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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-03 13:05:23 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-03 13:05:23 -0400 |
commit | 045891131ccfdb980fcd84b3d3e52a2b2fcd94e2 (patch) | |
tree | a42a582d4ee388471d939c9620919cb51397af8d | |
parent | de74b038e4c15d393de8828c89814ef7eaefe507 (diff) | |
download | SMAPI-045891131ccfdb980fcd84b3d3e52a2b2fcd94e2.tar.gz SMAPI-045891131ccfdb980fcd84b3d3e52a2b2fcd94e2.tar.bz2 SMAPI-045891131ccfdb980fcd84b3d3e52a2b2fcd94e2.zip |
change 'starting game...' log level to Debug
This makes the message visible to players, to avoid confusion where SMAPI seems to be doing nothing (especially after a pre-load prompt).
-rw-r--r-- | src/SMAPI/Program.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index b7b4dfc7..5c5137ef 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -270,7 +270,7 @@ namespace StardewModdingAPI } // start game - this.Monitor.Log("Starting game...", LogLevel.Trace); + this.Monitor.Log("Starting game...", LogLevel.Debug); try { this.IsGameRunning = true; |