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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-09 11:56:48 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-09 11:56:48 -0400
commit283e7d11325c9da6db942fd7de91579805694c83 (patch)
treed88242a65e041bb99f73bb0c7f58fbbbd0b5d8d0
parent5ae87fbc01a8829a1a23f90efc25a5dbaada6e68 (diff)
parent6161cc91297dd215a35bfd4d8862d27a0d937898 (diff)
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Merge pull request #836 from Tondorian/feature/CommandLineArgs
Add command-line arguments to toggle developer mode # Conflicts: # src/SMAPI/Program.cs
-rw-r--r--src/SMAPI/Framework/SCore.cs4
-rw-r--r--src/SMAPI/Program.cs13
2 files changed, 13 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 6ca463a2..1a58d84b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -173,7 +173,8 @@ namespace StardewModdingAPI.Framework
/// <summary>Construct an instance.</summary>
/// <param name="modsPath">The path to search for mods.</param>
/// <param name="writeToConsole">Whether to output log messages to the console.</param>
- public SCore(string modsPath, bool writeToConsole)
+ /// <param name="developerMode">Whether to enable development features, or <c>null</c> to use the value from the settings file.</param>
+ public SCore(string modsPath, bool writeToConsole, bool? developerMode)
{
SCore.Instance = this;
@@ -190,6 +191,7 @@ namespace StardewModdingAPI.Framework
this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath));
if (File.Exists(Constants.ApiUserConfigPath))
JsonConvert.PopulateObject(File.ReadAllText(Constants.ApiUserConfigPath), this.Settings);
+ this.Settings.DeveloperMode = developerMode ?? this.Settings.DeveloperMode;
this.LogManager = new LogManager(logPath: logPath, colorConfig: this.Settings.ConsoleColors, writeToConsole: writeToConsole, isVerbose: this.Settings.VerboseLogging, isDeveloperMode: this.Settings.DeveloperMode, getScreenIdForLog: this.GetScreenIdForLog);
this.CommandManager = new CommandManager(this.Monitor);
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index a8664160..0c9c2d87 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -181,27 +181,34 @@ namespace StardewModdingAPI
bool writeToConsole = !args.Contains("--no-terminal") && Environment.GetEnvironmentVariable("SMAPI_NO_TERMINAL") == null;
// get mods path
+ bool? developerMode = null;
string modsPath;
{
string rawModsPath = null;
- // get from command line args
+ // get mods path from command line args
int pathIndex = Array.LastIndexOf(args, "--mods-path") + 1;
if (pathIndex >= 1 && args.Length >= pathIndex)
rawModsPath = args[pathIndex];
+ // get developer mode from command line args
+ if (args.Contains("--developer-mode"))
+ developerMode = true;
+ if (args.Contains("--developer-mode-off"))
+ developerMode = false;
+
// get from environment variables
if (string.IsNullOrWhiteSpace(rawModsPath))
rawModsPath = Environment.GetEnvironmentVariable("SMAPI_MODS_PATH");
- // normalise
+ // normalize
modsPath = !string.IsNullOrWhiteSpace(rawModsPath)
? Path.Combine(Constants.GamePath, rawModsPath)
: Constants.DefaultModsPath;
}
// load SMAPI
- using SCore core = new(modsPath, writeToConsole);
+ using SCore core = new(modsPath, writeToConsole, developerMode);
core.RunInteractively();
}