(final int hex) {
        glColor(hex >> 16 & 0xFF, hex >> 8 & 0xFF, hex & 0xFF, hex >> 24 & 0xFF);
    }

    public static void draw2D(final EntityLivingBase entity, final double posX, final double posY, final double posZ, final int color, final int backgroundColor) {
        GL11.glPushMatrix();
        GL11.glTranslated(posX, posY, posZ);
        GL11.glRotated(-mc.getRenderManager().viewerPosY, 0F, 1F, 0F);
        GL11.glScaled(-0.1D, -0.1D, 0.1D);

        glDisable(GL_DEPTH_TEST);
        glEnable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

        GL11.glDepthMask(true);

        glColor(color);

        glCallList(DISPLAY_LISTS_2D[0]);

        glColor(backgroundColor);

        glCallList(DISPLAY_LISTS_2D[1]);

        GL11.glTranslated(0, 21 + -(entity.getEntityBoundingBox().maxY - entity.getEntityBoundingBox().minY) * 12, 0);

        glColor(color);
        glCallList(DISPLAY_LISTS_2D[2]);

        glColor(backgroundColor);
        glCallList(DISPLAY_LISTS_2D[3]);

        // Stop render
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_TEXTURE_2D);
        glDisable(GL_BLEND);

        GL11.glPopMatrix();
    }

    public static void draw2D(final BlockPos blockPos, final int color, final int backgroundColor) {
        final RenderManager renderManager = mc.getRenderManager();

        final double posX = (blockPos.getX() + 0.5) - renderManager.viewerPosX;
        final double posY = blockPos.getY() - renderManager.viewerPosY;
        final double posZ = (blockPos.getZ() + 0.5) - renderManager.viewerPosZ;

        GL11.glPushMatrix();
        GL11.glTranslated(posX, posY, posZ);
        GL11.glRotated(-mc.getRenderManager().playerViewY, 0F, 1F, 0F);
        GL11.glScaled(-0.1D, -0.1D, 0.1D);

        glDisable(GL_DEPTH_TEST);
        glEnable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

        GL11.glDepthMask(true);

        glColor(color);

        glCallList(DISPLAY_LISTS_2D[0]);

        glColor(backgroundColor);

        glCallList(DISPLAY_LISTS_2D[1]);

        GL11.glTranslated(0, 9, 0);

        glColor(color);

        glCallList(DISPLAY_LISTS_2D[2]);

        glColor(backgroundColor);

        glCallList(DISPLAY_LISTS_2D[3]);

        // Stop render
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_TEXTURE_2D);
        glDisable(GL_BLEND);

        GL11.glPopMatrix();
    }

    public static void renderNameTag(final String string, final double x, final double y, final double z) {
        final RenderManager renderManager = mc.getRenderManager();

        glPushMatrix();
        glTranslated(x - renderManager.viewerPosX, y - renderManager.viewerPosY, z - renderManager.viewerPosZ);
        glNormal3f(0F, 1F, 0F);
        glRotatef(-mc.getRenderManager().playerViewY, 0F, 1F, 0F);
        glRotatef(mc.getRenderManager().playerViewX, 1F, 0F, 0F);
        glScalef(-0.05F, -0.05F, 0.05F);
        setGlCap(GL_LIGHTING, false);
        setGlCap(GL_DEPTH_TEST, false);
        setGlCap(GL_BLEND, true);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

        final int width = mc.fontRendererObj.getStringWidth(string) / 2;

        drawRect(-width - 1, -1, width + 1, mc.fontRendererObj.FONT_HEIGHT, Integer.MIN_VALUE);
        mc.fontRendererObj.drawString(string, -width, 1.5F, Color.WHITE.getRGB(), true);

        resetCaps();
        glColor4f(1F, 1F, 1F, 1F);
        glPopMatrix();
    }

    public static void drawLine(final double x, final double y, final double x1, final double y1, final float width) {
        glDisable(GL_TEXTURE_2D);
        glLineWidth(width);
        glBegin(GL_LINES);
        glVertex2d(x, y);
        glVertex2d(x1, y1);
        glEnd();
        glEnable(GL_TEXTURE_2D);
    }

    public static void makeScissorBox(final float x, final float y, final float x2, final float y2) {
        final ScaledResolution scaledResolution = new ScaledResolution(mc);
        final int factor = scaledResolution.getScaleFactor();
        glScissor((int) (x * factor), (int) ((scaledResolution.getScaledHeight() - y2) * factor), (int) ((x2 - x) * factor), (int) ((y2 - y) * factor));
    }

