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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-09 18:48:44 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-09 18:48:44 -0500 |
commit | 1522061b26f6ca4af2f62da525705161d63f00ae (patch) | |
tree | 43f081891e5fe2b483bcbf75be5092c730caea4d | |
parent | 1fbe6be43df972142f9be3eff111470d4888c3cd (diff) | |
download | SMAPI-1522061b26f6ca4af2f62da525705161d63f00ae.tar.gz SMAPI-1522061b26f6ca4af2f62da525705161d63f00ae.tar.bz2 SMAPI-1522061b26f6ca4af2f62da525705161d63f00ae.zip |
update release notes (#185)
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index 871ffabc..188dd52b 100644 --- a/release-notes.md +++ b/release-notes.md @@ -14,6 +14,7 @@ For players: * Fixed the SMAPI terminal not opening by default on Mac. Linux users are out of luck. For developers: + * Added a reflection API (accessible as `helper.Reflection`) that simplifies robust access to the game's private fields and methods. * Added a searchable `list_items` command to replace the `out_items`, `out_melee`, and `out_rings` commands. * Added `TypeLoadException` details when intercepted by SMAPI. * Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary. |