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authorClxS <slxxls92@gmail.com>2016-03-03 09:20:20 +0000
committerClxS <slxxls92@gmail.com>2016-03-03 09:20:20 +0000
commit2a9c08e1ad85a28b74b27a3e8d7f568c2f77a38f (patch)
treee803066b2054ddfeed43ad75819026e18f246be8
parent38bce3315841c66409e02844c86eb7a5e9295565 (diff)
parent250559d227fa3a8148ad97d75a725ed0a47a0f4f (diff)
downloadSMAPI-2a9c08e1ad85a28b74b27a3e8d7f568c2f77a38f.tar.gz
SMAPI-2a9c08e1ad85a28b74b27a3e8d7f568c2f77a38f.tar.bz2
SMAPI-2a9c08e1ad85a28b74b27a3e8d7f568c2f77a38f.zip
Merge pull request #1 from Zoryn4163/master
Merge pull request #1 from Zoryn4163/master
-rw-r--r--README.md10
-rw-r--r--Release/Mods/TrainerMod.dllbin23040 -> 23552 bytes
-rw-r--r--Release/SMAPI_0.35.zipbin0 -> 32394 bytes
-rw-r--r--Release/StardewModdingAPI.exebin58368 -> 66560 bytes
-rw-r--r--StardewModdingAPI/Command.cs2
-rw-r--r--StardewModdingAPI/Events.cs36
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs186
-rw-r--r--StardewModdingAPI/Inheritance/SGameLocation.cs89
-rw-r--r--StardewModdingAPI/Inheritance/SObject.cs100
-rw-r--r--StardewModdingAPI/Program.cs93
-rw-r--r--TrainerMod/TrainerMod.cs37
-rw-r--r--TrainerMod/bin/Debug/TrainerMod.dllbin23040 -> 23552 bytes
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.dllbin23040 -> 23552 bytes
13 files changed, 367 insertions, 186 deletions
diff --git a/README.md b/README.md
index d153428b..140c15fa 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,16 @@
A Modding API For Stardew Valley
See: https://github.com/Zoryn4163/SMAPI-Mods
+NOTICE: THIS PROJECT IS STILL IN ALPHA
+
+Mod directories: %appdata%\StardewValley\Mods\ and .\Mods\ <- That means next to StardewModdingApi.exe in the Mods folder!
+
+To install a mod, put a DLL in one of those directories. If you are not on the latest version, do not post any errors, issues, etc.
+
+
+
+NOTICE: THIS PART AND ONWARD REQUIRE VISUAL STUDIOS AND KNOWLEDGE OF C# PROGRAMMING
+
You can create a mod by making a direct reference to the ModdingApi.exe
From there, you need to inherit from StardewModdingAPI.Mod
diff --git a/Release/Mods/TrainerMod.dll b/Release/Mods/TrainerMod.dll
index 790f0444..9fc10782 100644
--- a/Release/Mods/TrainerMod.dll
+++ b/Release/Mods/TrainerMod.dll
Binary files differ
diff --git a/Release/SMAPI_0.35.zip b/Release/SMAPI_0.35.zip
new file mode 100644
index 00000000..fd587597
--- /dev/null
+++ b/Release/SMAPI_0.35.zip
Binary files differ
diff --git a/Release/StardewModdingAPI.exe b/Release/StardewModdingAPI.exe
index c6c9e3cc..aa593708 100644
--- a/Release/StardewModdingAPI.exe
+++ b/Release/StardewModdingAPI.exe
Binary files differ
diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs
index 1659b1e9..c65e8122 100644
--- a/StardewModdingAPI/Command.cs
+++ b/StardewModdingAPI/Command.cs
