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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-23 23:51:52 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-23 23:51:52 -0500 |
commit | 12cb2d272d54a850d3912e5fb39089c70cae5a9e (patch) | |
tree | 2c0312f151a5ea5cd68278b822664d9d3bca18ae | |
parent | 9bbd0a44593e65f9e05b9c1161347173d43ff395 (diff) | |
download | SMAPI-12cb2d272d54a850d3912e5fb39089c70cae5a9e.tar.gz SMAPI-12cb2d272d54a850d3912e5fb39089c70cae5a9e.tar.bz2 SMAPI-12cb2d272d54a850d3912e5fb39089c70cae5a9e.zip |
minor cleanup
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 8a6392ad..0394362e 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; @@ -388,7 +389,7 @@ namespace StardewModdingAPI this.Monitor.Log($"{skippedPrefix} because manifest parsing failed.\n{ex.GetLogSummary()}", LogLevel.Error); continue; } - if(!string.IsNullOrWhiteSpace(manifest.Name)) + if (!string.IsNullOrWhiteSpace(manifest.Name)) skippedPrefix = $"Skipped {manifest.Name}"; // validate compatibility @@ -485,12 +486,11 @@ namespace StardewModdingAPI } // initialise mod - Mod mod; try { // get implementation TypeInfo modEntryType = modAssembly.DefinedTypes.First(x => x.BaseType == typeof(Mod)); - mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); + Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); if (mod == null) { this.Monitor.Log($"{skippedPrefix} because its entry class couldn't be instantiated."); @@ -544,8 +544,8 @@ namespace StardewModdingAPI Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Game1.version} with {modsLoaded} mods"; } - // ReSharper disable once FunctionNeverReturns /// <summary>Run a loop handling console input.</summary> + [SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")] private void ConsoleInputLoop() { while (true) |