diff options
author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-27 01:09:09 -0400 |
---|---|---|
committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-27 01:09:09 -0400 |
commit | 12bf4fd843be26f89b5fe3415aeec3055c54d786 (patch) | |
tree | 9dd87794562d797ec8291fd00af0409b406467df | |
parent | 6f64d448f937a9a2abab4a75e81491410ddbf226 (diff) | |
download | SMAPI-12bf4fd843be26f89b5fe3415aeec3055c54d786.tar.gz SMAPI-12bf4fd843be26f89b5fe3415aeec3055c54d786.tar.bz2 SMAPI-12bf4fd843be26f89b5fe3415aeec3055c54d786.zip |
someone needs to generate xml doc info im not fuck that shit
40 files changed, 1095 insertions, 902 deletions
diff --git a/StardewModdingAPI/App.config b/StardewModdingAPI/App.config index 697c237b..dc6eaae3 100644 --- a/StardewModdingAPI/App.config +++ b/StardewModdingAPI/App.config @@ -1,9 +1,10 @@ -<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
+
<configuration>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
- </startup>
- <runtime>
- <loadFromRemoteSources enabled="true"/>
- </runtime>
-</configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
+ </startup>
+ <runtime>
+ <loadFromRemoteSources enabled="true" />
+ </runtime>
+</configuration>
\ No newline at end of file diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs index 7cf2b67b..8bc2c0c3 100644 --- a/StardewModdingAPI/Command.cs +++ b/StardewModdingAPI/Command.cs @@ -7,27 +7,43 @@ namespace StardewModdingAPI public class Command
{
internal static List<Command> RegisteredCommands = new List<Command>();
+ public string[] CalledArgs;
+ public string[] CommandArgs;
+ public string CommandDesc;
+
+ public string CommandName;
+
+ /// <summary>
+ /// Creates a Command from a Name, Description, and Arguments
+ /// </summary>
+ /// <param name="cname">Name</param>
+ /// <param name="cdesc">Description</param>
+ /// <param name="args">Arguments</param>
+ public Command(string cname, string cdesc, string[] args = null)
+ {
+ CommandName = cname;
+ CommandDesc = cdesc;
+ if (args == null)
+ args = new string[0];
+ CommandArgs = args;
+ }
- public String CommandName;
- public String CommandDesc;
- public String[] CommandArgs;
- public String[] CalledArgs;
public event EventHandler<EventArgsCommand> CommandFired;
/// <summary>
- /// Calls the specified command. (It runs the command)
+ /// Calls the specified command. (It runs the command)
/// </summary>
/// <param name="input">The command to run</param>
public static void CallCommand(string input)
{
input = input.TrimEnd(' ');
- string[] args = new string[0];
+ var args = new string[0];
Command fnd;
if (input.Contains(" "))
{
args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
fnd = FindCommand(args[0]);
- args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
+ args = args[1].Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries);
}
else
{
@@ -41,12 +57,12 @@ namespace StardewModdingAPI }
else
{
- Log.Error("Unknown Command");
+ Log.AsyncR("Unknown Command");
}
}
/// <summary>
- /// Registers a command to the list of commands properly
+ /// Registers a command to the list of commands properly
/// </summary>
/// <param name="command">Name of the command to register</param>
/// <param name="cdesc">Description</param>
@@ -54,21 +70,21 @@ namespace StardewModdingAPI /// <returns></returns>
public static Command RegisterCommand(string command, string cdesc, string[] args = null)
{
- Command c = new Command(command, cdesc, args);
+ var c = new Command(command, cdesc, args);
if (RegisteredCommands.Contains(c))
{
- Log.Error("Command already registered! [{0}]", c.CommandName);
+ Log.AsyncR($"Command already registered! [{c.CommandName}]");
return RegisteredCommands.Find(x => x.Equals(c));
}
RegisteredCommands.Add(c);
- Log.Verbose("Registered command: " + command);
+ Log.AsyncY("Registered command: " + command);
return c;
}
/// <summary>
- /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
+ /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
/// </summary>
/// <param name="name">Name of command to find</param>
/// <returns></returns>
@@ -78,31 +94,16 @@ namespace StardewModdingAPI }
/// <summary>
- /// Creates a Command from a Name, Description, and Arguments
- /// </summary>
- /// <param name="cname">Name</param>
- /// <param name="cdesc">Description</param>
- /// <param name="args">Arguments</param>
- public Command(String cname, String cdesc, String[] args = null)
- {
- CommandName = cname;
- CommandDesc = cdesc;
- if (args == null)
- args = new string[0];
- CommandArgs = args;
- }
-
- /// <summary>
- /// Runs a command. Fires it. Calls it. Any of those.
+ /// Runs a command. Fires it. Calls it. Any of those.
/// </summary>
public void Fire()
{
if (CommandFired == null)
{
- Log.Error("Command failed to fire because it's fire event is null: " + CommandName);
+ Log.AsyncR("Command failed to fire because it's fire event is null: " + CommandName);
return;
}
CommandFired.Invoke(this, new EventArgsCommand(this));
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Config.cs b/StardewModdingAPI/Config.cs index d5517535..035d28d7 100644 --- a/StardewModdingAPI/Config.cs +++ b/StardewModdingAPI/Config.cs @@ -5,7 +5,6 @@ using System; using System.IO; using System.Linq; -using System.Reflection; using Newtonsoft.Json; using Newtonsoft.Json.Linq; @@ -22,15 +21,7 @@ namespace StardewModdingAPI public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>(); /// <summary> - /// Should never be used for anything. - /// </summary> - public Config() - { - - } - - /// <summary> - /// Loads the config from the json blob on disk, updating and re-writing to the disk if needed. + /// Loads the config from the json blob on disk, updating and re-writing to the disk if needed. /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> @@ -38,7 +29,7 @@ namespace StardewModdingAPI { if (string.IsNullOrEmpty(ConfigLocation)) { - Log.Error("A config tried to load without specifying a location on the disk."); + Log.AsyncR("A config tried to load without specifying a location on the disk."); return null; } @@ -47,7 +38,7 @@ namespace StardewModdingAPI if (!File.Exists(ConfigLocation)) { //no config exists, generate default values - var c = this.GenerateDefaultConfig<T>(); + var c = GenerateDefaultConfig<T>(); c.ConfigLocation = ConfigLocation; ret = c; } @@ -56,7 +47,7 @@ namespace StardewModdingAPI try { //try to load the config from a json blob on disk - T c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings() {ContractResolver = new JsonResolver()}); + var c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings {ContractResolver = new JsonResolver()}); c.ConfigLocation = ConfigLocation; @@ -67,7 +58,7 @@ namespace StardewModdingAPI } catch (Exception ex) { - Log.Error("Invalid JSON ({0}): {1} \n{2}", GetType().Name, ConfigLocation, ex); + Log.AsyncR($"Invalid JSON ({GetType().Name}): {ConfigLocation} \n{ex}"); return GenerateDefaultConfig<T>(); } } @@ -77,7 +68,7 @@ namespace StardewModdingAPI } /// <summary> - /// MUST be implemented in inheriting class! + /// MUST be implemented in inheriting class! /// </summary> public virtual T GenerateDefaultConfig<T>() where T : Config { @@ -85,7 +76,7 @@ namespace StardewModdingAPI } /// <summary> - /// Merges a default-value config with the user-config on disk. + /// Merges a default-value config with the user-config on disk. /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> @@ -94,16 +85,16 @@ namespace StardewModdingAPI try { //default config - var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer() {ContractResolver = new JsonResolver()}); + var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer {ContractResolver = new JsonResolver()}); //user config - var u = JObject.FromObject(this, new JsonSerializer() {ContractResolver = new JsonResolver()}); + var u = JObject.FromObject(this, new JsonSerializer {ContractResolver = new JsonResolver()}); //overwrite default values with user values b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace}); //cast json object to config - T c = b.ToObject<T>(); + var c = b.ToObject<T>(); //re-write the location on disk to the object c.ConfigLocation = ConfigLocation; @@ -112,7 +103,7 @@ namespace StardewModdingAPI } catch (Exception ex) { - Log.Error("An error occured when updating a config: " + ex); + Log.AsyncR("An error occured when updating a config: " + ex); return this as T; } } @@ -121,10 +112,10 @@ namespace StardewModdingAPI public static class ConfigExtensions { /// <summary> - /// Initializes an instance of any class that inherits from Config. - /// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state. - /// This method should not be used to re-load or to re-save a config. - /// NOTE: You MUST set your config EQUAL to the return of this method! + /// Initializes an instance of any class that inherits from Config. + /// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state. + /// This method should not be used to re-load or to re-save a config. + /// NOTE: You MUST set your config EQUAL to the return of this method! /// </summary> /// <typeparam name="T"></typeparam> /// <param name="baseConfig"></param> @@ -136,35 +127,35 @@ namespace StardewModdingAPI { baseConfig = Activator.CreateInstance<T>(); /* - Log.Error("A config tried to initialize whilst being null."); + Log.AsyncR("A config tried to initialize whilst being null."); return null; */ } if (string.IsNullOrEmpty(configLocation)) { - Log.Error("A config tried to initialize without specifying a location on the disk."); + Log.AsyncR("A config tried to initialize without specifying a location on the disk."); return null; } baseConfig.ConfigLocation = configLocation; - T c = baseConfig.LoadConfig<T>(); + var c = baseConfig.LoadConfig<T>(); return c; } /// <summary> - /// Writes a config to a json blob on the disk specified in the config's properties. + /// Writes a config to a json blob on the disk specified in the config's properties. /// </summary> public static void WriteConfig<T>(this T baseConfig) where T : Config { if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir)) { - Log.Error("A config attempted to save when it itself or it's location were null."); + Log.AsyncR("A config attempted to save when it itself or it's location were null."); return; } - string s = JsonConvert.SerializeObject(baseConfig, typeof (T), Formatting.Indented, new JsonSerializerSettings() {ContractResolver = new JsonResolver()}); + var s = JsonConvert.SerializeObject(baseConfig, typeof (T), Formatting.Indented, new JsonSerializerSettings {ContractResolver = new JsonResolver()}); if (!Directory.Exists(baseConfig.ConfigDir)) Directory.CreateDirectory(baseConfig.ConfigDir); @@ -174,8 +165,8 @@ namespace StardewModdingAPI } /// <summary> - /// Re-reads the json blob on the disk and merges its values with a default config - /// NOTE: You MUST set your config EQUAL to the return of this method! + /// Re-reads the json blob on the disk and merges its values with a default config + /// NOTE: You MUST set your config EQUAL to the return of this method! /// </summary> public static T ReloadConfig<T>(this T baseConfig) where T : Config { diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs index 109f22f8..ddd46115 100644 --- a/StardewModdingAPI/Constants.cs +++ b/StardewModdingAPI/Constants.cs @@ -6,13 +6,20 @@ using StardewValley; namespace StardewModdingAPI { /// <summary> - /// Static class containing readonly values. + /// Static class containing readonly values. /// </summary> public static class Constants { + public static readonly Version Version = new Version(0, 39, 3, "Alpha"); + /// <summary> - /// Stardew Valley's roaming app data location. - /// %AppData%//StardewValley + /// Not quite "constant", but it makes more sense for it to be here, at least for now + /// </summary> + public static int ModsLoaded = 0; + + /// <summary> + /// Stardew Valley's roaming app data location. + /// %AppData%//StardewValley /// </summary> public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); @@ -29,33 +36,27 @@ namespace StardewModdingAPI public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name); /// <summary> - /// Execution path to execute the code. + /// Execution path to execute the code. /// </summary> public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); /// <summary> - /// Title for the API console + /// Title for the API console /// </summary> public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}"; /// <summary> - /// Path for log files to be output to. - /// %LocalAppData%//StardewValley//ErrorLogs + /// Path for log files to be output to. + /// %LocalAppData%//StardewValley//ErrorLogs /// </summary> public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); - public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt"); - public static readonly Version Version = new Version(0, 39, 3, "Alpha"); - - /// <summary> - /// Not quite "constant", but it makes more sense for it to be here, at least for now - /// </summary> - public static int ModsLoaded = 0; + public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt"); /// <summary> - /// Whether or not to enable the Render Target drawing code offered by ClxS - /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper + /// Whether or not to enable the Render Target drawing code offered by ClxS + /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper /// </summary> public static bool EnableDrawingIntoRenderTarget => true; } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SCharacter.cs b/StardewModdingAPI/Entities/SCharacter.cs index 39e4f9c8..2d941d55 100644 --- a/StardewModdingAPI/Entities/SCharacter.cs +++ b/StardewModdingAPI/Entities/SCharacter.cs @@ -1,6 +1,6 @@ namespace StardewModdingAPI.Entities
{
- class SCharacter
+ internal class SCharacter
{
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SFarm.cs b/StardewModdingAPI/Entities/SFarm.cs index 4895df7e..c6c64681 100644 --- a/StardewModdingAPI/Entities/SFarm.cs +++ b/StardewModdingAPI/Entities/SFarm.cs @@ -1,6 +1,6 @@ namespace StardewModdingAPI.Entities
{
- class SFarm
+ internal class SFarm
{
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SFarmAnimal.cs b/StardewModdingAPI/Entities/SFarmAnimal.cs index 8bd99e1c..fb8ee267 100644 --- a/StardewModdingAPI/Entities/SFarmAnimal.cs +++ b/StardewModdingAPI/Entities/SFarmAnimal.cs @@ -1,6 +1,6 @@ namespace StardewModdingAPI.Entities
{
- class SFarmAnimal
+ internal class SFarmAnimal
{
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SNpc.cs b/StardewModdingAPI/Entities/SNpc.cs index 612c9c89..727dcff7 100644 --- a/StardewModdingAPI/Entities/SNpc.cs +++ b/StardewModdingAPI/Entities/SNpc.cs @@ -1,6 +1,6 @@ namespace StardewModdingAPI.Entities
{
- class SNpc
+ internal class SNpc
{
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Entities/SPlayer.cs b/StardewModdingAPI/Entities/SPlayer.cs index c74ba461..d464cded 100644 --- a/StardewModdingAPI/Entities/SPlayer.cs +++ b/StardewModdingAPI/Entities/SPlayer.cs @@ -1,33 +1,33 @@ -using System.Collections.Generic;
-using StardewModdingAPI.Inheritance;
+using System;
+using System.Collections.Generic;
using StardewValley;
namespace StardewModdingAPI.Entities
{
- public static class SPlayer
+ /// <summary>
+ /// Static class for intergrating with the player
+ /// </summary>
+ public class SPlayer
{
- public static List<Farmer> AllFarmers
- {
- get
- {
- return SGame.getAllFarmers();
- }
- }
+ /// <summary>
+ /// Calls 'getAllFarmers' in Game1
+ /// </summary>
+ public static List<Farmer> AllFarmers => Game1.getAllFarmers();
- public static Farmer CurrentFarmer
- {
- get
- {
- return SGame.player;
- }
- }
+ /// <summary>
+ /// Do not use.
