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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-02 16:28:53 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-02 16:28:53 -0400
commit1cd55c34f0606d59f5fbec855c7603e158154ca7 (patch)
tree85a9650fcfc13ed6139c2ea235e195099912c398
parent849c6da9cadfdb69c0c7a458230d7b8972ed1c5f (diff)
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fix compile error on Linux/Mac
-rw-r--r--src/SMAPI/Framework/SGame.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 6a4add55..abb766f2 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -202,7 +202,9 @@ namespace StardewModdingAPI.Framework
Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, this.GraphicsDevice);
// log GPU info
+#if SMAPI_FOR_WINDOWS
this.Monitor.Log($"Running on GPU: {this.GraphicsDevice?.Adapter?.Description ?? "<unknown>"}");
+#endif
}
/// <summary>Initialize just before the game's first update tick.</summary>