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path: root/RoughlyEnoughItems-runtime/src/main/java/me/shedaniel/rei/impl/OptimalEntryStack.java
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/*
 * This file is licensed under the MIT License, part of Roughly Enough Items.
 * Copyright (c) 2018, 2019, 2020 shedaniel
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package me.shedaniel.rei.impl;

import com.mojang.blaze3d.vertex.PoseStack;
import me.shedaniel.math.Rectangle;
import me.shedaniel.rei.api.EntryStack;
import net.minecraft.client.renderer.MultiBufferSource;
import org.jetbrains.annotations.ApiStatus;

@ApiStatus.Internal
public interface OptimalEntryStack {
    static int groupingHashFrom(EntryStack stack) {
        if (stack instanceof OptimalEntryStack) return ((OptimalEntryStack) stack).groupingHash();
        return stack.getClass().hashCode();
    }
    
    default int groupingHash() {
        return getClass().hashCode();
    }
    
    default void optimisedRenderStart(PoseStack matrices, float delta) {
    }
    
    default void optimisedRenderBase(PoseStack matrices, MultiBufferSource.BufferSource immediate, Rectangle bounds, int mouseX, int mouseY, float delta) {
    }
    
    default void optimisedRenderOverlay(PoseStack matrices, Rectangle bounds, int mouseX, int mouseY, float delta) {
    }
    
    default void optimisedRenderEnd(PoseStack matrices, float delta) {
    }
}