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/*
* Roughly Enough Items by Danielshe.
* Licensed under the MIT License.
*/
package me.shedaniel.rei.api;
import me.shedaniel.rei.RoughlyEnoughItemsCore;
import net.minecraft.util.ActionResult;
import java.awt.*;
import java.util.List;
import static net.minecraft.util.ActionResult.PASS;
public interface DisplayHelper {
/**
* Gets the sorted version of all responsible bounds handlers
*
* @param screenClass the class for checking responsible bounds handlers
* @return the sorted list of responsible bounds handlers
* @see DisplayHelper#getResponsibleBoundsHandler(Class) for the unsorted version
*/
List<DisplayBoundsHandler<?>> getSortedBoundsHandlers(Class<?> screenClass);
/**
* Gets all registered bounds handlers
*
* @return the list of registered bounds handlers
*/
List<DisplayBoundsHandler<?>> getAllBoundsHandlers();
/**
* Gets all responsible bounds handlers
*
* @param screenClass the class for checking responsible bounds handlers
* @return the the list of responsible bounds handlers
* @see DisplayHelper#getSortedBoundsHandlers(Class) for the sorted version
*/
DisplayBoundsHandler<?> getResponsibleBoundsHandler(Class<?> screenClass);
/**
* Registers a bounds handler
*
* @param handler the handler to register
*/
void registerBoundsHandler(DisplayBoundsHandler<?> handler);
/**
* Gets the base bounds handler api for exclusion zones
*
* @return the base bounds handler
*/
BaseBoundsHandler getBaseBoundsHandler();
public static interface DisplayBoundsHandler<T> {
/**
* Gets the base supported class for the bounds handler
*
* @return the base class
*/
Class<?> getBaseSupportedClass();
/**
* Gets the left bounds of the overlay
*
* @param screen the current screen
* @return the left bounds
*/
Rectangle getLeftBounds(T screen);
/**
* Gets the right bounds of the overlay
*
* @param screen the current screen
* @return the right bounds
*/
Rectangle getRightBounds(T screen);
/**
* Checks if item slot can fit the screen
*
* @param isOnRightSide whether the user has set the overlay to the right
* @param left the left x coordinates of the stack
* @param top the top y coordinates for the stack
* @param screen the current screen
* @param fullBounds the current bounds
* @return whether the item slot can fit
* @see BaseBoundsHandler#registerExclusionZones(Class, BaseBoundsHandler.ExclusionZoneSupplier) for easier api
*/
default ActionResult canItemSlotWidgetFit(boolean isOnRightSide, int left, int top, T screen, Rectangle fullBounds) {
return PASS;
}
/**
* Checks if mouse is inside the overlay
*
* @param isOnRightSide whether the user has set the overlay to the right
* @param mouseX mouse's x coordinates
* @param mouseY mouse's y coordinates
* @return whether mouse is inside the overlay
*/
default ActionResult isInZone(boolean isOnRightSide, double mouseX, double mouseY) {
return PASS;
}
/**
* Gets the item list bounds by the overlay bounds
*
* @param rectangle the overlay bounds
* @return the item list bounds
*/
default Rectangle getItemListArea(Rectangle rectangle) {
return new Rectangle(rectangle.x + 1, rectangle.y + 2 + (RoughlyEnoughItemsCore.getConfigManager().getConfig().isEntryListWidgetScrolled() ? 0 : 22), rectangle.width - 2, rectangle.height - (RoughlyEnoughItemsCore.getConfigManager().getConfig().isSideSearchField() ? 27 + 22 : 27) + (!RoughlyEnoughItemsCore.getConfigManager().getConfig().isEntryListWidgetScrolled() ? 0 : 22));
}
/**
* Checks if REI should recalculate the overlay bounds
*
* @param isOnRightSide whether the user has set the overlay to the right
* @param rectangle the current overlay bounds
* @return whether REI should recalculate the overlay bounds
*/
default boolean shouldRecalculateArea(boolean isOnRightSide, Rectangle rectangle) {
return false;
}
/**
* Gets the priority of the handler, the higher it is, the earlier it is called.
*
* @return the priority in float
*/
default float getPriority() {
return 0f;
}
}
}
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