@@ -30,7 +30,7 @@ namespace StardewModdingAPI
{
args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
fnd = FindCommand(args[0]);
- args = args[1].Split(new[] { " " }, 2, StringSplitOptions.RemoveEmptyEntries);
+ args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
}
else
{
diff --git a/StardewModdingAPI/Events.cs b/StardewModdingAPI/Events.cs
index 05cabc4b..97e55d8d 100644
--- a/StardewModdingAPI/Events.cs
+++ b/StardewModdingAPI/Events.cs
@@ -39,6 +39,17 @@ namespace StardewModdingAPI
public static event EventHandler Resize = delegate { };
+ public delegate void FarmerChangedD(Farmer newFarmer);
+ public static event FarmerChangedD FarmerChanged = delegate { };
+
+ public delegate void IntChanged(Int32 newInt);
+ public static event IntChanged TimeOfDayChanged = delegate { };
+ public static event IntChanged DayOfMonthChanged = delegate { };
+ public static event IntChanged YearOfGameChanged = delegate { };
+
+ public delegate void StringChanged(String newString);
+ public static event StringChanged SeasonOfYearChanged = delegate { };
+
public static void InvokeGameLoaded()
{
GameLoaded.Invoke();
@@ -126,5 +137,30 @@ namespace StardewModdingAPI
{
Resize.Invoke(sender, e);
}
+
+ public static void InvokeFarmerChanged(Farmer newFarmer)
+ {
+ FarmerChanged.Invoke(newFarmer);
+ }
+
+ public static void InvokeTimeOfDayChanged(Int32 newInt)
+ {
+ TimeOfDayChanged.Invoke(newInt);
+ }
+
+ public static void InvokeDayOfMonthChanged(Int32 newInt)
+ {
+ DayOfMonthChanged.Invoke(newInt);
+ }
+
+ public static void InvokeYearOfGameChanged(Int32 newInt)
+ {
+ YearOfGameChanged.Invoke(newInt);
+ }
+
+ public static void InvokeSeasonOfYearChanged(String newString)
+ {
+ SeasonOfYearChanged.Invoke(newString);
+ }
}
}
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index fdc6f3f7..99db73d9 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -1,19 +1,12 @@
using System;
using System.Collections.Generic;
-using System.IO;
using System.Linq;
using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.Serialization;
-using System.Runtime.Serialization.Formatters.Binary;
-using System.Text;
-using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
-using StardewValley.Minigames;
namespace StardewModdingAPI.Inheritance
{
@@ -49,6 +42,21 @@ namespace StardewModdingAPI.Inheritance
public GameLocation PreviousGameLocation { get; private set; }
public IClickableMenu PreviousActiveMenu { get; private set; }
+ public Int32 PreviousTimeOfDay { get; private set; }
+ public Int32 PreviousDayOfMonth { get; private set; }
+ public String PreviousSeasonOfYear { get; private set; }
+ public Int32 PreviousYearOfGame { get; private set; }
+
+ public Farmer PreviousFarmer { get; private set; }
+
+ public SGame()
+ {
+ if (Program.debug)
+ {
+ //SaveGame.serializer.
