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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-11-16 22:41:27 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-11-16 22:41:27 -0500
commit22fe2d8716b81821908f0f6631cd3384d8af66c7 (patch)
tree81dde147eb9c4358c119fc8333377d786eb0670d
parentfa5c6ff0665b5a7fb0759f60facafd87b04dc659 (diff)
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minor tweaks
-rw-r--r--release-notes.md2
-rw-r--r--src/StardewModdingAPI/Mod.cs6
-rw-r--r--src/TrainerMod/TrainerMod.cs2
3 files changed, 5 insertions, 5 deletions
diff --git a/release-notes.md b/release-notes.md
index 1ee51608..e84a91e8 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -16,7 +16,7 @@ For developers:
* messages now show which mod logged them;
* more consistent and intuitive console color scheme.
* Added optional `MinimumApiVersion` to `manifest.json`.
- * Added emergency interrupt feature for mods which may corrupt saves.
+ * Added emergency interrupt feature for dangerous mods.
## 1.0
See [log](https://github.com/CLxS/SMAPI/compare/0.40.1.1-3...1.0).
diff --git a/src/StardewModdingAPI/Mod.cs b/src/StardewModdingAPI/Mod.cs
index 23002c1f..05122df5 100644
--- a/src/StardewModdingAPI/Mod.cs
+++ b/src/StardewModdingAPI/Mod.cs
@@ -69,16 +69,16 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
- /// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
[Obsolete("This overload is obsolete since SMAPI 1.0.")]
public virtual void Entry(params object[] objects) { }
- /// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
[Obsolete("This overload is obsolete since SMAPI 1.1.")]
public virtual void Entry(ModHelper helper) { }
- /// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
public virtual void Entry(IModHelper helper) { }
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index 2409e6b4..dda72564 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -38,7 +38,7 @@ namespace TrainerMod
/*********
** Public methods
*********/
- /// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
public override void Entry(IModHelper helper)
{