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author | ClxS <slxxls92@gmail.com> | 2016-03-06 18:01:52 +0000 |
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committer | ClxS <slxxls92@gmail.com> | 2016-03-06 18:01:52 +0000 |
commit | 126ce53618719f6734125669e1466f681be49a78 (patch) | |
tree | 321c4286da7ab8a54ca0c79e480ac29744f2b72b | |
parent | bc84a66a6fd2dd3b334eaf8405ef8b4fc6b4acc0 (diff) | |
download | SMAPI-126ce53618719f6734125669e1466f681be49a78.tar.gz SMAPI-126ce53618719f6734125669e1466f681be49a78.tar.bz2 SMAPI-126ce53618719f6734125669e1466f681be49a78.zip |
Updated readme. Small change to prevent trainermod using copy-local
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | TrainerMod/TrainerMod.csproj | 3 |
2 files changed, 4 insertions, 1 deletions
@@ -6,4 +6,4 @@ See: https://github.com/Zoryn4163/SMAPI-Mods ##Latest Version: [0.37.0.1](https://github.com/ClxS/SMAPI/tree/0.37.1) -Mod developers! Work from the latest release tag. The master branch may contain updates which make it incompatable with the latest release binaries.
\ No newline at end of file +Mod developers! You should develop from the release branch, which contains the code for the most recently released version. The master branch may contain updates which make it incompatable with the latest release binaries.
\ No newline at end of file diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj index c7dbe94f..8753bc1b 100644 --- a/TrainerMod/TrainerMod.csproj +++ b/TrainerMod/TrainerMod.csproj @@ -42,6 +42,7 @@ </Reference>
<Reference Include="Stardew Valley">
<HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -53,6 +54,7 @@ <Reference Include="System.Xml" />
<Reference Include="xTile">
<HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
@@ -63,6 +65,7 @@ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
<Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
<Name>StardewModdingAPI</Name>
+ <Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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