+ }
+ }
+
protected override void Initialize()
{
Program.Log("XNA Initialize");
@@ -67,47 +75,18 @@ namespace StardewModdingAPI.Inheritance
protected override void Update(GameTime gameTime)
{
- KStateNow = Keyboard.GetState();
- CurrentlyPressedKeys = KStateNow.GetPressedKeys();
- MStateNow = Mouse.GetState();
-
- foreach (Keys k in FramePressedKeys)
- Events.InvokeKeyPressed(k);
-
- if (KStateNow != KStatePrior)
- {
- Events.InvokeKeyboardChanged(KStateNow);
- KStatePrior = KStateNow;
- }
+ UpdateEventCalls();
- if (MStateNow != MStatePrior)
+ try
{
- Events.InvokeMouseChanged(MStateNow);
- MStatePrior = MStateNow;
+ base.Update(gameTime);
}
-
- if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
+ catch (Exception ex)
{
- Events.InvokeMenuChanged(Game1.activeClickableMenu);
- PreviousActiveMenu = Game1.activeClickableMenu;
+ Program.LogError("An error occured in the base update loop: " + ex);
+ Console.ReadKey();
}
- if (Game1.locations.GetHash() != PreviousGameLocations)
- {
- Events.InvokeLocationsChanged(Game1.locations);
- PreviousGameLocations = Game1.locations.GetHash();
- }
-
- if (Game1.currentLocation != PreviousGameLocation)
- {
- Events.InvokeCurrentLocationChanged(Game1.currentLocation);
- PreviousGameLocation = Game1.currentLocation;
- }
-
- if (CurrentLocation != null)
- CurrentLocation.update(gameTime);
-
- base.Update(gameTime);
Events.InvokeUpdateTick();
PreviouslyPressedKeys = CurrentlyPressedKeys;
@@ -118,15 +97,15 @@ namespace StardewModdingAPI.Inheritance
base.Draw(gameTime);
Events.InvokeDrawTick();
- if (Program.debug)
+ if (false)
{
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (CurrentLocation != null)
- CurrentLocation.draw(Game1.spriteBatch);
+ CurrentLocation.draw(spriteBatch);
if (player != null && player.position != null)
- spriteBatch.DrawString(Game1.dialogueFont, Game1.player.position.ToString(), new Vector2(0, 180), Color.Orange);
+ spriteBatch.DrawString(dialogueFont, player.position.ToString(), new Vector2(0, 180), Color.Orange);
spriteBatch.End();
}
@@ -156,24 +135,15 @@ namespace StardewModdingAPI.Inheritance
{
return ModItems.ElementAt(id).Value.Clone();
}
- else
- {
- Program.LogError("ModItem Dictionary does not contain index: " + id);
- return null;
- }
+ Program.LogError("ModItem Dictionary does not contain index: " + id);
+ return null;
}
- else
+ if (ModItems.ContainsKey(id))
{
- if (ModItems.ContainsKey(id))
- {
- return ModItems[id].Clone();
- }
- else
- {
- Program.LogError("ModItem Dictionary does not contain ID: " + id);
- return null;
- }
+ return ModItems[id].Clone();
}
+ Program.LogError("ModItem Dictionary does not contain ID: " + id);
+ return null;
}
public static SGameLocation GetLocationFromName(String name)
@@ -184,5 +154,101 @@ namespace StardewModdingAPI.Inheritance
}
return null;
}
+
+ public static SGameLocation LoadOrCreateSGameLocationFromName(String name)
+ {
+ if (GetLocationFromName(name) != null)
+ return GetLocationFromName(name);
+ GameLocation gl = locations.FirstOrDefault(x => x.name == name);
+ if (gl != null)
+ {
+ Program.LogDebug("A custom location was created for the new name: " + name);
+ SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
+ ModLocations.Add(s);
+ return s;
+ }
+ if (currentLocation != null && currentLocation.name == name)
+ {
+ gl = currentLocation;
+ Program.LogDebug("A custom location was created from the current location for the new name: " + name);
+ SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
+ ModLocations.Add(s);
+ return s;
+ }
+
+ Program.LogDebug("A custom location could not be created for: " + name);
+ return null;
+ }
+
+
+ public void UpdateEventCalls()
+ {
+ KStateNow = Keyboard.GetState();
+ CurrentlyPressedKeys = KStateNow.GetPressedKeys();
+ MStateNow = Mouse.GetState();
+
