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package rosegoldaddons.utils;
import net.minecraft.client.gui.GuiChat;
import net.minecraft.client.gui.GuiIngameMenu;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.network.play.client.C03PacketPlayer;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import rosegoldaddons.Main;
public class RotationUtils {
static boolean working = false;
static boolean snek = false;
public static void shootEman() {
if (Main.mc.currentScreen != null) {
if (Main.mc.currentScreen instanceof GuiIngameMenu || Main.mc.currentScreen instanceof GuiChat) {
} else {
return;
}
}
if (snek) return;
new Thread(() -> {
try {
snek = true;
KeyBinding.setKeyBindState(Main.mc.gameSettings.keyBindSneak.getKeyCode(), true);
Thread.sleep(50);
KeyBinding.setKeyBindState(Main.mc.gameSettings.keyBindSneak.getKeyCode(), false);
Thread.sleep(50);
KeyBinding.setKeyBindState(Main.mc.gameSettings.keyBindSneak.getKeyCode(), true);
Thread.sleep(50);
KeyBinding.setKeyBindState(Main.mc.gameSettings.keyBindSneak.getKeyCode(), false);
snek = false;
} catch (Exception e) {
e.printStackTrace();
}
}).start();
}
public static void facePos(Vec3 vector) {
if (Main.mc.currentScreen != null) {
if (Main.mc.currentScreen instanceof GuiIngameMenu || Main.mc.currentScreen instanceof GuiChat) {
} else {
return;
}
}
if (working) return;
new Thread(() -> {
try {
working = true;
double diffX = vector.xCoord - Main.mc.thePlayer.posX;
double diffY = vector.yCoord - (Main.mc.thePlayer.posY + Main.mc.thePlayer.getEyeHeight());
double diffZ = vector.zCoord - Main.mc.thePlayer.posZ;
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
float pitch = (float) -(Math.atan2(diffY, dist) * 180.0D / Math.PI);
float yaw = (float) (Math.atan2(diffZ, diffX) * 180.0D / Math.PI - 90.0D);
pitch = MathHelper.wrapAngleTo180_float(pitch - Main.mc.thePlayer.rotationPitch);
yaw = MathHelper.wrapAngleTo180_float(yaw - Main.mc.thePlayer.rotationYaw);
for (int i = 0; i < Main.configFile.smoothLookVelocity; i++) {
Main.mc.thePlayer.rotationYaw += yaw / Main.configFile.smoothLookVelocity;
Main.mc.thePlayer.rotationPitch += pitch / Main.configFile.smoothLookVelocity;
Thread.sleep(1);
}
//setup(new Rotation(yaw, pitch), (long) Main.configFile.smoothLookVelocity);
working = false;
if (Main.endermanMacro) {
shootEman();
}
} catch (Exception e) {
e.printStackTrace();
}
}).start();
}
public static void faceEntity(Entity en) {
if (en instanceof EntityCreeper) {
facePos(new Vec3(en.posX, en.posY, en.posZ));
} else {
facePos(new Vec3(en.posX, en.posY + Main.mc.thePlayer.getEyeHeight(), en.posZ));
}
}
}
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