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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-28 00:46:25 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-28 00:46:25 -0400
commit0c992e562ad1d3aafd12d0820bbd8ce0bb580c5d (patch)
tree3b394ff98ade72b331253a0ba900508142777f16
parent698930820cc59c5e7193283afb7e9d535391afdb (diff)
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simplify debug command output (#297)
-rw-r--r--src/TrainerMod/TrainerMod.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index 815cfb17..9a3a8d0b 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -124,17 +124,15 @@ namespace TrainerMod
switch (command)
{
case "debug":
- // build debug string
- string debugCommand = string.Join(" ", args);
- this.Monitor.Log($"Sending debug command to the game: {debugCommand}...", LogLevel.Info);
-
// submit command
+ string debugCommand = string.Join(" ", args);
string oldOutput = Game1.debugOutput;
Game1.game1.parseDebugInput(debugCommand);
- // log command output (if any)
- if (Game1.debugOutput != oldOutput)
- this.Monitor.Log($"> {Game1.debugOutput}", LogLevel.Info);
+ // show result
+ this.Monitor.Log(Game1.debugOutput != oldOutput
+ ? $"> {Game1.debugOutput}"
+ : "Sent debug command to the game, but there was no output.", LogLevel.Info);
break;
case "save":