+ foreach (Keys k in FramePressedKeys)
+ Events.InvokeKeyPressed(k);
+
+ if (KStateNow != KStatePrior)
+ {
+ Events.InvokeKeyboardChanged(KStateNow);
+ KStatePrior = KStateNow;
+ }
+
+ if (MStateNow != MStatePrior)
+ {
+ Events.InvokeMouseChanged(MStateNow);
+ MStatePrior = MStateNow;
+ }
+
+ if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
+ {
+ Events.InvokeMenuChanged(activeClickableMenu);
+ PreviousActiveMenu = activeClickableMenu;
+ }
+
+ if (locations.GetHash() != PreviousGameLocations)
+ {
+ Events.InvokeLocationsChanged(locations);
+ PreviousGameLocations = locations.GetHash();
+ }
+
+ if (currentLocation != PreviousGameLocation)
+ {
+ Events.InvokeCurrentLocationChanged(currentLocation);
+ PreviousGameLocation = currentLocation;
+ }
+
+ if (player != null && player != PreviousFarmer)
+ {
+ Events.InvokeFarmerChanged(player);
+ PreviousFarmer = player;
+ }
+
+ if (timeOfDay != PreviousTimeOfDay)
+ {
+ Events.InvokeTimeOfDayChanged(timeOfDay);
+ PreviousTimeOfDay = timeOfDay;
+ }
+
+ if (dayOfMonth != PreviousDayOfMonth)
+ {
+ Events.InvokeDayOfMonthChanged(dayOfMonth);
+ PreviousDayOfMonth = dayOfMonth;
+ }
+
+ if (currentSeason != PreviousSeasonOfYear)
+ {
+ Events.InvokeSeasonOfYearChanged(currentSeason);
+ PreviousSeasonOfYear = currentSeason;
+ }
+
+ if (year != PreviousYearOfGame)
+ {
+ Events.InvokeYearOfGameChanged(year);
+ PreviousYearOfGame = year;
+ }
+ }
}
} \ No newline at end of file
diff --git a/StardewModdingAPI/Inheritance/SGameLocation.cs b/StardewModdingAPI/Inheritance/SGameLocation.cs
index 14d9afa6..0787c0e1 100644
--- a/StardewModdingAPI/Inheritance/SGameLocation.cs
+++ b/StardewModdingAPI/Inheritance/SGameLocation.cs
@@ -12,91 +12,47 @@ using StardewValley.BellsAndWhistles;
namespace StardewModdingAPI.Inheritance
{
+ [Obsolete]
public class SGameLocation : GameLocation
{
public GameLocation BaseGameLocation { get; private set; }
public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
- public static SGameLocation ConstructFromBaseClass(GameLocation baseClass)
+ public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false)
{
SGameLocation s = new SGameLocation();
s.BaseGameLocation = baseClass;
- s.ModObjects = new SerializableDictionary<Vector2, SObject>();
+ s.name = baseClass.name;
+
+ Program.LogDebug("CONSTRUCTED: " + s.name);
- foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
+ if (copyAllData)
{
- try
+ foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
{
- var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- if (fi != null && !fi.IsStatic)
+ try
{
- fi.SetValue(s, v.GetValue(baseClass));
- //Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
+ var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (fi != null && !fi.IsStatic)
+ {
+ fi.SetValue(s, v.GetValue(baseClass));
+ //Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
+ }
+ }
+ catch (Exception ex)
+ {
+ Program.LogError(ex);
}
- }
- catch (Exception ex)
- {
- Program.LogError(ex);
}
}
- //s.IsFarm = baseClass.IsFarm;
- //s.IsOutdoors = baseClass.IsOutdoors;
- //s.LightLevel = baseClass.LightLevel;
- //s.Map = baseClass.Map;
- //s.objects = baseClass.objects;
- //s.temporarySprites = baseClass.temporarySprites;
-
- /*
- s.actionObjectForQuestionDialogue = baseClass.actionObjectForQuestionDialogue;
- s.characters = baseClass.characters;
- s.critters = (List<Critter>)typeof(GameLocation).GetField("critters", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
- s.currentEvent = baseClass.currentEvent;
- s.debris = baseClass.debris;
- s.doorSprites = baseClass.doorSprites;
- s.doors = baseClass.doors;
- s.farmers = baseClass.farmers;
- s.fishSplashAnimation = baseClass.fishSplashAnimation;
- s.fishSplashPoint = baseClass.fishSplashPoint;
- s.forceViewportPlayerFollow = baseClass.forceViewportPlayerFollow;
- s.ignoreDebrisWeather = baseClass.ignoreDebrisWeather;
- s.ignoreLights = baseClass.ignoreLights;
- s.ignoreOutdoorLighting = baseClass.ignoreOutdoorLighting;
- s.isFarm = baseClass.isFarm;
- s.isOutdoors = baseClass.isOutdoors;
- s.isStructure = baseClass.isStructure;
- s.largeTerrainFeatures = baseClass.largeTerrainFeatures;
- s.lastQuestionKey = baseClass.lastQuestionKey;
- s.lastTouchActionLocation = baseClass.lastTouchActionLocation;
- s.lightGlows = baseClass.lightGlows;
- s.map = baseClass.map;
- s.name = baseClass.name;
- s.numberOfSpawnedObjectsOnMap = baseClass.numberOfSpawnedObjectsOnMap;
- s.objects = baseClass.objects;
- s.orePanAnimation = baseClass.orePanAnimation;
- s.orePanPoint = baseClass.orePanPoint;
- s.projectiles = baseClass.projectiles;
- s.temporarySprites = baseClass.temporarySprites;
- s.terrainFeatures = baseClass.terrainFeatures;
- s.uniqueName = baseClass.uniqueName;
- s.warps = baseClass.warps;
- s.wasUpdated = (bool)typeof(GameLocation).GetField("wasUpdated", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
- s.waterAnimationIndex = baseClass.waterAnimationIndex;
- s.waterAnimationTimer = baseClass.waterAnimationTimer;
- s.waterColor = baseClass.waterColor;
- s.waterTileFlip = baseClass.waterTileFlip;
- s.waterTiles = baseClass.waterTiles;
- */
-
-
-
return s;
}
- public static List<SGameLocation> ConvertGameLocations(List<GameLocation> baseGameLocations)
+ public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false)
{
- return baseGameLocations.Select(ConstructFromBaseClass).ToList();
+ return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList();
}
public virtual void update(GameTime gameTime)
@@ -110,5 +66,10 @@ namespace StardewModdingAPI.Inheritance
v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1);
}
}
+
+ public SGameLocation()
+ {
+ ModObjects = new SerializableDictionary<Vector2, SObject>();
+ }
}
}
diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs
index 97d2fa41..5c80cd52 100644
--- a/StardewModdingAPI/Inheritance/SObject.cs
+++ b/StardewModdingAPI/Inheritance/SObject.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
@@ -12,7 +13,10 @@ namespace StardewModdingAPI.Inheritance
{
public class SObject : StardewValley.Object
{
- public override String Name { get; set; }
+ public override String Name {
+ get { return name; }
+ set { name = value; }
+ }
public String Description { get; set; }
public Texture2D Texture { get; set; }
public String CategoryName { get; set; }
@@ -29,9 +33,18 @@ namespace StardewModdingAPI.Inheritance
public Boolean FlaggedForPickup { get; set; }
+ public Vector2 CurrentMouse { get; protected set; }
+ public Vector2 PlacedAt { get; protected set; }
+
+ public override int Stack
+ {
+ get { return stack; }
+ set { stack = value; }
+ }
+
public SObject()
{
- Name = "Modded Item Name";
+ name = "Modded Item Name";
Description = "Modded Item Description";
CategoryName = "Modded Item Category";
Category = 4163;
@@ -39,6 +52,9 @@ namespace StardewModdingAPI.Inheritance
IsPassable = false;
IsPlaceable = false;
boundingBox = new Rectangle(0, 0, 64, 64);
+ MaxStackSize = 999;
+
+ type = "interactive";
}
public override string getDescription()
@@ -48,13 +64,19 @@ namespace StardewModdingAPI.Inheritance
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
-
if (Texture != null)
- spriteBatch.Draw(Texture, new Vector2(x, y), new Color(255, 255, 255, 255f * alpha));
+ {
+ int targSize = Game1.tileSize;
+
+ Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2(x,y));
+ Rectangle targ = new Rectangle((int)local.X, (int)local.Y, targSize, targSize);
+ spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha));
+ }
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
+ Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