+ /// </summary>
+ [Obsolete("Use 'Player' instead.")]
+ public static Farmer CurrentFarmer => Game1.player;
- public static GameLocation CurrentFarmerLocation
- {
- get
- {
- return SGame.player.currentLocation;
- }
- }
+ /// <summary>
+ /// Gets the current player from Game1
+ /// </summary>
+ public static Farmer Player => Game1.player;
+
+ /// <summary>
+ /// Gets the player's current location from Game1
+ /// </summary>
+ public static GameLocation CurrentFarmerLocation => Player.currentLocation;
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Controls.cs b/StardewModdingAPI/Events/Controls.cs index 5c604492..87319f37 100644 --- a/StardewModdingAPI/Events/Controls.cs +++ b/StardewModdingAPI/Events/Controls.cs @@ -55,4 +55,4 @@ namespace StardewModdingAPI.Events ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs index 59fa1bbd..91151e86 100644 --- a/StardewModdingAPI/Events/EventArgs.cs +++ b/StardewModdingAPI/Events/EventArgs.cs @@ -17,6 +17,7 @@ namespace StardewModdingAPI.Events NewState = newState;
NewState = newState;
}
+
public KeyboardState NewState { get; private set; }
public KeyboardState PriorState { get; private set; }
}
@@ -27,6 +28,7 @@ namespace StardewModdingAPI.Events {
KeyPressed = keyPressed;
}
+
public Keys KeyPressed { get; private set; }
}
@@ -37,6 +39,7 @@ namespace StardewModdingAPI.Events PlayerIndex = playerIndex;
ButtonPressed = buttonPressed;
}
+
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonPressed { get; private set; }
}
@@ -48,6 +51,7 @@ namespace StardewModdingAPI.Events PlayerIndex = playerIndex;
ButtonReleased = buttonReleased;
}
+
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonReleased { get; private set; }
}
@@ -60,6 +64,7 @@ namespace StardewModdingAPI.Events ButtonPressed = buttonPressed;
Value = value;
}
+
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonPressed { get; private set; }
public float Value { get; private set; }
@@ -73,18 +78,20 @@ namespace StardewModdingAPI.Events ButtonReleased = buttonReleased;
Value = value;
}
+
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonReleased { get; private set; }
public float Value { get; private set; }
}
public class EventArgsMouseStateChanged : EventArgs
- {
+ {
public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
{
NewState = newState;
NewState = newState;
}
+
public MouseState NewState { get; private set; }
public MouseState PriorState { get; private set; }
}
@@ -96,6 +103,7 @@ namespace StardewModdingAPI.Events NewMenu = newMenu;
PriorMenu = priorMenu;
}
+
public IClickableMenu NewMenu { get; private set; }
public IClickableMenu PriorMenu { get; private set; }
}
@@ -106,8 +114,10 @@ namespace StardewModdingAPI.Events {
NewLocations = newLocations;
}
+
public List<GameLocation> NewLocations { get; private set; }
}
+
public class EventArgsMineLevelChanged : EventArgs
{
public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
@@ -115,6 +125,7 @@ namespace StardewModdingAPI.Events PreviousMineLevel = previousMineLevel;
CurrentMineLevel = currentMineLevel;
}
+
public int PreviousMineLevel { get; private set; }
public int CurrentMineLevel { get; private set; }
}
@@ -125,6 +136,7 @@ namespace StardewModdingAPI.Events {
NewObjects = newObjects;
}
+
public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
}
@@ -135,6 +147,7 @@ namespace StardewModdingAPI.Events NewLocation = newLocation;
PriorLocation = priorLocation;
}
+
public GameLocation NewLocation { get; private set; }
public GameLocation PriorLocation { get; private set; }
}
@@ -146,8 +159,9 @@ namespace StardewModdingAPI.Events NewFarmer = NewFarmer;
PriorFarmer = PriorFarmer;
}
- public Farmer NewFarmer { get; private set; }
- public Farmer PriorFarmer { get; private set; }
+
+ public Farmer NewFarmer { get; }
+ public Farmer PriorFarmer { get; }
}
public class EventArgsInventoryChanged : EventArgs
@@ -159,6 +173,7 @@ namespace StardewModdingAPI.Events Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
}
+
public List<Item> Inventory { get; private set; }
public List<ItemStackChange> Added { get; private set; }
public List<ItemStackChange> Removed { get; private set; }
@@ -169,42 +184,46 @@ namespace StardewModdingAPI.Events {
public enum LevelType
{
- Combat,
+ Combat,
Farming,
Fishing,
Foraging,
Mining,
Luck
}
- public EventArgsLevelUp(LevelType type, Int32 newLevel)
+
+ public EventArgsLevelUp(LevelType type, int newLevel)
{
Type = type;
NewLevel = newLevel;
}
+
public LevelType Type { get; private set; }
- public Int32 NewLevel { get; private set; }
+ public int NewLevel { get; private set; }
}
public class EventArgsIntChanged : EventArgs
{
- public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
+ public EventArgsIntChanged(int priorInt, int newInt)
{
NewInt = NewInt;
PriorInt = PriorInt;
}
- public Int32 NewInt { get; private set; }
- public Int32 PriorInt { get; private set; }
+
+ public int NewInt { get; }
+ public int PriorInt { get; }
}
public class EventArgsStringChanged : EventArgs
{
- public EventArgsStringChanged(String priorString, String newString)
+ public EventArgsStringChanged(string priorString, string newString)
{
NewString = newString;
PriorString = priorString;
}
- public String NewString { get; private set; }
- public String PriorString { get; private set; }
+
+ public string NewString { get; private set; }
+ public string PriorString { get; private set; }
}
public class EventArgsLoadedGameChanged : EventArgs
@@ -224,7 +243,7 @@ namespace StardewModdingAPI.Events {
Command = command;
}
+
public Command Command { get; private set; }
}
-}
-
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Game.cs b/StardewModdingAPI/Events/Game.cs index 85022391..c8052962 100644 --- a/StardewModdingAPI/Events/Game.cs +++ b/StardewModdingAPI/Events/Game.cs @@ -8,32 +8,39 @@ namespace StardewModdingAPI.Events public static event EventHandler Initialize = delegate { };
public static event EventHandler LoadContent = delegate { };
public static event EventHandler FirstUpdateTick = delegate { };
+
/// <summary>
- /// Fires every update (1/60 of a second)
+ /// Fires every update (1/60 of a second)
/// </summary>
public static event EventHandler UpdateTick = delegate { };
+
/// <summary>
- /// Fires every other update (1/30 of a second)
+ /// Fires every other update (1/30 of a second)
/// </summary>
public static event EventHandler SecondUpdateTick = delegate { };
+
/// <summary>
- /// Fires every fourth update (1/15 of a second)
+ /// Fires every fourth update (1/15 of a second)
/// </summary>
public static event EventHandler FourthUpdateTick = delegate { };
+
/// <summary>
- /// Fires every eighth update (roughly 1/8 of a second)
+ /// Fires every eighth update (roughly 1/8 of a second)
/// </summary>
public static event EventHandler EighthUpdateTick = delegate { };
+
/// <summary>
- /// Fires every fifthteenth update (1/4 of a second)
+ /// Fires every fifthteenth update (1/4 of a second)
/// </summary>
public static event EventHandler QuarterSecondTick = delegate { };
+
/// <summary>
- /// Fires every thirtieth update (1/2 of a second)
+ /// Fires every thirtieth update (1/2 of a second)
/// </summary>
public static event EventHandler HalfSecondTick = delegate { };
+
/// <summary>
- /// Fires every sixtieth update (a second)
+ /// Fires every sixtieth update (a second)
/// </summary>
public static event EventHandler OneSecondTick = delegate { };
@@ -50,7 +57,7 @@ namespace StardewModdingAPI.Events }
catch (Exception ex)
{
- Log.Error("An exception occured in XNA Initialize: " + ex);
+ Log.AsyncR("An exception occured in XNA Initialize: " + ex);
}
}
@@ -62,7 +69,7 @@ namespace StardewModdingAPI.Events }
catch (Exception ex)
{
- Log.Error("An exception occured in XNA LoadContent: " + ex);
+ Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
}
}
@@ -74,7 +81,7 @@ namespace StardewModdingAPI.Events }
catch (Exception ex)
{
- Log.Error("An exception occured in XNA UpdateTick: " + ex);
+ Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
}
}
@@ -113,4 +120,4 @@ namespace StardewModdingAPI.Events FirstUpdateTick.Invoke(null, EventArgs.Empty);
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs index db963924..a2e7fc40 100644 --- a/StardewModdingAPI/Events/Graphics.cs +++ b/StardewModdingAPI/Events/Graphics.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Events }
catch (Exception ex)
{
- Log.Error("An exception occured in a Mod's DrawTick: " + ex);
+ Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
}
}
@@ -30,4 +30,4 @@ namespace StardewModdingAPI.Events Resize.Invoke(sender, e);
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Location.cs b/StardewModdingAPI/Events/Location.cs index 63b0f602..d5b6cdec 100644 --- a/StardewModdingAPI/Events/Location.cs +++ b/StardewModdingAPI/Events/Location.cs @@ -21,10 +21,10 @@ namespace StardewModdingAPI.Events {
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
-
+
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
{
LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Menu.cs b/StardewModdingAPI/Events/Menu.cs index d3f3e008..8acfc863 100644 --- a/StardewModdingAPI/Events/Menu.cs +++ b/StardewModdingAPI/Events/Menu.cs @@ -12,4 +12,4 @@ namespace StardewModdingAPI.Events MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Mine.cs b/StardewModdingAPI/Events/Mine.cs index f48e9574..2f89c91d 100644 --- a/StardewModdingAPI/Events/Mine.cs +++ b/StardewModdingAPI/Events/Mine.cs @@ -11,4 +11,4 @@ namespace StardewModdingAPI.Events MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Player.cs b/StardewModdingAPI/Events/Player.cs index ca05c05b..a658259e 100644 --- a/StardewModdingAPI/Events/Player.cs +++ b/StardewModdingAPI/Events/Player.cs @@ -32,4 +32,4 @@ namespace StardewModdingAPI.Events LoadedGame.Invoke(null, loaded);
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Time.cs b/StardewModdingAPI/Events/Time.cs index a3fcee19..56b23dc3 100644 --- a/StardewModdingAPI/Events/Time.cs +++ b/StardewModdingAPI/Events/Time.cs @@ -9,24 +9,24 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
- public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
+ public static void InvokeTimeOfDayChanged(int priorInt, int newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
+ public static void InvokeDayOfMonthChanged(int priorInt, int newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
+ public static void InvokeYearOfGameChanged(int priorInt, int newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeSeasonOfYearChanged(String priorString, String newString)
+ public static void InvokeSeasonOfYearChanged(string priorString, string newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Extensions.cs b/StardewModdingAPI/Extensions.cs index 58430a6e..fcf7eda2 100644 --- a/StardewModdingAPI/Extensions.cs +++ b/StardewModdingAPI/Extensions.cs @@ -25,16 +25,16 @@ namespace StardewModdingAPI [Obsolete("The usage of ToSingular has changed. Please update your call to use ToSingular<T>")] public static string ToSingular(this IEnumerable ienum, string split = ", ") { - Log.Error("The usage of ToSingular has changed. Please update your call to use ToSingular<T>"); + Log.AsyncR("The usage of ToSingular has changed. Please update your call to use ToSingular<T>"); return ""; } - public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ")// where T : class + public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ") // where T : class { //Apparently Keys[] won't split normally :l - if (typeof(T) == typeof(Keys)) + if (typeof (T) == typeof (Keys)) { - return string.Join<T>(split, ienum.ToArray<T>()); + return string.Join(split, ienum.ToArray()); } return string.Join(split, ienum); } @@ -47,28 +47,28 @@ namespace StardewModdingAPI public static bool IsInt32(this object o) { int i; - return Int32.TryParse(o.ToString(), out i); + return int.TryParse(o.ToString(), out i); } - public static Int32 AsInt32(this object o) + public static int AsInt32(this object o) { - return Int32.Parse(o.ToString()); + return int.Parse(o.ToString()); } public static bool IsBool(this object o) { bool b; - return Boolean.TryParse(o.ToString(), out b); + return bool.TryParse(o.ToString(), out b); } public static bool AsBool(this object o) { - return Boolean.Parse(o.ToString()); + return bool.Parse(o.ToString()); } - + public static int GetHash(this IEnumerable enumerable) { - int hash = 0; + var hash = 0; foreach (var v in enumerable) { hash ^= v.GetHashCode(); @@ -107,7 +107,7 @@ namespace StardewModdingAPI return o.GetType().GetBaseFieldInfo(name).GetValue(o) as T; }*/ - /* + /* public static object GetBaseFieldValue(this object o, string name) { return o.GetType().GetBaseFieldInfo(name).GetValue(o); @@ -121,8 +121,8 @@ namespace StardewModdingAPI public static string RemoveNumerics(this string st) { - string s = st; - foreach (char c in s) + var s = st; + foreach (var c in s) { if (!char.IsLetterOrDigit(c)) { diff --git a/StardewModdingAPI/Inheritance/ItemStackChange.cs b/StardewModdingAPI/Inheritance/ItemStackChange.cs index cfadea04..88fc002e 100644 --- a/StardewModdingAPI/Inheritance/ItemStackChange.cs +++ b/StardewModdingAPI/Inheritance/ItemStackChange.cs @@ -15,4 +15,4 @@ namespace StardewModdingAPI.Inheritance public int StackChange { get; set; }
