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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2023-02-06 00:10:33 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2023-04-02 15:30:26 -0400
commit072efba6dcd28a2b65fba9689b96c0352e7f40d0 (patch)
treef29ed4fc53bd2fc7358a2850a8295014f1f6e5d1
parenteb2a9b69bc1cc7503e9548972d104c114675c252 (diff)
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add NuGet package readme note about using constants before they're defined
-rw-r--r--docs/technical/mod-package.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 23f0b221..ab8a2c95 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -99,6 +99,10 @@ There are two places you can put them:
2. Open the `.csproj` file in a text editor (Notepad is fine).
3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find.
+**Note:** you can't use a property before it's defined. That mainly means that when setting
+`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in
+`GameModsPath`.
+
### Available properties
These are the options you can set: