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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-10-17 22:03:43 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-10-17 22:03:43 -0400 |
commit | 1cac3892848bef50a58b07c567f551974635b6d8 (patch) | |
tree | 2822c151d74b237c3c3d268661c2b03d67b78ffa | |
parent | e20d26adcf7276c7f12ab9ab6ea0311953aa5194 (diff) | |
download | SMAPI-1cac3892848bef50a58b07c567f551974635b6d8.tar.gz SMAPI-1cac3892848bef50a58b07c567f551974635b6d8.tar.bz2 SMAPI-1cac3892848bef50a58b07c567f551974635b6d8.zip |
fix error in heuristic rewriting
-rw-r--r-- | docs/release-notes.md | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs | 2 |
2 files changed, 5 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index a11721d4..d6b5df7a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,10 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> +## Upcoming release +* For modders: + * Fixed error when heuristically rewriting a property for a type that no longer exists. + ## 3.7.5 Released 16 October 2020 for Stardew Valley 1.4.1 or later. diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs index ca04205c..f59a6ab1 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs @@ -68,7 +68,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters private bool TryRewriteToProperty(ModuleDefinition module, Instruction instruction, FieldReference fieldRef, TypeDefinition declaringType, bool isRead) { // get equivalent property - PropertyDefinition property = declaringType.Properties.FirstOrDefault(p => p.Name == fieldRef.Name); + PropertyDefinition property = declaringType?.Properties.FirstOrDefault(p => p.Name == fieldRef.Name); MethodDefinition method = isRead ? property?.GetMethod : property?.SetMethod; if (method == null) return false; |