public ChangeType ChangeType { get; set; }
}
-}
+}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs index ecfc0c38..ddac33c6 100644 --- a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs +++ b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs @@ -7,20 +7,28 @@ namespace StardewModdingAPI.Inheritance.Menus { public class SBobberBar : BobberBar { + /// <summary> + /// DO NOT CONSTRUCT THIS CLASS + /// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass() + /// </summary> + public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) + { + } + public BobberBar BaseBobberBar { get; private set; } /// <summary> - /// The green rectangle bar that moves up and down + /// The green rectangle bar that moves up and down /// </summary> public float bobberPosition { get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); } set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); } } - + /// <summary> - /// The green bar on the right. How close to catching the fish you are - /// Range: 0 - 1 | 1 = catch, 0 = fail + /// The green bar on the right. How close to catching the fish you are + /// Range: 0 - 1 | 1 = catch, 0 = fail /// </summary> public float distanceFromCatching { @@ -137,7 +145,7 @@ namespace StardewModdingAPI.Inheritance.Menus } /// <summary> - /// Whether or not a treasure chest appears + /// Whether or not a treasure chest appears /// </summary> public bool treasure { @@ -266,20 +274,11 @@ namespace StardewModdingAPI.Inheritance.Menus public static SBobberBar ConstructFromBaseClass(BobberBar baseClass) { - SBobberBar b = new SBobberBar(0, 0, false, 0); + var b = new SBobberBar(0, 0, false, 0); b.BaseBobberBar = baseClass; return b; } - /// <summary> - /// DO NOT CONSTRUCT THIS CLASS - /// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass() - /// </summary> - public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) - { - - } - public static FieldInfo[] GetPrivateFields() { return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); diff --git a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs b/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs index 43ea30d7..f45758f7 100644 --- a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs +++ b/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs @@ -10,19 +10,19 @@ namespace StardewModdingAPI.Inheritance.Menus public List<ClickableComponent> tabs { - get { return (List<ClickableComponent>)GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); } + get { return (List<ClickableComponent>) GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); } set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); } } public List<IClickableMenu> pages { - get { return (List<IClickableMenu>)GetBaseFieldInfo("pages").GetValue(BaseGameMenu); } + get { return (List<IClickableMenu>) GetBaseFieldInfo("pages").GetValue(BaseGameMenu); } set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); } } public static SGameMenu ConstructFromBaseClass(GameMenu baseClass) { - SGameMenu s = new SGameMenu(); + var s = new SGameMenu(); s.BaseGameMenu = baseClass; return s; } @@ -31,19 +31,19 @@ namespace StardewModdingAPI.Inheritance.Menus { if (pages[currentTab] is InventoryPage) { - Log.Verbose("INV SCREEN"); + Log.AsyncY("INV SCREEN"); } base.receiveRightClick(x, y, playSound); } public static FieldInfo[] GetPrivateFields() { - return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); + return typeof (GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); } public static FieldInfo GetBaseFieldInfo(string name) { - return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); + return typeof (GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs b/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs index d798fc95..a51b2d71 100644 --- a/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs +++ b/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs @@ -4,17 +4,17 @@ namespace StardewModdingAPI.Inheritance.Menus { public class SInventoryPage : InventoryPage { + public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height) + { + } + public InventoryPage BaseInventoryPage { get; private set; } public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass) { - SInventoryPage s = new SInventoryPage(0,0,0,0); + var s = new SInventoryPage(0, 0, 0, 0); s.BaseInventoryPage = baseClass; return s; } - - public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height) - { - } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs index 08a5e861..f30021de 100644 --- a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs +++ b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs @@ -5,7 +5,7 @@ using StardewValley.Minigames; namespace StardewModdingAPI.Inheritance.Minigames { - abstract class SMinigameBase : IMinigame + internal abstract class SMinigameBase : IMinigame { public abstract bool tick(GameTime time); @@ -31,4 +31,4 @@ namespace StardewModdingAPI.Inheritance.Minigames public abstract void receiveEventPoke(int data); } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SBareObject.cs b/StardewModdingAPI/Inheritance/SBareObject.cs index 905dac0d..5bef7b3e 100644 --- a/StardewModdingAPI/Inheritance/SBareObject.cs +++ b/StardewModdingAPI/Inheritance/SBareObject.cs @@ -1,11 +1,4 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Security.AccessControl; -using System.Text; -using System.Threading.Tasks; - -namespace StardewModdingAPI.Inheritance +namespace StardewModdingAPI.Inheritance { public struct SBareObject { @@ -24,4 +17,4 @@ namespace StardewModdingAPI.Inheritance quality = qua; } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs index ce2488d5..f1887253 100644 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -11,60 +11,264 @@ using StardewValley.Menus; namespace StardewModdingAPI.Inheritance
{
+ /// <summary>
+ /// The 'SGame' class.
+ /// This summary, and many others, only exists because XML doc tags.
+ /// </summary>
public class SGame : Game1
{
- public static Dictionary<Int32, SObject> ModItems { get; private set; }
- public const Int32 LowestModItemID = 1000;
+ /// <summary>
+ /// Useless right now.
+ /// </summary>
+ public const int LowestModItemID = 1000;
- public static FieldInfo[] StaticFields { get { return GetStaticFields(); } }
+ private bool FireLoadedGameEvent;
+
+ /// <summary>
+ /// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
+ /// </summary>
+ public Buttons[][] PreviouslyPressedButtons;
- public static FieldInfo[] GetStaticFields()
+ internal SGame()
{
- return typeof(Game1).GetFields();
+ Instance = this;
+ FirstUpdate = true;
}
+ /// <summary>
+ /// Useless at this time.
+ /// </summary>
+ [Obsolete]
+ public static Dictionary<int, SObject> ModItems { get; private set; }
+
+ /// <summary>
+ /// The current KeyboardState
+ /// </summary>
public KeyboardState KStateNow { get; private set; }
+ /// <summary>
+ /// The prior KeyboardState
+ /// </summary>
public KeyboardState KStatePrior { get; private set; }
+ /// <summary>
+ /// The current MouseState
+ /// </summary>
public MouseState MStateNow { get; private set; }
+
+ /// <summary>
+ /// The prior MouseState
+ /// </summary>
public MouseState MStatePrior { get; private set; }
+ /// <summary>
+ /// All keys pressed on the current frame
+ /// </summary>
public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
+
+ /// <summary>
+ /// All keys pressed on the prior frame
+ /// </summary>
public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
+ /// <summary>
+ /// All keys pressed on this frame except for the ones pressed on the prior frame
+ /// </summary>
public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
+ /// <summary>
+ /// All keys pressed on the prior frame except for the ones pressed on the current frame
+ /// </summary>
public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
- public Buttons[][] PreviouslyPressedButtons;
+ /// <summary>
+ /// Whether or not a save was tagged as 'Loaded' the prior frame.
+ /// </summary>
+ public bool PreviouslyLoadedGame { get; private set; }
+
+ /// <summary>
+ /// The list of GameLocations on the prior frame
+ /// </summary>
+ public int PreviousGameLocations { get; private set; }
+
+ /// <summary>
+ /// The list of GameObjects on the prior frame
+ /// </summary>
+ public int PreviousLocationObjects { get; private set; }
+ /// <summary>
+ /// The list of Items in the player's inventory on the prior frame
+ /// </summary>
+ public Dictionary<Item, int> PreviousItems { get; private set; }
+
+ /// <summary>
+ /// The player's Combat level on the prior frame
+ /// </summary>
+ public int PreviousCombatLevel { get; private set; }
+ /// <summary>
+ /// The player's Farming level on the prior frame
+ /// </summary>
+ public int PreviousFarmingLevel { get; private set; }
+ /// <summary>
+ /// The player's Fishing level on the prior frame
+ /// </summary>
+ public int PreviousFishingLevel { get; private set; }
+ /// <summary>
+ /// The player's Foraging level on the prior frame
+ /// </summary>
+ public int PreviousForagingLevel { get; private set; }
+ /// <summary>
+ /// The player's Mining level on the prior frame
+ /// </summary>
+ public int PreviousMiningLevel { get; private set; }
+ /// <summary>
+ /// The player's Luck level on the prior frame
+ /// </summary>
+ public int PreviousLuckLevel { get; private set; }
+
+ //Kill me now comments are so boring
+
+ /// <summary>
+ /// The player's previous game location
+ /// </summary>
+ public GameLocation PreviousGameLocation { get; private set; }
+
+ /// <summary>
+ /// The previous ActiveGameMenu in Game1
+ /// </summary>
+ public IClickableMenu PreviousActiveMenu { get; private set; }
+
+ /// <summary>
+ /// The previous mine level
+ /// </summary>
+ public int PreviousMineLevel { get; private set; }
+
+ /// <summary>
+ /// The previous TimeOfDay (Int32 between 600 and 2400?)
+ /// </summary>
+ public int PreviousTimeOfDay { get; private set; }
+
+ /// <summary>
+ /// The previous DayOfMonth (Int32 between 1 and 28?)
+ /// </summary>
+ public int PreviousDayOfMonth { get; private set; }
+
+ /// <summary>
+ /// The previous Season (String as follows: "winter", "spring", "summer", "fall")
+ /// </summary>
+ public string PreviousSeasonOfYear { get; private set; }
+
+ /// <summary>
+ /// The previous Year
+ /// </summary>
+ public int PreviousYearOfGame { get; private set; }
+
+ /// <summary>
+ /// The previous 'Farmer' (Player)
+ /// </summary>
+ public Farmer PreviousFarmer { get; private set; }
+
+ /// <summary>
+ /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
+ /// </summary>
+ public int CurrentUpdateTick { get; private set; }
+
+ /// <summary>
+ /// Whether or not this update frame is the very first of the entire game
+ /// </summary>
+ public bool FirstUpdate { get; private set; }
+
+ /// <summary>
+ /// The current RenderTarget in Game1 (Private field, uses reflection)
+ /// </summary>
+ public RenderTarget2D Screen
+ {
+ get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
+ set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
+ }
+
+ /// <summary>
+ /// Static accessor for an Instance of the class SGame
+ /// </summary>
+ public static SGame Instance { get; private set; }
+
+ /// <summary>
+ /// The game's FPS. Re-determined every Draw update.