return;
try
{
@@ -181,34 +203,62 @@ namespace StardewModdingAPI.Inheritance
return this.Clone();
}
+ public override void actionWhenBeingHeld(Farmer who)
+ {
+ Point p = Game1.getMousePosition();
+ CurrentMouse = new Vector2((p.X / Game1.tileSize), (p.Y / Game1.tileSize));
+ Program.LogInfo(canBePlacedHere(Game1.currentLocation, CurrentMouse));
+ base.actionWhenBeingHeld(who);
+ }
+
+ public override bool canBePlacedHere(GameLocation l, Vector2 tile)
+ {
+ Program.LogInfo(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
+ if (!l.objects.ContainsKey(tile))
+ return true;
+
+ return false;
+ }
+
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
- SGameLocation s = SGame.GetLocationFromName(location.name);
+ if (Game1.didPlayerJustRightClick())
+ return false;
- if (s.GetHashCode() != SGame.CurrentLocation.GetHashCode())
- {
- Program.LogError("HASH DIFFERENCE: " + s.GetHashCode() + " | " + SGame.ModLocations[SGame.ModLocations.IndexOf(SGame.ModLocations.First(z => z.name == location.name))].GetHashCode() + " | " + SGame.CurrentLocation.GetHashCode());
- Console.ReadKey();
- }
+ x = (x / Game1.tileSize) * Game1.tileSize;
+ y = (y / Game1.tileSize) * Game1.tileSize;
- Console.Title = (this.GetHashCode() + " PLACEMENT");
+ Vector2 key = new Vector2(x, y);
- if (s != null)
- {
- Vector2 index1 = new Vector2(x - (Game1.tileSize / 2), y - (Game1.tileSize / 2));
- if (!s.ModObjects.ContainsKey(index1))
- {
- s.ModObjects.Add(index1, this);
- Game1.player.position = index1;
- return true;
- }
- }
- else
- {
- Program.LogError("No SGameLocation could be found for the supplied GameLocation!");
+ if (!canBePlacedHere(location, key))
return false;
+
+ SObject s = Clone();
+
+ s.PlacedAt = key;
+ s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
+
+ location.objects.Add(key, s);
+ Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode());
+
+ return true;
+ }
+
+ public override void actionOnPlayerEntry()
+ {
+ //base.actionOnPlayerEntry();
+ }
+
+ public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
+ {
+ if (canBePlacedHere(location, CurrentMouse))
+ {
+ int targSize = Game1.tileSize;
+
+ int x = Game1.oldMouseState.X + Game1.viewport.X;
+ int y = Game1.oldMouseState.Y + Game1.viewport.Y;
+ spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X), (float)(y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Utility.playerCanPlaceItemHere(location, (Item)this, x, y, Game1.player) ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.01f);
}
- return false;
}
}
} \ No newline at end of file
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index 4277bdce..313fcbe5 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -49,30 +49,30 @@ namespace StardewModdingAPI
public static Thread gameThread;
public static Thread consoleInputThread;
- public const string Version = "0.33 Alpha";
- public const bool debug = false;
+ public const string Version = "0.36 Alpha";
+ public const bool debug = true;
public static bool disableLogging { get; private set; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
private static void Main(string[] args)
{
Console.Title = "Stardew Modding API Console";
Console.Title += " - Version " + Version;
if (debug)
- Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
-
- Application.ThreadException += Application_ThreadException;
- Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
- AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
-
+ Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
+
+ //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
ModPaths.Add(Path.Combine(Path.Combine(ExecutionPath, "Mods"), "Content"));
ModContentPaths.Add(Path.Combine(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"), "Content"));
+ //Checks that all defined modpaths exist as directories