    /**
     * Modified from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0
     * https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE
     */
    public static void renderWaypointText(String str, double X, double Y, double Z, float partialTicks) {
        GlStateManager.alphaFunc(516, 0.1F);

        GlStateManager.pushMatrix();

        Entity viewer = Minecraft.getMinecraft().getRenderViewEntity();
        double viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks;
        double viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks;
        double viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks;

        double x = X - viewerX;
        double y = Y - viewerY - viewer.getEyeHeight();
        double z = Z - viewerZ;

        double distSq = x * x + y * y + z * z;
        double dist = Math.sqrt(distSq);
        if(distSq > 144) {
            x *= 12 / dist;
            y *= 12 / dist;
            z *= 12 / dist;
        }
        GlStateManager.translate(x, y, z);
        GlStateManager.translate(0, viewer.getEyeHeight(), 0);

        drawNametag(str);

        GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F);
        GlStateManager.translate(0, -0.25f, 0);
        GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);

        drawNametag(EnumChatFormatting.YELLOW.toString() + Math.round(dist) + " blocks");

        GlStateManager.popMatrix();

        GlStateManager.disableLighting();
    }

    public static void drawNametag(String str) {
        FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj;
        float f = 1.6F;
        float f1 = 0.016666668F * f;
        GlStateManager.pushMatrix();
        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F);
        GlStateManager.scale(-f1, -f1, f1);
        GlStateManager.disableLighting();
        GlStateManager.depthMask(false);
        GlStateManager.disableDepth();
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        int i = 0;

        int j = fontrenderer.getStringWidth(str) / 2;
        GlStateManager.disableTexture2D();
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
        worldrenderer.pos(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        worldrenderer.pos(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        worldrenderer.pos(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        worldrenderer.pos(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        tessellator.draw();
        GlStateManager.enableTexture2D();
        fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, 553648127);
        GlStateManager.depthMask(true);

        fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, -1);

        GlStateManager.enableDepth();
        GlStateManager.enableBlend();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.popMatrix();
    }

    /**
     * GL CAP MANAGER
     * <p>
     * TODO: Remove gl cap manager and replace by something better
     */

    public static void resetCaps() {
        glCapMap.forEach(RenderUtils::setGlState);
    }

    public static void enableGlCap(final int cap) {
        setGlCap(cap, true);
    }

    public static void enableGlCap(final int... caps) {
        for (final int cap : caps)
            setGlCap(cap, true);
    }

    public static void disableGlCap(final int cap) {
        setGlCap(cap, true);
    }

    public static void disableGlCap(final int... caps) {
        for (final int cap : caps)
            setGlCap(cap, false);
    }

    public static void setGlCap(final int cap, final boolean state) {
        glCapMap.put(cap, glGetBoolean(cap));
        setGlState(cap, state);
    }

    public static void setGlState(final int cap, final boolean state) {
        if (state)
            glEnable(cap);
        else
            glDisable(cap);
    }

    public static void drawScaledCustomSizeModalRect(int x, int y, float u, float v, int uWidth, int vHeight, int width, int height, float tileWidth, float tileHeight) {
        float f = 1.0F / tileWidth;
        float f1 = 1.0F / tileHeight;
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        worldrenderer.begin(7, DefaultVertexFormats.POSITION);
        worldrenderer.pos(x, y + height, 0.0D).tex(u * f, (v + (float) vHeight) * f1).endVertex();
        worldrenderer.pos(x + width, y + height, 0.0D).tex((u + (float) uWidth) * f, (v + (float) vHeight) * f1).endVertex();
        worldrenderer.pos(x + width, y, 0.0D).tex((u + (float) uWidth) * f, v * f1).endVertex();
        worldrenderer.pos(x, y, 0.0D).tex(u * f, v * f1).endVertex();
        tessellator.draw();
    }

    public static void enableChams() {
        GL11.glEnable(32823);
        GlStateManager.enablePolygonOffset();
        GlStateManager.doPolygonOffset(1.0F, -1000000.0F);
    }

    public static void disableChams() {
        GL11.glDisable(32823);
        GlStateManager.doPolygonOffset(1.0F, 1000000.0F);
        GlStateManager.disablePolygonOffset();
    }


}