+ /// </summary>
+ public static float FramesPerSecond { get; private set; }
+
+ /// <summary>
+ /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
+ /// </summary>
+ public static bool Debug { get; private set; }
+
+ /// <summary>
+ /// The current player (equal to Farmer.Player)
+ /// </summary>
+ [Obsolete("Use Farmer.Player instead")]
+ public Farmer CurrentFarmer => player;
+
+ /// <summary>
+ /// Gets ALL static fields that belong to 'Game1'
+ /// </summary>
+ public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields();
+
+ /// <summary>
+ /// Whether or not a button was just pressed on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="buttonState"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
{
- return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int)stateIndex].Contains(button);
+ return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
}
+ /// <summary>
+ /// Whether or not a button was just released on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="buttonState"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
{
- return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int)stateIndex].Contains(button);
+ return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
}
+ /// <summary>
+ /// Whether or not an analog button was just pressed on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="value"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
{
return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
-
+
+ /// <summary>
+ /// Whether or not an analog button was just released on the controller
+ /// </summary>
+ /// <param name="button"></param>
+ /// <param name="value"></param>
+ /// <param name="stateIndex"></param>
+ /// <returns></returns>
private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
{
return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
- public bool PreviouslyLoadedGame { get; private set; }
- private bool FireLoadedGameEvent;
-
+ /// <summary>
+ /// Gets an array of all Buttons pressed on a joystick
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
public Buttons[] GetButtonsDown(PlayerIndex index)
{
- GamePadState state = GamePad.GetState(index);
- List<Buttons> buttons = new List<Buttons>();
+ var state = GamePad.GetState(index);
+ var buttons = new List<Buttons>();
if (state.IsConnected)
{
if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
@@ -88,15 +292,20 @@ namespace StardewModdingAPI.Inheritance return buttons.ToArray();
}
+ /// <summary>
+ /// Gets all buttons that were pressed on the current frame of a joystick
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
public Buttons[] GetFramePressedButtons(PlayerIndex index)
- {
- GamePadState state = GamePad.GetState(index);
- List<Buttons> buttons = new List<Buttons>();
+ {
+ var state = GamePad.GetState(index);
+ var buttons = new List<Buttons>();
if (state.IsConnected)
{
- if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
+ if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
+ if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
+ if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
@@ -112,13 +321,18 @@ namespace StardewModdingAPI.Inheritance if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
}
- return buttons.ToArray();
+ return buttons.ToArray();
}
+ /// <summary>
+ /// Gets all buttons that were released on the current frame of a joystick
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
{
- GamePadState state = GamePad.GetState(index);
- List<Buttons> buttons = new List<Buttons>();
+ var state = GamePad.GetState(index);
+ var buttons = new List<Buttons>();
if (state.IsConnected)
{
if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
@@ -142,70 +356,34 @@ namespace StardewModdingAPI.Inheritance return buttons.ToArray();
}
- public int PreviousGameLocations { get; private set; }
- public int PreviousLocationObjects { get; private set; }
- public Dictionary<Item, int> PreviousItems { get; private set; }
-
- public int PreviousCombatLevel { get; private set; }
- public int PreviousFarmingLevel { get; private set; }
- public int PreviousFishingLevel { get; private set; }
- public int PreviousForagingLevel { get; private set; }
- public int PreviousMiningLevel { get; private set; }
- public int PreviousLuckLevel { get; private set; }
-
- public GameLocation PreviousGameLocation { get; private set; }
- public IClickableMenu PreviousActiveMenu { get; private set; }
-
- public int PreviousMineLevel { get; private set; }
-
- public Int32 PreviousTimeOfDay { get; private set; }
- public Int32 PreviousDayOfMonth { get; private set; }
- public String PreviousSeasonOfYear { get; private set; }
- public Int32 PreviousYearOfGame { get; private set; }
-
- public Farmer PreviousFarmer { get; private set; }
-
- public Int32 CurrentUpdateTick { get; private set; }
- public bool FirstUpdate { get; private set; }
-
- public RenderTarget2D Screen
- {
- get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
- set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
- }
-
- private static SGame instance;
- public static SGame Instance => instance;
-
- public static float FramesPerSecond { get; private set; }
- public static bool Debug { get; private set; }
-
- public Farmer CurrentFarmer => player;
-
- public SGame()
- {
- instance = this;
- FirstUpdate = true;
- }
-
+ /// <summary>
+ /// XNA Init Method
+ /// </summary>
protected override void Initialize()
{
- Log.Verbose("XNA Initialize");
- ModItems = new Dictionary<Int32, SObject>();
+ Log.AsyncY("XNA Initialize");
+ //ModItems = new Dictionary<int, SObject>();
PreviouslyPressedButtons = new Buttons[4][];
- for (int i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
+ for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
base.Initialize();
GameEvents.InvokeInitialize();
}
+ /// <summary>
+ /// XNA LC Method
+ /// </summary>
protected override void LoadContent()
{
- Log.Verbose("XNA LoadContent");
+ Log.AsyncY("XNA LoadContent");
base.LoadContent();
GameEvents.InvokeLoadContent();
}
+ /// <summary>
+ /// XNA Update Method
+ /// </summary>
+ /// <param name="gameTime"></param>
protected override void Update(GameTime gameTime)
{
UpdateEventCalls();
@@ -221,7 +399,7 @@ namespace StardewModdingAPI.Inheritance }
catch (Exception ex)
{
- Log.Error("An error occured in the base update loop: " + ex);
+ Log.AsyncR("An error occured in the base update loop: " + ex);
Console.ReadKey();
}
@@ -257,15 +435,19 @@ namespace StardewModdingAPI.Inheritance if (KStatePrior != KStateNow)
KStatePrior = KStateNow;
- for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
+ for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
- PreviouslyPressedButtons[(int)i] = GetButtonsDown(i);
+ PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
}
}
+ /// <summary>
+ /// XNA Draw Method
+ /// </summary>
+ /// <param name="gameTime"></param>
protected override void Draw(GameTime gameTime)
{
- FramesPerSecond = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;
+ FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
try
{
@@ -273,7 +455,7 @@ namespace StardewModdingAPI.Inheritance }
catch (Exception ex)
{
- Log.Error("An error occured in the base draw loop: " + ex);
+ Log.AsyncR("An error occured in the base draw loop: " + ex);
Console.ReadKey();
}
@@ -299,6 +481,12 @@ namespace StardewModdingAPI.Inheritance //spriteBatch.End();
+ //Re-draw the HUD
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
+ typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
+ spriteBatch.End();
+
if (!options.zoomLevel.Equals(1.0f))
{
GraphicsDevice.SetRenderTarget(null);
@@ -306,11 +494,6 @@ namespace StardewModdingAPI.Inheritance spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
-
- //Re-draw the mouse
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(mouseCursors, new Vector2(getMouseX(), getMouseY()), getSourceRectForStandardTileSheet(mouseCursors, mouseCursor, 16, 16), Color.White * mouseCursorTransparency, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
- spriteBatch.End();
}
if (Debug)
@@ -321,14 +504,15 @@ namespace StardewModdingAPI.Inheritance }
}
- public static Int32 RegisterModItem(SObject modItem)
+ [Obsolete("Do not use at this time.")]
+ private static int RegisterModItem(SObject modItem)
{
if (modItem.HasBeenRegistered)
{
- Log.Error("The item {0} has already been registered with ID {1}", modItem.Name, modItem.RegisteredId);
+ Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
return modItem.RegisteredId;
}
- Int32 newId = LowestModItemID;
+ var newId = LowestModItemID;
if (ModItems.Count > 0)
newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
ModItems.Add(newId, modItem);
@@ -337,7 +521,8 @@ namespace StardewModdingAPI.Inheritance return newId;
}
- public static SObject PullModItemFromDict(Int32 id, bool isIndex)
+ [Obsolete("Do not use at this time.")]
+ private static SObject PullModItemFromDict(int id, bool isIndex)
{
if (isIndex)
{
@@ -345,35 +530,35 @@ namespace StardewModdingAPI.Inheritance {
return ModItems.ElementAt(id).Value.Clone();
}
- Log.Error("ModItem Dictionary does not contain index: " + id);
+ Log.AsyncR("ModItem Dictionary does not contain index: " + id);
return null;
}
if (ModItems.ContainsKey(id))
{
return ModItems[id].Clone();
}
- Log.Error("ModItem Dictionary does not contain ID: " + id);
+ Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
return null;
}
-
- public void UpdateEventCalls()
+
+ private void UpdateEventCalls()
{
KStateNow = Keyboard.GetState();
MStateNow = Mouse.GetState();
- foreach (Keys k in FramePressedKeys)
+ foreach (var k in FramePressedKeys)
ControlEvents.InvokeKeyPressed(k);
- foreach (Keys k in FrameReleasedKeys)
+ foreach (var k in FrameReleasedKeys)
ControlEvents.InvokeKeyReleased(k);
- for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
+ for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
- Buttons[] buttons = GetFramePressedButtons(i);
- foreach (Buttons b in buttons)
+ var buttons = GetFramePressedButtons(i);
+ foreach (var b in buttons)
{
- if(b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
+ if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
{
ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
}
@@ -384,9 +569,9 @@ namespace StardewModdingAPI.Inheritance }
}
- for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
+ for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
- foreach (Buttons b in GetFrameReleasedButtons(i))
+ foreach (var b in GetFrameReleasedButtons(i))
{
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
{
@@ -471,7 +656,7 @@ namespace StardewModdingAPI.Inheritance PreviousLuckLevel = player.luckLevel;
}
- List<ItemStackChange> changedItems;
+ List<ItemStackChange> changedItems;
if (player != null && HasInventoryChanged(player.items, out changedItems))
{
PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
@@ -479,7 +664,7 @@ namespace StardewModdingAPI.Inheritance }
var objectHash = currentLocation?.objects?.GetHash();
- if(objectHash != null && PreviousLocationObjects != objectHash)
+ if (objectHash != null && PreviousLocationObjects != objectHash)
{
LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
PreviousLocationObjects = objectHash ?? -1;
@@ -537,24 +722,24 @@ namespace StardewModdingAPI.Inheritance {
if (PreviousItems != null && PreviousItems.ContainsKey(item))
{
- if(PreviousItems[item] != item.Stack)
+ if (PreviousItems[item] != item.Stack)
{
- changedItems.Add(new ItemStackChange { Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange });
+ changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
}
}
else
{
- changedItems.Add(new ItemStackChange { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added });
+ changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
}
}
if (PreviousItems != null)
{
changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
- new ItemStackChange { Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed }));
+ new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
}
- return (changedItems.Any());
+ return changedItems.Any();
}
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs index ea32d2fc..9ffe2a85 100644 --- a/StardewModdingAPI/Inheritance/SObject.cs +++ b/StardewModdingAPI/Inheritance/SObject.cs @@ -1,271 +1,275 @@ -using System; -using System.Xml.Serialization; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using StardewValley; -using Object = StardewValley.Object; - -namespace StardewModdingAPI.Inheritance -{ - public class SObject : Object - { - public override String Name { - get { return name; } - set { name = value; } - } - public String Description { get; set; } - public Texture2D Texture { get; set; } - public String CategoryName { get; set; } - public Color CategoryColour { get; set; } - public Boolean IsPassable { get; set; } - public Boolean IsPlaceable { get; set; } - public Boolean HasBeenRegistered { get; set; } - public Int32 RegisteredId { get; set; } - - public Int32 MaxStackSize { get; set; } - - public Boolean WallMounted { get; set; } - public Vector2 DrawPosition { get; set; } - - public Boolean FlaggedForPickup { get; set; } - - [XmlIgnore] - public Vector2 CurrentMouse { get; protected set; } - [XmlIgnore] - public Vector2 PlacedAt { get; protected set; } - - public override int Stack - { - get { return stack; } - set { stack = value; } - } - - public SObject() - { - name = "Modded Item Name"; - Description = "Modded Item Description"; - CategoryName = "Modded Item Category"; - Category = 4163; - CategoryColour = Color.White; - IsPassable = false; - IsPlaceable = false; - boundingBox = new Rectangle(0, 0, 64, 64); - MaxStackSize = 999; - - type = "interactive"; - } - - public override string getDescription() - { - return Description; - } - - public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1) +using System;
+using System.Xml.Serialization;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using StardewValley;
+using Object = StardewValley.Object;
+
+#pragma warning disable 1591
+
+namespace StardewModdingAPI.Inheritance
+{
+ [Obsolete("Do not use at this time.")]
