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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-28 19:31:12 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-28 19:31:12 -0400 |
commit | 2872cad9fea48a5435bcac2f4803af96133eb6b9 (patch) | |
tree | 88c9c3eb0fe9cbeed5235de8c0e7bf8d5875d355 | |
parent | b831e36c5b6e8bc661f203b5ed8c251deed833bc (diff) | |
download | SMAPI-2872cad9fea48a5435bcac2f4803af96133eb6b9.tar.gz SMAPI-2872cad9fea48a5435bcac2f4803af96133eb6b9.tar.bz2 SMAPI-2872cad9fea48a5435bcac2f4803af96133eb6b9.zip |
fix Context.IsPlayerFree being true before player finishes transitioning to a new location in multiplayer
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Context.cs | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index acbaef99..cb83e7ec 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -42,6 +42,7 @@ * Fixed `IContentPack.ReadJsonFile` allowing non-relative paths. * Fixed trace logs not showing path for invalid mods. * Fixed 'no update keys' warning not shown for mods with only invalid update keys. + * Fixed `Context.IsPlayerFree` being true before the player finishes transitioning to a new location in multiplayer. * Suppressed the game's 'added crickets' debug output. * **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods. * **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mod releases, but you'll need to update the build config NuGet package. diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 3905699e..c7aed81d 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI public static bool IsWorldReady { get; internal set; } /// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary> - public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && !Game1.dialogueUp && (!Game1.eventUp || Game1.isFestival()); + public static bool IsPlayerFree => Context.IsWorldReady && Game1.currentLocation != null && Game1.activeClickableMenu == null && !Game1.dialogueUp && (!Game1.eventUp || Game1.isFestival()); /// <summary>Whether <see cref="IsPlayerFree"/> is true and the player is free to move (e.g. not using a tool).</summary> public static bool CanPlayerMove => Context.IsPlayerFree && Game1.player.CanMove; |