foreach (string ModPath in ModPaths)
{
try
@@ -84,9 +84,11 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
+
LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
}
}
+ //Same for content
foreach (string ModContentPath in ModContentPaths)
{
try
@@ -99,7 +101,7 @@ namespace StardewModdingAPI
LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
}
}
-
+ //And then make sure we have an errorlog dir
try
{
if (!Directory.Exists(LogPath))
@@ -110,10 +112,12 @@ namespace StardewModdingAPI
LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
}
- CurrentLog = LogPath + "\\MODDED_ProgramLog_" + System.DateTime.Now.Ticks + ".txt";
+ //Define the path to the current log file
+ CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
Log(ExecutionPath, false);
+ //Create a writer to the log file
try
{
LogStream = new StreamWriter(CurrentLog, false);
@@ -124,48 +128,62 @@ namespace StardewModdingAPI
LogError("Could not initialize LogStream - Logging is disabled");
}
+
LogInfo("Initializing SDV Assembly...");
if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
{
+ //If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
LogError("The API will now terminate.");
Console.ReadKey();
Environment.Exit(-4);
}
- StardewAssembly = Assembly.LoadFile(ExecutionPath + "\\Stardew Valley.exe");
+ //Load in that assembly. Also, ignore security :D
+ StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe");
StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
StardewGameInfo = StardewProgramType.GetField("gamePtr");
-
-
+ //Change the game's version
LogInfo("Injecting New SDV Version...");
Game1.version += "-Z_MODDED | SMAPI " + Version;
+ //Create the thread for the game to run in.
gameThread = new Thread(RunGame);
LogInfo("Starting SDV...");
gameThread.Start();
+ //I forget.
SGame.GetStaticFields();
while (!ready)
{
-
+ //Wait for the game to load up
}
+ //SDV is running
Log("SDV Loaded Into Memory");
- consoleInputThread = new Thread(ConsoleInputThread);
+ //Create definition to listen for input
LogInfo("Initializing Console Input Thread...");
+ consoleInputThread = new Thread(ConsoleInputThread);
+ //The only command in the API (at least it should be, for now)
Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
+ //Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
+ //Subscribe to events
Events.KeyPressed += Events_KeyPressed;
Events.LoadContent += Events_LoadContent;
- //Events.MenuChanged += Events_MenuChanged;
- Events.LocationsChanged += Events_LocationsChanged;
- Events.CurrentLocationChanged += Events_CurrentLocationChanged;
+ //Events.MenuChanged += Events_MenuChanged; //Idk right now
+ if (debug)
+ {
+ //Experimental
+ //Events.LocationsChanged += Events_LocationsChanged;
+ //Events.CurrentLocationChanged += Events_CurrentLocationChanged;
+ }
+ //Do tweaks using winforms invoke because I'm lazy
LogInfo("Applying Final SDV Tweaks...");
StardewInvoke(() =>
{
@@ -174,11 +192,13 @@ namespace StardewModdingAPI
StardewForm.Resize += Events.InvokeResize;
});
+ //Game's in memory now, send the event
LogInfo("Game Loaded");
Events.InvokeGameLoaded();
- consoleInputThread.Start();
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
+ //Begin listening to input
+ consoleInputThread.Start();
while (ready)
@@ -187,11 +207,14 @@ namespace StardewModdingAPI
Thread.Sleep(1000 / 10);
}
+ //abort the thread, we're closing
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
LogInfo("Game Execution Finished");
LogInfo("Shutting Down...");
+ Thread.Sleep(100);
+ /*
int time = 0;
int step = 100;
int target = 1000;
@@ -205,6 +228,7 @@ namespace StardewModdingAPI
if (time >= target)
break;
}
+ */
Environment.Exit(0);
}
@@ -216,6 +240,12 @@ namespace StardewModdingAPI
public static void RunGame()
{
+ //Does this even do anything???