+ public class SObject : Object
+ {
+ public SObject()
+ {
+ name = "Modded Item Name";
+ Description = "Modded Item Description";
+ CategoryName = "Modded Item Category";
+ Category = 4163;
+ CategoryColour = Color.White;
+ IsPassable = false;
+ IsPlaceable = false;
+ boundingBox = new Rectangle(0, 0, 64, 64);
+ MaxStackSize = 999;
+
+ type = "interactive";
+ }
+
+ public override string Name
+ {
+ get { return name; }
+ set { name = value; }
+ }
+
+ public string Description { get; set; }
+ public Texture2D Texture { get; set; }
+ public string CategoryName { get; set; }
+ public Color CategoryColour { get; set; }
+ public bool IsPassable { get; set; }
+ public bool IsPlaceable { get; set; }
+ public bool HasBeenRegistered { get; set; }
+ public int RegisteredId { get; set; }
+
+ public int MaxStackSize { get; set; }
+
+ public bool WallMounted { get; set; }
+ public Vector2 DrawPosition { get; set; }
+
+ public bool FlaggedForPickup { get; set; }
+
+ [XmlIgnore]
+ public Vector2 CurrentMouse { get; protected set; }
+
+ [XmlIgnore]
+ public Vector2 PlacedAt { get; protected set; }
+
+ public override int Stack
+ {
+ get { return stack; }
+ set { stack = value; }
+ }
+
+ public override string getDescription()
+ {
+ return Description;
+ }
+
+ public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
+ {
+ if (Texture != null)
+ {
+ spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(x * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), y * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), scale.Y > 1f ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
+ }
+ }
+
+ public new void drawAsProp(SpriteBatch b)
+ {
+ }
+
+ public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
+ {
+ Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
+ //try
+ //{
+ // if (Texture != null)
+ // {
+ // int targSize = Game1.tileSize;
+ // int midX = (xNonTile) + 32;
+ // int midY = (yNonTile) + 32;
+
+ // int targX = midX - targSize / 2;
+ // int targY = midY - targSize / 2;
+
+ // Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
+ // spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
+ // //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
+ // /*
+ // spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
+ // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
+ // */
+ // }
+ //}
+ //catch (Exception ex)
+ //{
+ // Log.AsyncR(ex.ToString());
+ // Console.ReadKey();
+ //}
+ }
+
+ public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
+ {
+ if (isRecipe)
+ {
+ transparency = 0.5f;
+ scaleSize *= 0.75f;
+ }
+
+ if (Texture != null)
+ {
+ var targSize = (int) (64 * scaleSize * 0.9f);
+ var midX = (int) (location.X + 32);
+ var midY = (int) (location.Y + 32);
+
+ var targX = midX - targSize / 2;
+ var targY = midY - targSize / 2;
+
+ spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
+ }
+ if (drawStackNumber)
+ {
+ var _scale = 0.5f + scaleSize;
+ Game1.drawWithBorder(stack.ToString(), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * _scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * _scale), 0.0f, _scale, 1f, true);
+ }
+ }
+
+ public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
+ {
+ if (Texture != null)
+ {
+ var targSize = 64;
+ var midX = (int) (objectPosition.X + 32);
+ var midY = (int) (objectPosition.Y + 32);
+
+ var targX = midX - targSize / 2;
+ var targY = midY - targSize / 2;
+
+ spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
+ }
+ }
+
+ public override Color getCategoryColor()
{
- if (Texture != null) - { - spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(((x * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0), ((y * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), (scale.Y > 1f) ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
- } - } - - public void drawAsProp(SpriteBatch b)
+ return CategoryColour;
+ }
+
+ public override string getCategoryName()
+ {
+ if (string.IsNullOrEmpty(CategoryName))
+ return "Modded Item";
+ return CategoryName;
+ }
+
+ public override bool isPassable()
+ {
+ return IsPassable;
+ }
+
+ public override bool isPlaceable()
+ {
+ return IsPlaceable;
+ }
+
+ public override int maximumStackSize()
+ {
+ return MaxStackSize;
+ }
+
+ public SObject Clone()
+ {
+ var toRet = new SObject();
+
+ toRet.Name = Name;
+ toRet.CategoryName = CategoryName;
+ toRet.Description = Description;
+ toRet.Texture = Texture;
+ toRet.IsPassable = IsPassable;
+ toRet.IsPlaceable = IsPlaceable;
+ toRet.quality = quality;
+ toRet.scale = scale;
+ toRet.isSpawnedObject = isSpawnedObject;
+ toRet.isRecipe = isRecipe;
+ toRet.questItem = questItem;
+ toRet.stack = 1;
+ toRet.HasBeenRegistered = HasBeenRegistered;
+ toRet.RegisteredId = RegisteredId;
+
+ return toRet;
+ }
+
+ public override Item getOne()
+ {
+ return Clone();
+ }
+
+ public override void actionWhenBeingHeld(Farmer who)
+ {
+ var x = Game1.oldMouseState.X + Game1.viewport.X;
+ var y = Game1.oldMouseState.Y + Game1.viewport.Y;
+
+ x = x / Game1.tileSize;
+ y = y / Game1.tileSize;
+
+ CurrentMouse = new Vector2(x, y);
+ //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
+ base.actionWhenBeingHeld(who);
+ }
+
+ public override bool canBePlacedHere(GameLocation l, Vector2 tile)
+ {
+ //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
+ if (!l.objects.ContainsKey(tile))
+ return true;
+
+ return false;
+ }
+
+ public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
+ {
+ if (Game1.didPlayerJustRightClick())
+ return false;
+
+ x = x / Game1.tileSize;
+ y = y / Game1.tileSize;
+
+ //Program.LogDebug(x + " - " + y);
+ //Console.ReadKey();
+
+ var key = new Vector2(x, y);
+
+ if (!canBePlacedHere(location, key))
+ return false;
+
+ var s = Clone();
+
+ s.PlacedAt = key;
+ s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
+
+ location.objects.Add(key, s);
+ Log.Async($"{GetHashCode()} - {s.GetHashCode()}");
+
+ return true;
+ }
+
+ public override void actionOnPlayerEntry()
+ {
+ //base.actionOnPlayerEntry();
+ }
+
+ public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
+ if (canBePlacedHere(location, CurrentMouse))
+ {
+ var targSize = Game1.tileSize;
- } - - public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1) - { - Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED"); - return; - try - { - if (Texture != null) - { - int targSize = Game1.tileSize; - int midX = (xNonTile) + 32; - int midY = (yNonTile) + 32; - - int targX = midX - targSize / 2; - int targY = midY - targSize / 2; - - Rectangle targ = new Rectangle(targX, targY, targSize, targSize); - spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth); - //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth); - /* - spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red); - spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange); - spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red); - spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow); - spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green); - */ - } - } - catch (Exception ex) - { - Log.Error(ex.ToString()); - Console.ReadKey(); - } - } - - public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber) - { - if (isRecipe) - { - transparency = 0.5f; - scaleSize *= 0.75f; - } - - if (Texture != null) - { - int targSize = (int) (64 * scaleSize * 0.9f); - int midX = (int) ((location.X) + 32); - int midY = (int) ((location.Y) + 32); - - int targX = midX - targSize / 2; - int targY = midY - targSize / 2; - - spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth); - } - if (drawStackNumber) - { - float scale = 0.5f + scaleSize; - Game1.drawWithBorder(string.Concat(stack.ToString()), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true); - } - } - - public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f) - { - if (Texture != null) - { - int targSize = 64; - int midX = (int) ((objectPosition.X) + 32); - int midY = (int) ((objectPosition.Y) + 32); - - int targX = midX - targSize / 2; - int targY = midY - targSize / 2; - - spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f); - } - } - - public override Color getCategoryColor() - { - return CategoryColour; - } - - public override string getCategoryName() - { - if (string.IsNullOrEmpty(CategoryName)) - return "Modded Item"; - return CategoryName; - } - - public override bool isPassable() - { - return IsPassable; - } - - public override bool isPlaceable() - { - return IsPlaceable; - } - - public override int maximumStackSize() - { - return MaxStackSize; - } - - public SObject Clone() - { - SObject toRet = new SObject(); - - toRet.Name = Name; - toRet.CategoryName = CategoryName; - toRet.Description = Description; - toRet.Texture = Texture; - toRet.IsPassable = IsPassable; - toRet.IsPlaceable = IsPlaceable; - toRet.quality = quality; - toRet.scale = scale; - toRet.isSpawnedObject = isSpawnedObject; - toRet.isRecipe = isRecipe; - toRet.questItem = questItem; - toRet.stack = 1; - toRet.HasBeenRegistered = HasBeenRegistered; - toRet.RegisteredId = RegisteredId; - - return toRet; - } - - public override Item getOne() - { - return Clone(); - } - - public override void actionWhenBeingHeld(Farmer who) - { - int x = Game1.oldMouseState.X + Game1.viewport.X; - int y = Game1.oldMouseState.Y + Game1.viewport.Y; - - x = x / Game1.tileSize; - y = y / Game1.tileSize; - - CurrentMouse = new Vector2(x, y); - //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse)); - base.actionWhenBeingHeld(who); - } - - public override bool canBePlacedHere(GameLocation l, Vector2 tile) - { - //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", "")); - if (!l.objects.ContainsKey(tile)) - return true; - - return false; - } - - public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) - { - if (Game1.didPlayerJustRightClick()) - return false; - - x = (x / Game1.tileSize); - y = (y / Game1.tileSize); - - //Program.LogDebug(x + " - " + y); - //Console.ReadKey(); - - Vector2 key = new Vector2(x, y); - - if (!canBePlacedHere(location, key)) - return false; - - SObject s = Clone(); - - s.PlacedAt = key; - s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height); - - location.objects.Add(key, s); - Log.Verbose("{0} - {1}", GetHashCode(), s.GetHashCode()); - - return true; - } - - public override void actionOnPlayerEntry() - { - //base.actionOnPlayerEntry(); - } - - public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location) - { - if (canBePlacedHere(location, CurrentMouse)) - { - int targSize = Game1.tileSize; - - int x = Game1.oldMouseState.X + Game1.viewport.X; - int y = Game1.oldMouseState.Y + Game1.viewport.Y; - spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f); - } - } - } + var x = Game1.oldMouseState.X + Game1.viewport.X;
+ var y = Game1.oldMouseState.Y + Game1.viewport.Y;
+ spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
+ }
+ }
+ }
}
\ No newline at end of file diff --git a/StardewModdingAPI/JsonResolver.cs b/StardewModdingAPI/JsonResolver.cs index bd5831e0..8aac2313 100644 --- a/StardewModdingAPI/JsonResolver.cs +++ b/StardewModdingAPI/JsonResolver.cs @@ -1,34 +1,31 @@ using System; using System.Collections.Generic; -using System.ComponentModel; using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Design; using Newtonsoft.Json; -using Newtonsoft.Json.Converters; using Newtonsoft.Json.Linq; using Newtonsoft.Json.Serialization; using StardewModdingAPI.Inheritance; +using Object = StardewValley.Object; namespace StardewModdingAPI { - class JsonResolver : DefaultContractResolver + internal class JsonResolver : DefaultContractResolver { protected override JsonContract CreateContract(Type objectType) { - if (objectType == typeof(Rectangle) || objectType == typeof(Rectangle?)) + if (objectType == typeof (Rectangle) || objectType == typeof (Rectangle?)) { Console.WriteLine("FOUND A RECT"); - JsonContract contract = base.CreateObjectContract(objectType); + JsonContract contract = CreateObjectContract(objectType); contract.Converter = new RectangleConverter(); return contract; } - if (objectType == typeof(StardewValley.Object)) + if (objectType == typeof (Object)) { - Log.Verbose("FOUND AN OBJECT"); - JsonContract contract = base.CreateObjectContract(objectType); + Log.AsyncY("FOUND AN OBJECT"); + JsonContract contract = CreateObjectContract(objectType); contract.Converter = new ObjectConverter(); return contract; - } return base.CreateContract(objectType); } @@ -38,20 +35,20 @@ namespace StardewModdingAPI { public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { - Log.Verbose("TRYING TO WRITE"); - var obj = (StardewValley.Object)value; - Log.Verbose("TRYING TO WRITE"); + Log.AsyncY("TRYING TO WRITE"); + var obj = (Object) value; + Log.AsyncY("TRYING TO WRITE"); var jObject = GetObject(obj); - Log.Verbose("TRYING TO WRITE"); + Log.AsyncY("TRYING TO WRITE"); try { - Log.Verbose(jObject.ToString()); + Log.AsyncY(jObject.ToString()); } catch (Exception ex) { - Log.Error(ex); + Log.AsyncR(ex); } Console.ReadKey(); @@ -71,7 +68,7 @@ namespace StardewModdingAPI throw new NotImplementedException(); } - protected static JObject GetObject(StardewValley.Object o) + protected static JObject GetObject(Object o) { try { @@ -82,29 +79,29 @@ namespace StardewModdingAPI var quality = o.quality; var oo = new SBareObject(parentSheetIndex, stack, isRecipe, price, quality); - Log.Success(JsonConvert.SerializeObject(oo)); + Log.AsyncG(JsonConvert.SerializeObject(oo)); return JObject.FromObject(oo); } catch (Exception ex) { - Log.Error(ex); + Log.AsyncR(ex); Console.ReadKey(); } return null; } - protected static StardewValley.Object GetObject(JObject jObject) + protected static Object GetObject(JObject jObject) { - int? parentSheetIndex = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - int? stack = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - bool? isRecipe = GetTokenValue<object>(jObject, "parentSheetIndex") as bool?; - int? price = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - int? quality = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var parentSheetIndex = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var stack = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var isRecipe = GetTokenValue<object>(jObject, "parentSheetIndex") as bool?; + var price = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; + var quality = GetTokenValue<object>(jObject, "parentSheetIndex") as int?; - return new StardewValley.Object(parentSheetIndex ?? 