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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-08-31 17:48:48 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:19:23 -0400
commit1db1a8fa2346c3aa77547c22b4d069fbc8b8ea60 (patch)
treefce72f8b176d22034501dfe253f9b206b195151d
parent8cb190de080aad56372b1c63d8b4f977f3c81d01 (diff)
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update SMAPI/game version map
-rw-r--r--docs/release-notes.md3
-rw-r--r--src/SMAPI/Constants.cs7
2 files changed, 9 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 7740cb1c..0202015b 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -14,11 +14,12 @@ These changes have not been released yet.
* Added trace logs for skipped loose files so it's easier to troubleshoot player logs.
* Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves.
* Duplicate-mod errors now show the mod version in each folder.
- * Updated mod compatibility list.
* Improved update checks:
* Update checks are now faster in some cases.
* Fixed error if a Nexus mod is marked as adult content.
* Fixed error if the Chucklefish page for an update key doesn't exist.
+ * Updated mod compatibility list.
+ * Updated SMAPI/game version map.
* Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically).
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 4e24477b..e3a6e6d5 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -111,6 +111,13 @@ namespace StardewModdingAPI
{
switch (version.ToString())
{
+ case "1.3.36":
+ return new SemanticVersion(2, 11, 2);
+
+ case "1.3.32":
+ case "1.3.33":
+ return new SemanticVersion(2, 10, 2);
+
case "1.3.28":
return new SemanticVersion(2, 7, 0);