+ Application.ThreadException += Application_ThreadException;
+ Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
+ AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
+ //I've yet to see it called :|
+
try
{
gamePtr = new SGame();
@@ -320,6 +350,9 @@ namespace StardewModdingAPI
so2.IsPlaceable = true;
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
}
+
+ if (debug)
+ Command.CallCommand("load");
}
static void Events_KeyPressed(Keys key)
@@ -340,7 +373,7 @@ namespace StardewModdingAPI
{
if (debug)
{
- SGame.ModLocations = SGameLocation.ConvertGameLocations(Game1.locations);
+ SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
}
}
@@ -351,7 +384,7 @@ namespace StardewModdingAPI
if (debug)
{
Console.WriteLine(newLocation.name);
- SGame.CurrentLocation = SGame.ModLocations.FirstOrDefault(x => x.name == newLocation.name);
+ SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
}
//Game1.currentLocation = SGame.CurrentLocation;
//LogInfo(((SGameLocation) newLocation).name);
@@ -375,10 +408,6 @@ namespace StardewModdingAPI
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
}
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
-
static void help_CommandFired(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
@@ -398,11 +427,6 @@ namespace StardewModdingAPI
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
}
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
-
#region Logging
public static void Log(object o, params object[] format)
@@ -450,6 +474,15 @@ namespace StardewModdingAPI
Console.ForegroundColor = ConsoleColor.Gray;
}
+ public static void LogDebug(object o, params object[] format)
+ {
+ if (!debug)
+ return;
+ Console.ForegroundColor = ConsoleColor.DarkYellow;
+ Log(o.ToString(), format);
+ Console.ForegroundColor = ConsoleColor.Gray;
+ }
+
public static void LogValueNotSpecified()
{
LogError("<value> must be specified");
diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs
index 6e1b4b17..86b03673 100644
--- a/TrainerMod/TrainerMod.cs
+++ b/TrainerMod/TrainerMod.cs
@@ -46,6 +46,9 @@ namespace TrainerMod
static void Events_UpdateTick()
{
+ if (Game1.player == null)
+ return;
+
if (infHealth)
{
Game1.player.health = Game1.player.maxHealth;
@@ -90,7 +93,7 @@ namespace TrainerMod
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
- Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
+ Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem;
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
@@ -596,21 +599,39 @@ namespace TrainerMod
if (cmd.CalledArgs[0].IsInt32())
{
int count = 1;
+ int quality = 0;
if (cmd.CalledArgs.Length > 1)
{
+ Console.WriteLine(cmd.CalledArgs[1]);
if (cmd.CalledArgs[1].IsInt32())
{
count = cmd.CalledArgs[1].AsInt32();
}
else
{
- Program.LogError("<count> is invalid");
+ Program.LogError("[count] is invalid");
return;
}
+
+ if (cmd.CalledArgs.Length > 2)
+ {
+ if (cmd.CalledArgs[2].IsInt32())
+ {
+ quality = cmd.CalledArgs[2].AsInt32();
+ }
+ else
+ {
+ Program.LogError("[quality] is invalid");
+ return;
+ }
+
+ }
}
- Item i = (Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
-
- Game1.player.addItemByMenuIfNecessary(i);
+
+ StardewValley.Object o = new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
+ o.quality = quality;
+
+ Game1.player.addItemByMenuIfNecessary((Item)o);
}
else
{
@@ -739,7 +760,11 @@ namespace TrainerMod
static void RegisterNewItem(Command cmd)
{
- Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
+ if (!Program.debug)
+ return;
+ SObject s = SGame.PullModItemFromDict(0, true);
+ s.Stack = 999;
+ Game1.player.addItemToInventory(s);
}
}
}
diff --git a/TrainerMod/bin/Debug/TrainerMod.dll b/TrainerMod/bin/Debug/TrainerMod.dll
index 790f0444..9fc10782 100644
--- a/TrainerMod/bin/Debug/TrainerMod.dll
+++ b/TrainerMod/bin/Debug/TrainerMod.dll
Binary files differ
diff --git a/TrainerMod/obj/Debug/TrainerMod.dll b/TrainerMod/obj/Debug/TrainerMod.dll
index 790f0444..9fc10782 100644
--- a/TrainerMod/obj/Debug/TrainerMod.dll
+++ b/TrainerMod/obj/Debug/TrainerMod.dll
Binary files differ