0, stack ?? 0, isRecipe ?? false, price ?? -1, quality ?? 0); + return new Object(parentSheetIndex ?? 0, stack ?? 0, isRecipe ?? false, price ?? -1, quality ?? 0); } - protected static StardewValley.Object GetObject(JToken jToken) + protected static Object GetObject(JToken jToken) { var jObject = JObject.FromObject(jToken); @@ -123,7 +120,7 @@ namespace StardewModdingAPI { public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { - var rectangle = (Rectangle)value; + var rectangle = (Rectangle) value; var jObject = GetObject(rectangle); @@ -150,7 +147,7 @@ namespace StardewModdingAPI var width = rectangle.Width; var height = rectangle.Height; - return JObject.FromObject(new { x, y, width, height }); + return JObject.FromObject(new {x, y, width, height}); } protected static Rectangle GetRectangle(JObject jObject) @@ -173,7 +170,7 @@ namespace StardewModdingAPI protected static int? GetTokenValue(JObject jObject, string tokenName) { JToken jToken; - return jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken) ? (int)jToken : (int?)null; + return jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken) ? (int) jToken : (int?) null; } } @@ -181,7 +178,7 @@ namespace StardewModdingAPI { public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { - var rectangleList = (IList<Rectangle>)value; + var rectangleList = (IList<Rectangle>) value; var jArray = new JArray(); @@ -212,4 +209,4 @@ namespace StardewModdingAPI throw new NotImplementedException(); } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Logger.cs b/StardewModdingAPI/Logger.cs index 5f758994..35903513 100644 --- a/StardewModdingAPI/Logger.cs +++ b/StardewModdingAPI/Logger.cs @@ -1,13 +1,9 @@ using System; -using System.Collections; using System.Collections.Concurrent; -using System.Collections.Generic; -using System.Configuration; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; -using StardewModdingAPI; namespace StardewModdingAPI { @@ -28,7 +24,7 @@ namespace StardewModdingAPI #region Sync Logging /// <summary> - /// NOTICE: Sync logging is discouraged. Please use Async instead. + /// NOTICE: Sync logging is discouraged. Please use Async instead. /// </summary> /// <param name="message">Message to log</param> /// <param name="colour">Colour of message</param> @@ -39,13 +35,31 @@ namespace StardewModdingAPI #endregion + /// <summary> + /// Catch unhandled exception from the application + /// </summary> + /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> + public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) + { + Console.WriteLine("An exception has been caught"); + File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + DateTime.UtcNow.Ticks + ".txt", e.ExceptionObject.ToString()); + } + + /// <summary> + /// Catch thread exception from the application + /// </summary> + /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> + public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e) + { + Console.WriteLine("A thread exception has been caught"); + File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString()); + } + #region Async Logging public static void AsyncColour(object message, ConsoleColor colour) { - Task.Run(() => { - PrintLog(new LogInfo(message?.ToString(), colour)); - }); + Task.Run(() => { PrintLog(new LogInfo(message?.ToString(), colour)); }); } public static void Async(object message) @@ -85,55 +99,31 @@ namespace StardewModdingAPI #endregion - - - - - /// <summary> - /// Catch unhandled exception from the application - /// </summary> - /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> - public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) - { - Console.WriteLine("An exception has been caught"); - File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + DateTime.UtcNow.Ticks + ".txt", e.ExceptionObject.ToString()); - } - - /// <summary> - /// Catch thread exception from the application - /// </summary> - /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks> - public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e) - { - Console.WriteLine("A thread exception has been caught"); - File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString()); - } - #region ToRemove public static void LogValueNotSpecified() { - Error("<value> must be specified"); + AsyncR("<value> must be specified"); } public static void LogObjectValueNotSpecified() { - Error("<object> and <value> must be specified"); + AsyncR("<object> and <value> must be specified"); } public static void LogValueInvalid() { - Error("<value> is invalid"); + AsyncR("<value> is invalid"); } public static void LogObjectInvalid() { - Error("<object> is invalid"); + AsyncR("<object> is invalid"); } public static void LogValueNotInt32() { - Error("<value> must be a whole number (Int32)"); + AsyncR("<value> must be a whole number (Int32)"); } [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] @@ -167,7 +157,7 @@ namespace StardewModdingAPI } [Obsolete("Parameter 'values' is no longer supported. Format before logging.")] - public static void Error(object message, params object[] values) + public static void AsyncR(object message, params object[] values) { AsyncR(message); } @@ -182,7 +172,7 @@ namespace StardewModdingAPI } /// <summary> - /// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically + /// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically /// </summary> public class LogWriter { @@ -192,12 +182,14 @@ namespace StardewModdingAPI private static StreamWriter _stream; /// <summary> - /// Private to prevent creation of other instances + /// Private to prevent creation of other instances /// </summary> - private LogWriter() { } + private LogWriter() + { + } /// <summary> - /// Exposes _instace and creates a new one if it is null + /// Exposes _instace and creates a new one if it is null /// </summary> internal static LogWriter Instance { @@ -218,14 +210,14 @@ namespace StardewModdingAPI } /// <summary> - /// Writes into the ConcurrentQueue the Message specified + /// Writes into the ConcurrentQueue the Message specified /// </summary> /// <param name="message">The message to write to the log</param> public void WriteToLog(string message) { lock (_logQueue) { - LogInfo logEntry = new LogInfo(message); + var logEntry = new LogInfo(message); _logQueue.Enqueue(logEntry); if (_logQueue.Any()) @@ -236,7 +228,7 @@ namespace StardewModdingAPI } /// <summary> - /// Writes into the ConcurrentQueue the Entry specified + /// Writes into the ConcurrentQueue the Entry specified /// </summary> /// <param name="logEntry">The logEntry to write to the log</param> public void WriteToLog(LogInfo logEntry) @@ -253,7 +245,7 @@ namespace StardewModdingAPI } /// <summary> - /// Flushes the ConcurrentQueue to the log file specified in Constants + /// Flushes the ConcurrentQueue to the log file specified in Constants /// </summary> private void FlushLog() { @@ -276,7 +268,7 @@ namespace StardewModdingAPI } /// <summary> - /// A struct to store the message and the Date and Time the log entry was created + /// A struct to store the message and the Date and Time the log entry was created /// </summary> public struct LogInfo { diff --git a/StardewModdingAPI/Manifest.cs b/StardewModdingAPI/Manifest.cs index a1a9b6fb..162ab399 100644 --- a/StardewModdingAPI/Manifest.cs +++ b/StardewModdingAPI/Manifest.cs @@ -5,37 +5,37 @@ namespace StardewModdingAPI public class Manifest : Config { /// <summary> - /// The name of your mod. + /// The name of your mod. /// </summary> public virtual string Name { get; set; } /// <summary> - /// The name of the mod's authour. + /// The name of the mod's authour. /// </summary> public virtual string Authour { get; set; } /// <summary> - /// The version of the mod. + /// The version of the mod. /// </summary> public virtual Version Version { get; set; } /// <summary> - /// A description of the mod. + /// A description of the mod. /// </summary> public virtual string Description { get; set; } /// <summary> - /// The unique ID of the mod. It doesn't *need* to be anything. + /// The unique ID of the mod. It doesn't *need* to be anything. /// </summary> public virtual string UniqueID { get; set; } /// <summary> - /// Whether or not the mod uses per-save-config files. + /// Whether or not the mod uses per-save-config files. /// </summary> public virtual bool PerSaveConfigs { get; set; } /// <summary> - /// The name of the DLL in the directory that has the Entry() method. + /// The name of the DLL in the directory that has the Entry() method. /// </summary> public virtual string EntryDll { get; set; } @@ -51,4 +51,4 @@ namespace StardewModdingAPI return this as T; } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Mod.cs b/StardewModdingAPI/Mod.cs index 8d08f8de..8edfcf7e 100644 --- a/StardewModdingAPI/Mod.cs +++ b/StardewModdingAPI/Mod.cs @@ -1,43 +1,41 @@ -using System; -using System.IO; +using System.IO; namespace StardewModdingAPI { public class Mod { /// <summary> - /// The mod's manifest + /// The mod's manifest /// </summary> public Manifest Manifest { get; internal set; } /// <summary> - /// Where the mod is located on the disk. + /// Where the mod is located on the disk. /// </summary> public string PathOnDisk { get; internal set; } /// <summary> - /// A basic path to store your mod's config at. + /// A basic path to store your mod's config at. /// </summary> public string BaseConfigPath => PathOnDisk + "\\config.json"; /// <summary> - /// A basic path to where per-save configs are stored + /// A basic path to where per-save configs are stored /// </summary> public string PerSaveConfigFolder => GetPerSaveConfigFolder(); /// <summary> - /// A basic path to store your mod's config at, dependent on the current save. - /// The Manifest must allow for per-save configs. This is to keep from having an - /// empty directory in every mod folder. + /// A basic path to store your mod's config at, dependent on the current save. + /// The Manifest must allow for per-save configs. This is to keep from having an + /// empty directory in every mod folder. /// </summary> public string PerSaveConfigPath => Constants.CurrentSavePathExists ? Path.Combine(PerSaveConfigFolder, Constants.SaveFolderName + ".json") : ""; /// <summary> - /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. + /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. /// </summary> public virtual void Entry(params object[] objects) { - } private string GetPerSaveConfigFolder() @@ -46,8 +44,8 @@ namespace StardewModdingAPI { return Path.Combine(PathOnDisk, "psconfigs"); } - Log.Error("The mod [{0}] is not configured to use per-save configs.", Manifest.Name); + Log.AsyncR($"The mod [{Manifest.Name}] is not configured to use per-save configs."); return ""; } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/ModItem.cs b/StardewModdingAPI/ModItem.cs index aea3a131..10c4fde4 100644 --- a/StardewModdingAPI/ModItem.cs +++ b/StardewModdingAPI/ModItem.cs @@ -3,12 +3,16 @@ using StardewValley; namespace StardewModdingAPI { - class ModItem : Object + internal class ModItem : Object { - public Item AsItem { get { return this; } } + public Item AsItem + { + get { return this; } + } + public override string Name { get; set; } public string Description { get; set; } public int ID { get; set; } public Texture2D Texture { get; set; } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index 05da664c..e6ba103b 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -20,9 +20,6 @@ namespace StardewModdingAPI public class Program
{
private static List<string> _modPaths;
- //private static List<string> _modContentPaths;
-
- public static Texture2D DebugPixel { get; private set; }
public static SGame gamePtr;
public static bool ready;
@@ -34,6 +31,9 @@ namespace StardewModdingAPI public static Thread gameThread;
public static Thread consoleInputThread;
+ //private static List<string> _modContentPaths;
+
+ public static Texture2D DebugPixel { get; private set; }
public static bool StardewInjectorLoaded { get; private set; }
public static Mod StardewInjectorMod { get; private set; }
@@ -41,7 +41,7 @@ namespace StardewModdingAPI /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
- /// Main method holding the API execution
+ /// Main method holding the API execution
/// </summary>
/// <param name="args"></param>
private static void Main(string[] args)
@@ -61,15 +61,15 @@ namespace StardewModdingAPI // Catch and display all exceptions.
Console.WriteLine(e);
Console.ReadKey();
- Log.Error("Critical error: " + e);
+ Log.AsyncR("Critical error: " + e);
}
- Log.Comment("The API will now terminate. Press any key to continue...");
+ Log.AsyncY("The API will now terminate. Press any key to continue...");
Console.ReadKey();
}
/// <summary>
- /// Set up the console properties
+ /// Set up the console properties
/// </summary>
private static void ConfigureUI()
{
@@ -81,11 +81,11 @@ namespace StardewModdingAPI }
/// <summary>
- /// Setup the required paths and logging
+ /// Setup the required paths and logging
/// </summary>
private static void ConfigurePaths()
{
- Log.Info("Validating api paths...");
+ Log.AsyncY("Validating api paths...");
_modPaths = new List<string>();
//_modContentPaths = new List<string>();
@@ -110,11 +110,11 @@ namespace StardewModdingAPI }
/// <summary>
- /// Load Stardev Valley and control features
+ /// Load Stardev Valley and control features
/// </summary>
private static void ConfigureSDV()
{
- Log.Info("Initializing SDV Assembly...");
+ Log.AsyncY("Initializing SDV Assembly...");
// Load in the assembly - ignores security
StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
@@ -122,22 +122,24 @@ namespace StardewModdingAPI StardewGameInfo = StardewProgramType.GetField("gamePtr");
// Change the game's version
- Log.Verbose("Injecting New SDV Version...");
- Game1.version += string.Format("-Z_MODDED | SMAPI {0}", Constants.Version.VersionString);
+ Log.AsyncY("Injecting New SDV Version...");
+ Game1.version += $"-Z_MODDED | SMAPI {Constants.Version.VersionString}";
// Create the thread for the game to run in.
