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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-13 23:54:44 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-13 23:54:44 -0400
commit0d5278a270a0d51baefe99cf908f532a66489602 (patch)
tree970ca05bc0c7997b4f7845161d53469318e6ccec
parent45f4f85b7e74e0cffd345310d6aabc95c12dac26 (diff)
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use light-background color scheme on Mac by default
-rw-r--r--docs/release-notes.md2
-rw-r--r--src/SMAPI/Framework/Monitor.cs8
2 files changed, 8 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 40f404d3..9ae1d2c4 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -5,7 +5,7 @@
* Added support for Stardew Valley 1.3+; no longer compatible with earlier versions.
* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
* Fixed SMAPI update checks not showing newer beta versions when using a beta version.
- * Fixed console color scheme for PowerShell and added override option to `StardewModdingAPI.config.json`.
+ * Fixed console color scheme on Mac or PowerShell, and added override option to `StardewModdingAPI.config.json`.
* For modders:
* Added code analysis to mod build config package to flag common issues as warnings.
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index da025ab9..a76afc3c 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
+using StardewModdingAPI.Common;
using StardewModdingAPI.Framework.Logging;
using StardewModdingAPI.Framework.Models;
@@ -153,7 +154,12 @@ namespace StardewModdingAPI.Framework
{
// auto detect color scheme
if (colorScheme == MonitorColorScheme.AutoDetect)
- colorScheme = Monitor.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground;
+ {
+ if (Constants.TargetPlatform == Platform.Mac)
+ colorScheme = MonitorColorScheme.LightBackground; // MacOS doesn't provide console background color info, but it's usually white.
+ else
+ colorScheme = Monitor.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground;
+ }
// get colors for scheme
switch (colorScheme)