gameThread = new Thread(RunGame);
- Log.Info("Starting SDV...");
+ Log.AsyncY("Starting SDV...");
gameThread.Start();
// Wait for the game to load up
- while (!ready) ;
+ while (!ready)
+ {
+ }
//SDV is running
- Log.Comment("SDV Loaded Into Memory");
+ Log.AsyncY("SDV Loaded Into Memory");
//Create definition to listen for input
- Log.Verbose("Initializing Console Input Thread...");
+ Log.AsyncY("Initializing Console Input Thread...");
consoleInputThread = new Thread(ConsoleInputThread);
// The only command in the API (at least it should be, for now)
@@ -149,7 +151,7 @@ namespace StardewModdingAPI GameEvents.LoadContent += Events_LoadContent;
//Events.MenuChanged += Events_MenuChanged; //Idk right now
- Log.Verbose("Applying Final SDV Tweaks...");
+ Log.AsyncY("Applying Final SDV Tweaks...");
StardewInvoke(() =>
{
gamePtr.IsMouseVisible = false;
@@ -159,15 +161,15 @@ namespace StardewModdingAPI }
/// <summary>
- /// Wrap the 'RunGame' method for console output
+ /// Wrap the 'RunGame' method for console output
/// </summary>
private static void GameRunInvoker()
{
//Game's in memory now, send the event
- Log.Verbose("Game Loaded");
+ Log.AsyncY("Game Loaded");
GameEvents.InvokeGameLoaded();
- Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
+ Log.AsyncY("Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input
consoleInputThread.Start();
@@ -182,14 +184,14 @@ namespace StardewModdingAPI if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
- Log.Verbose("Game Execution Finished");
- Log.Verbose("Shutting Down...");
+ Log.AsyncY("Game Execution Finished");
+ Log.AsyncY("Shutting Down...");
Thread.Sleep(100);
Environment.Exit(0);
}
/// <summary>
- /// Create the given directory path if it does not exist
+ /// Create the given directory path if it does not exist
/// </summary>
/// <param name="path">Desired directory path</param>
private static void VerifyPath(string path)
@@ -203,7 +205,7 @@ namespace StardewModdingAPI }
catch (Exception ex)
{
- Log.Error("Could not create a path: " + path + "\n\n" + ex);
+ Log.AsyncR("Could not create a path: " + path + "\n\n" + ex);
}
}
@@ -218,7 +220,7 @@ namespace StardewModdingAPI try
{
gamePtr = new SGame();
- Log.Verbose("Patching SDV Graphics Profile...");
+ Log.AsyncY("Patching SDV Graphics Profile...");
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
@@ -232,11 +234,11 @@ namespace StardewModdingAPI }
catch (Exception ex)
{
- Log.Error("Game failed to start: " + ex);
+ Log.AsyncR("Game failed to start: " + ex);
}
}
- static void StardewForm_Closing(object sender, CancelEventArgs e)
+ private static void StardewForm_Closing(object sender, CancelEventArgs e)
{
e.Cancel = true;
@@ -251,23 +253,23 @@ namespace StardewModdingAPI public static void LoadMods()
{
- Log.Verbose("LOADING MODS");
- foreach (string ModPath in _modPaths)
+ Log.AsyncY("LOADING MODS");
+ foreach (var ModPath in _modPaths)
{
- foreach (string d in Directory.GetDirectories(ModPath))
+ foreach (var d in Directory.GetDirectories(ModPath))
{
- foreach (string s in Directory.GetFiles(d, "manifest.json"))
+ foreach (var s in Directory.GetFiles(d, "manifest.json"))
{
if (s.Contains("StardewInjector"))
continue;
- Log.Success("Found Manifest: " + s);
- Manifest manifest = new Manifest();
+ Log.AsyncG("Found Manifest: " + s);
+ var manifest = new Manifest();
try
{
- string t = File.ReadAllText(s);
+ var t = File.ReadAllText(s);
if (string.IsNullOrEmpty(t))
{
- Log.Error($"Failed to read mod manifest '{s}'. Manifest is empty!");
+ Log.AsyncR($"Failed to read mod manifest '{s}'. Manifest is empty!");
continue;
}
@@ -275,18 +277,18 @@ namespace StardewModdingAPI if (string.IsNullOrEmpty(manifest.EntryDll))
{
- Log.Error($"Failed to read mod manifest '{s}'. EntryDll is empty!");
+ Log.AsyncR($"Failed to read mod manifest '{s}'. EntryDll is empty!");
continue;
}
}
catch (Exception ex)
{
- Log.Error($"Failed to read mod manifest '{s}'. Exception details:\n" + ex);
+ Log.AsyncR($"Failed to read mod manifest '{s}'. Exception details:\n" + ex);
continue;
}
- string targDir = Path.GetDirectoryName(s);
- string psDir = Path.Combine(targDir, "psconfigs");
- Log.Info($"Created psconfigs directory @{psDir}");
+ var targDir = Path.GetDirectoryName(s);
+ var psDir = Path.Combine(targDir, "psconfigs");
+ Log.AsyncY($"Created psconfigs directory @{psDir}");
try
{
if (manifest.PerSaveConfigs)
@@ -294,63 +296,63 @@ namespace StardewModdingAPI if (!Directory.Exists(psDir))
{
Directory.CreateDirectory(psDir);
- Log.Info($"Created psconfigs directory @{psDir}");
+ Log.AsyncY($"Created psconfigs directory @{psDir}");
}
if (!Directory.Exists(psDir))
{
- Log.Error($"Failed to create psconfigs directory '{psDir}'. No exception occured.");
+ Log.AsyncR($"Failed to create psconfigs directory '{psDir}'. No exception occured.");
continue;
}
}
}
catch (Exception ex)
{
- Log.Error($"Failed to create psconfigs directory '{targDir}'. Exception details:\n" + ex);
+ Log.AsyncR($"Failed to create psconfigs directory '{targDir}'. Exception details:\n" + ex);
continue;
}
- string targDll = string.Empty;
+ var targDll = string.Empty;
try
{
targDll = Path.Combine(targDir, manifest.EntryDll);
if (!File.Exists(targDll))
{
- Log.Error($"Failed to load mod '{manifest.EntryDll}'. File {targDll} does not exist!");
+ Log.AsyncR($"Failed to load mod '{manifest.EntryDll}'. File {targDll} does not exist!");
continue;
}
- Assembly mod = Assembly.UnsafeLoadFrom(targDll);
+ var mod = Assembly.UnsafeLoadFrom(targDll);
if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
{
- Log.Verbose("Loading Mod DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
- Mod m = (Mod) mod.CreateInstance(tar.ToString());
+ Log.AsyncY("Loading Mod DLL...");
+ var tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
+ var m = (Mod) mod.CreateInstance(tar.ToString());
m.PathOnDisk = targDir;
m.Manifest = manifest;
- Log.Success($"LOADED MOD: {m.Manifest.Name} by {m.Manifest.Authour} - Version {m.Manifest.Version} | Description: {m.Manifest.Description} (@ {targDll})");
+ Log.AsyncG($"LOADED MOD: {m.Manifest.Name} by {m.Manifest.Authour} - Version {m.Manifest.Version} | Description: {m.Manifest.Description} (@ {targDll})");
Constants.ModsLoaded += 1;
m.Entry();
}
else
{
- Log.Error("Invalid Mod DLL");
+ Log.AsyncR("Invalid Mod DLL");
}
}
catch (Exception ex)
{
- Log.Error($"Failed to load mod '{targDll}'. Exception details:\n" + ex);
+ Log.AsyncR($"Failed to load mod '{targDll}'. Exception details:\n" + ex);
}
}
}
}
- Log.Success($"LOADED {Constants.ModsLoaded} MODS");
+ Log.AsyncG($"LOADED {Constants.ModsLoaded} MODS");
Console.Title = Constants.ConsoleTitle;
}
public static void ConsoleInputThread()
{
- string input = string.Empty;
+ var input = string.Empty;
while (true)
{
@@ -358,14 +360,14 @@ namespace StardewModdingAPI }
}
- static void Events_LoadContent(object o, EventArgs e)
+ private static void Events_LoadContent(object o, EventArgs e)
{
- Log.Info("Initializing Debug Assets...");
+ Log.AsyncY("Initializing Debug Assets...");
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
- DebugPixel.SetData(new[] { Color.White });
+ DebugPixel.SetData(new[] {Color.White});
#if DEBUG
- StardewModdingAPI.Log.Verbose("REGISTERING BASE CUSTOM ITEM");
+ StardewModdingAPI.Log.Async("REGISTERING BASE CUSTOM ITEM");
SObject so = new SObject();
so.Name = "Mario Block";
so.CategoryName = "SMAPI Test Mod";
@@ -373,9 +375,9 @@ namespace StardewModdingAPI so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\Test.png", FileMode.Open));
so.IsPassable = true;
so.IsPlaceable = true;
- StardewModdingAPI.Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
+ StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
- //StardewModdingAPI.Log.Verbose("REGISTERING SECOND CUSTOM ITEM");
+ //StardewModdingAPI.Log.Async("REGISTERING SECOND CUSTOM ITEM");
//SObject so2 = new SObject();
//so2.Name = "Mario Painting";
//so2.CategoryName = "SMAPI Test Mod";
@@ -383,34 +385,33 @@ namespace StardewModdingAPI //so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
//so2.IsPassable = true;
//so2.IsPlaceable = true;
- //StardewModdingAPI.Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
+ //StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
Command.CallCommand("load");
#endif
}
- static void Events_KeyPressed(object o, EventArgsKeyPressed e)
+ private static void Events_KeyPressed(object o, EventArgsKeyPressed e)
{
-
}
- static void Events_MenuChanged(IClickableMenu newMenu)
+ private static void Events_MenuChanged(IClickableMenu newMenu)
{
- Log.Verbose("NEW MENU: " + newMenu.GetType());
+ Log.AsyncY("NEW MENU: " + newMenu.GetType());
if (newMenu is GameMenu)
{
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
}
}
- static void Events_LocationsChanged(List<GameLocation> newLocations)
+ private static void Events_LocationsChanged(List<GameLocation> newLocations)
{
#if DEBUG
SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
#endif
}
- static void Events_CurrentLocationChanged(GameLocation newLocation)
+ private static void Events_CurrentLocationChanged(GameLocation newLocation)
{
//SGame.CurrentLocation = null;
//System.Threading.Thread.Sleep(10);
@@ -428,23 +429,23 @@ namespace StardewModdingAPI StardewForm.Invoke(a);
}
- static void help_CommandFired(object o, EventArgsCommand e)
+ private static void help_CommandFired(object o, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
- Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
+ var fnd = Command.FindCommand(e.Command.CalledArgs[0]);
if (fnd == null)
- Log.Error("The command specified could not be found");
+ Log.AsyncR("The command specified could not be found");
else
{
if (fnd.CommandArgs.Length > 0)
- Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
+ Log.AsyncY($"{fnd.CommandName}: {fnd.CommandDesc} - {fnd.CommandArgs.ToSingular()}");
else
- Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
+ Log.AsyncY($"{fnd.CommandName}: {fnd.CommandDesc}");
}
}
else
- Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
+ Log.AsyncY("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
}
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/Properties/AssemblyInfo.cs b/StardewModdingAPI/Properties/AssemblyInfo.cs index 9dd4272e..4ba998e1 100644 --- a/StardewModdingAPI/Properties/AssemblyInfo.cs +++ b/StardewModdingAPI/Properties/AssemblyInfo.cs @@ -4,6 +4,7 @@ using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. + [assembly: AssemblyTitle("StardewModdingAPI")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] @@ -16,9 +17,11 @@ using System.Runtime.InteropServices; // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. + [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM + [assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")] // Version information for an assembly consists of the following four values: @@ -31,5 +34,6 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] + [assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file diff --git a/StardewModdingAPI/Version.cs b/StardewModdingAPI/Version.cs index 824790d6..5e47a703 100644 --- a/StardewModdingAPI/Version.cs +++ b/StardewModdingAPI/Version.cs @@ -1,9 +1,4 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using Newtonsoft.Json; +using Newtonsoft.Json; namespace StardewModdingAPI { @@ -25,4 +20,4 @@ namespace StardewModdingAPI Build = build; } } -} +}
\ No newline at end of file diff --git a/StardewModdingAPI/packages.config b/StardewModdingAPI/packages.config index 28d59862..0a24a27d 100644 --- a/StardewModdingAPI/packages.config +++ b/StardewModdingAPI/packages.config @@ -1,4 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> + <packages> <package id="Costura.Fody" version="1.3.3.0" targetFramework="net45" developmentDependency="true" /> <package id="Fody" version="1.28.3" targetFramework="net45" developmentDependency="true" /> diff --git a/TrainerMod/FodyWeavers.xml b/TrainerMod/FodyWeavers.xml index 52e39c5e..dc708fcb 100644 --- a/TrainerMod/FodyWeavers.xml +++ b/TrainerMod/FodyWeavers.xml @@ -1,4 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> + <Weavers> - + </Weavers>
\ No newline at end of file diff --git a/TrainerMod/Properties/AssemblyInfo.cs b/TrainerMod/Properties/AssemblyInfo.cs index 3954e521..521f5a79 100644 --- a/TrainerMod/Properties/AssemblyInfo.cs +++ b/TrainerMod/Properties/AssemblyInfo.cs @@ -1,10 +1,10 @@ using System.Reflection; -using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. + [assembly: AssemblyTitle("TrainerMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] @@ -17,9 +17,11 @@ using System.Runtime.InteropServices; // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. + [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM + [assembly: Guid("76791e28-b1b5-407c-82d6-50c3e5b7e037")] // Version information for an assembly consists of the following four values: @@ -32,5 +34,6 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] + [assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs index 0482606e..91db4c88 100644 --- a/TrainerMod/TrainerMod.cs +++ b/TrainerMod/TrainerMod.cs @@ -1,16 +1,14 @@ -using StardewModdingAPI;
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
-using System.Net.Mime;
-using System.Text;
-using System.Threading.Tasks;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-using StardewValley.Tools;
using Microsoft.Xna.Framework;
-using StardewValley.Objects;
+using StardewModdingAPI;
using StardewModdingAPI.Events;
+using StardewValley;
+using StardewValley.Menus;
+using StardewValley.Objects;
+using StardewValley.Tools;
+using Object = StardewValley.Object;
namespace TrainerMod
{
@@ -47,7 +45,7 @@ namespace TrainerMod GameEvents.UpdateTick += Events_UpdateTick;
}
- static void Events_UpdateTick(object sender, EventArgs e)
+ private static void Events_UpdateTick(object sender, EventArgs e)
{
if (Game1.player == null)
return;
@@ -83,74 +81,74 @@ namespace TrainerMod Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
- Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
- Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
- Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
- Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
- Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
- Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
- Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
+ Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] {"(player, pet, farm)<object> (String)<value> The target name"}).CommandFired += player_setName;
+ Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] {"(Int32)<value> The target money"}).CommandFired += player_setMoney;
+ Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] {"(Int32)<value> The target stamina"}).CommandFired += player_setStamina;
+ Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] {"(Int32)<value> The target max stamina"}).CommandFired += player_setMaxStamina;
+ Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] {"(Int32)<value> The target health"}).CommandFired += player_setHealth;
+ Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] {"(Int32)<value> The target max health"}).CommandFired += player_setMaxHealth;
+ Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] {"(Int32)<value> The target immunity"}).CommandFired += player_setImmunity;
- Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
- Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
- Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
- Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
+ Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] {"(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level"}).CommandFired += player_setLevel;
+ Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed;
+ Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] {"(hair, eyes, pants)<object> (r,g,b)<colour>"}).CommandFired += player_changeColour;
+ Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] {"(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>"}).CommandFired += player_changeStyle;
- Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem;
- Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
- Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
+ Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] {"(Int32)<id> (Int32)[count] (Int32)[quality]"}).CommandFired += player_addItem;
+ Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] {"?<item>"}).CommandFired += player_addMelee;
+ Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] {"?<item>"}).CommandFired += player_addRing;
- Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
- Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
- Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
- Command.RegisterCommand("newitem", "not to be used | newitem", new[] { "" }).CommandFired += RegisterNewItem;
+ Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] {""}).CommandFired += out_items;
+ Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] {""}).CommandFired += out_melee;
+ Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] {""}).CommandFired += out_rings;
+ Command.RegisterCommand("newitem", "not to be used | newitem", new[] {""}).CommandFired += RegisterNewItem;
- Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
- Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
- Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
- Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
- Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
- Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
+ Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] {"(Int32)<value> The target time [06:00 AM is 600]"}).CommandFired += world_setTime;
+ Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] {"(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen"}).CommandFired += world_freezeTime;
+ Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] {"(Int32)<value> The target day [1-28]"}).CommandFired += world_setDay;
+ Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] {"(winter, spring, summer, fall)<value> The target season"}).CommandFired += world_setSeason;
+ Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] {""}).CommandFired += world_downMineLevel;
+ Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] {"(Int32)<value> The target level"}).CommandFired += world_setMineLevel;
}
- static void types_CommandFired(object sender, EventArgsCommand e)
+ private static void types_CommandFired(object sender, EventArgsCommand e)
{
- Log.Verbose("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
+ Log.AsyncY($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]");
}
- static void hide_CommandFired(object sender, EventArgsCommand e)
+ private static void hide_CommandFired(object sender, EventArgsCommand e)
{
Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
}
- static void show_CommandFired(object sender, EventArgsCommand e)
+ private static void show_CommandFired(object sender, EventArgsCommand e)
{
Program.StardewInvoke(() => { Program.StardewForm.Show(); });
}
- static void save_CommandFired(object sender, EventArgsCommand e)
+ private static void save_CommandFired(object sender, EventArgsCommand e)
{
- StardewValley.SaveGame.Save();
+ SaveGame.Save();
}
- static void load_CommandFired(object sender, EventArgsCommand e)
+ private static void load_CommandFired(object sender, EventArgsCommand e)
{
Game1.hasLoadedGame = false;
- Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
+ Game1.activeClickableMenu = new LoadGameMenu();
}
- static void exit_CommandFired(object sender, EventArgsCommand e)
+ private static void exit_CommandFired(object sender, EventArgsCommand e)
{
Program.gamePtr.Exit();
Environment.Exit(0);
}
- static void player_setName(object sender, EventArgsCommand e)
+ private static void player_setName(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
- string obj = e.Command.CalledArgs[0];
- string[] objs = "player,pet,farm".Split(new[] { ',' });
+ var obj = e.Command.CalledArgs[0];
+ var objs = "player,pet,farm".Split(',');
if (objs.Contains(obj))
{
switch (obj)
@@ -159,7 +157,7 @@ namespace TrainerMod Game1.player.Name = e.Command.CalledArgs[1];
break;
case "pet":
- Log.Error("Pets cannot currently be renamed.");
+ Log.AsyncR("Pets cannot currently be renamed.");
break;
case "farm":
Game1.player.farmName = e.Command.CalledArgs[1];
@@ -177,7 +175,7 @@ namespace TrainerMod }
}
- static void player_setMoney(object sender, EventArgsCommand e)
+ private static void player_setMoney(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -188,11 +186,11 @@ namespace TrainerMod else
{
infMoney = false;
- int ou = 0;
- if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
+ var ou = 0;
+ if (int.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.Money = ou;
- Log.Verbose("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
+ Log.Async($"Set {Game1.player.Name}'s money to {Game1.player.Money}");
}
else
{
@@ -206,7 +204,7 @@ namespace TrainerMod }
}
- static void player_setStamina(object sender, EventArgsCommand e)
+ private static void player_setStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -217,11 +215,11 @@ namespace TrainerMod else
{
infStamina = false;
- int ou = 0;
- if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
+ var ou = 0;
+ if (int.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.Stamina = ou;
- Log.Verbose("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
+ Log.Async($"Set {Game1.player.Name}'s stamina to {Game1.player.Stamina}");
}
else
{
@@ -235,15 +233,15 @@ namespace TrainerMod }
}
- static void player_setMaxStamina(object sender, EventArgsCommand e)
+ private static void player_setMaxStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
- int ou = 0;
- if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
+ var ou = 0;
+ if (int.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.MaxStamina = ou;
- Log.Verbose("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
+ Log.Async($"Set {Game1.player.Name}'s max stamina to {Game1.player.MaxStamina}");
}
else
{
@@ -256,16 +254,16 @@ namespace TrainerMod }
}
- static void player_setLevel(object sender, EventArgsCommand e)
+ private static void player_setLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
- string skill = e.Command.CalledArgs[0];
- string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
+ var skill = e.Command.CalledArgs[0];
+ var skills = "luck,mining,combat,farming,fishing,foraging".Split(',');
if (skills.Contains(skill))
{
- int ou = 0;
- if (Int32.TryParse(e.Command.CalledArgs[1], out ou))
+ var ou = 0;
+ if (int.TryParse(e.Command.CalledArgs[1], out ou))
{
switch (skill)
{
@@ -296,23 +294,23 @@ namespace TrainerMod }
else
{
- Log.Error("<skill> is invalid");
+ Log.AsyncR("<skill> is invalid");
}
}
else
{
- Log.Error("<skill> and <value> must be specified");
+ Log.AsyncR("<skill> and <value> must be specified");
}
}
- static void player_setSpeed(object sender, EventArgsCommand e)
+ private static void player_setSpeed(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.player.addedSpeed = e.Command.CalledArgs[0].AsInt32();
- Log.Verbose("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
+ Log.Async($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}");
}
else
{
@@ -325,18 +323,18 @@ namespace TrainerMod }
}
- static void player_changeColour(object sender, EventArgsCommand e)
+ private static void player_changeColour(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
- string obj = e.Command.CalledArgs[0];
- string[] objs = "hair,eyes,pants".Split(new[] { ',' });
+ var obj = e.Command.CalledArgs[0];
+ var objs = "hair,eyes,pants".Split(',');
if (objs.Contains(obj))
{
- string[] cs = e.Command.CalledArgs[1].Split(new[] { ',' }, 3);
+ var cs = e.Command.CalledArgs[1].Split(new[] {','}, 3);
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
{
- Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
+ var c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
switch (obj)
{
case "hair":
@@ -352,7 +350,7 @@ namespace TrainerMod }
else
{
- Log.Error("<colour> is invalid");
+ Log.AsyncR("<colour> is invalid");
}
}
else
@@ -362,21 +360,21 @@ namespace TrainerMod }
else
{
- Log.Error("<object> and <colour> must be specified");
+ Log.AsyncR("<object> and <colour> must be specified");
}
}
- static void player_changeStyle(object sender, EventArgsCommand e)
+ private static void player_changeStyle(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
- string obj = e.Command.CalledArgs[0];
- string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
+ var obj = e.Command.CalledArgs[0];
+ var objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(',');
if (objs.Contains(obj))
{
if (e.Command.CalledArgs[1].IsInt32())
{
- int i = e.Command.CalledArgs[1].AsInt32();
+ var i = e.Command.CalledArgs[1].AsInt32();
switch (obj)
{
case "hair":
@@ -400,7 +398,7 @@ namespace TrainerMod else if (i == 1)
Game1.player.changeIntoSwimsuit();
else
- Log.Error("<value> must be 0 or 1 for this <object>");
+ Log.AsyncR("<value> must be 0 or 1 for this <object>");
break;
case "gender":
if (i == 0)
@@ -408,7 +406,7 @@ namespace TrainerMod else if (i == 1)
Game1.player.changeGender(false);
else
- Log.Error("<value> must be 0 or 1 for this <object>");
+ Log.AsyncR("<value> must be 0 or 1 for this <object>");
break;
}
}
@@ -428,7 +426,7 @@ namespace TrainerMod }
}
- static void world_freezeTime(object sender, EventArgsCommand e)
+ private static void world_freezeTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -438,11 +436,11 @@ namespace TrainerMod {
freezeTime = e.Command.CalledArgs[0].AsInt32() == 1;
frozenTime = freezeTime ? Game1.timeOfDay : 0;
- Log.Verbose("Time is now " + (freezeTime ? "frozen" : "thawed"));
+ Log.AsyncY("Time is now " + (freezeTime ? "frozen" : "thawed"));
}
else
{
- Log.Error("<value> should be 0 or 1");
+ Log.AsyncR("<value> should be 0 or 1");
}
}
else
@@ -456,7 +454,7 @@ namespace TrainerMod }
}
- static void world_setTime(object sender, EventArgsCommand e)
+ private static void world_setTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -466,11 +464,11 @@ namespace TrainerMod {
Game1.timeOfDay = e.Command.CalledArgs[0].AsInt32();
frozenTime = freezeTime ? Game1.timeOfDay : 0;
- Log.Verbose("Time set to: " + Game1.timeOfDay);
+ Log.AsyncY("Time set to: " + Game1.timeOfDay);
}
else
{
- Log.Error("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
+ Log.AsyncR("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
}
}
else
@@ -484,7 +482,7 @@ namespace TrainerMod }
}
- static void world_setDay(object sender, EventArgsCommand e)
+ private static void world_setDay(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -496,7 +494,7 @@ namespace TrainerMod }
else
{
- Log.Verbose("<value> must be between 1 and 28");
+ Log.AsyncY("<value> must be between 1 and 28");
}
}
else
@@ -510,12 +508,12 @@ namespace TrainerMod }
}
- static void world_setSeason(object sender, EventArgsCommand e)
+ private static void world_setSeason(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
- string obj = e.Command.CalledArgs[0];
- string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
+ var obj = e.Command.CalledArgs[0];
+ var objs = "winter,spring,summer,fall".Split(',');
if (objs.Contains(obj))
{
Game1.currentSeason = obj;
@@ -531,7 +529,7 @@ namespace TrainerMod }
}
- static void player_setHealth(object sender, EventArgsCommand e)
+ private static void player_setHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -558,7 +556,7 @@ namespace TrainerMod }
}
- static void player_setMaxHealth(object sender, EventArgsCommand e)
+ private static void player_setMaxHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -577,7 +575,7 @@ namespace TrainerMod }
}
- static void player_setImmunity(object sender, EventArgsCommand e)
+ private static void player_setImmunity(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -596,14 +594,14 @@ namespace TrainerMod }
}
- static void player_addItem(object sender, EventArgsCommand e)
+ private static void player_addItem(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
- int count = 1;
- int quality = 0;
+ var count = 1;
+ var quality = 0;
if (e.Command.CalledArgs.Length > 1)
{
Console.WriteLine(e.Command.CalledArgs[1]);
@@ -613,7 +611,7 @@ namespace TrainerMod }
else
{
- Log.Error("[count] is invalid");
+ Log.AsyncR("[count] is invalid");
return;
}
@@ -625,21 +623,20 @@ namespace TrainerMod }
else
{
- Log.Error("[quality] is invalid");
+ Log.AsyncR("[quality] is invalid");
return;
}
-
}
}
- StardewValley.Object o = new StardewValley.Object(e.Command.CalledArgs[0].AsInt32(), count);
+ var o = new Object(e.Command.CalledArgs[0].AsInt32(), count);
o.quality = quality;
- Game1.player.addItemByMenuIfNecessary((Item)o);
+ Game1.player.addItemByMenuIfNecessary(o);
}
else
{
- Log.Error("<item> is invalid");
+ Log.AsyncR("<item> is invalid");
}
}
else
@@ -648,20 +645,19 @@ namespace TrainerMod }
}
- static void player_addMelee(object sender, EventArgsCommand e)
+ private static void player_addMelee(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
-
- MeleeWeapon toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32());
+ var toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32());
Game1.player.addItemByMenuIfNecessary(toAdd);
- Log.Verbose("Given {0} to {1}", toAdd.Name, Game1.player.Name);
+ Log.Async($"Given {toAdd.Name} to {Game1.player.Name}");
}
else
{
- Log.Error("<item> is invalid");
+ Log.AsyncR("<item> is invalid");
}
}
else
@@ -670,20 +666,19 @@ namespace TrainerMod }
}
- static void player_addRing(object sender, EventArgsCommand e)
+ private static void player_addRing(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
-
- Ring toAdd = new Ring(e.Command.CalledArgs[0].AsInt32());
+ var toAdd = new Ring(e.Command.CalledArgs[0].AsInt32());
Game1.player.addItemByMenuIfNecessary(toAdd);
- Log.Verbose("Given {0} to {1}", toAdd.Name, Game1.player.Name);
+ Log.Async($"Given {toAdd.Name} to {Game1.player.Name}");
}
else
{
- Log.Error("<item> is invalid");
+ Log.AsyncR("<item> is invalid");
}
}
else
@@ -692,26 +687,25 @@ namespace TrainerMod }
}
- static void out_items(object sender, EventArgsCommand e)
+ private static void out_items(object sender, EventArgsCommand e)
{
- for (int i = 0; i < 1000; i++)
+ for (var i = 0; i < 1000; i++)
{
try
{
- Item it = new StardewValley.Object(i, 1);
+ Item it = new Object(i, 1);
if (it.Name != "Error Item")
Console.WriteLine(i + "| " + it.Name);
}
catch
{
-
}
}
}
- static void out_melee(object sender, EventArgsCommand e)
+ private static void out_melee(object sender, EventArgsCommand e)
{
- Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
+ var d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
Console.Write("DATA\\WEAPONS: ");
foreach (var v in d)
{
@@ -719,9 +713,9 @@ namespace TrainerMod }
}
- static void out_rings(object sender, EventArgsCommand e)
+ private static void out_rings(object sender, EventArgsCommand e)
{
- for (int i = 0; i < 100; i++)
+ for (var i = 0; i < 100; i++)
{
try
{
@@ -731,17 +725,16 @@ namespace TrainerMod }
catch
{
-
}
}
}
- static void world_downMineLevel(object sender, EventArgsCommand e)
+ private static void world_downMineLevel(object sender, EventArgsCommand e)
{
Game1.nextMineLevel();
}
- static void world_setMineLevel(object sender, EventArgsCommand e)
+ private static void world_setMineLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@@ -760,9 +753,11 @@ namespace TrainerMod }
}
- static void blank_command(object sender, EventArgsCommand e) { }
+ private static void blank_command(object sender, EventArgsCommand e)
+ {
+ }
- static void RegisterNewItem(object sender, EventArgsCommand e)
+ private static void RegisterNewItem(object sender, EventArgsCommand e)
{
#if DEBUG
SObject s = SGame.PullModItemFromDict(0, true);
@@ -771,4 +766,4 @@ namespace TrainerMod #endif
}
}
-}
+}
\ No newline at end of file diff --git a/TrainerMod/packages.config b/TrainerMod/packages.config index 583acbdf..9343933d 100644 --- a/TrainerMod/packages.config +++ b/TrainerMod/packages.config @@ -1,4 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> + <packages> <package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" /> </packages>
\ No newline at end of file |