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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-05 02:14:25 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-05 02:14:25 -0500 |
commit | 31301988e97a9460ea2cb4898eb263a4e6c297d2 (patch) | |
tree | 737737c5dcda3209ab55c7c8bc2ae67b33812ae8 | |
parent | aaf354761f18a18b0bcb81c9bd32819bb28deac9 (diff) | |
download | SMAPI-31301988e97a9460ea2cb4898eb263a4e6c297d2.tar.gz SMAPI-31301988e97a9460ea2cb4898eb263a4e6c297d2.tar.bz2 SMAPI-31301988e97a9460ea2cb4898eb263a4e6c297d2.zip |
deploy trainer mod when building SMAPI in debug mode
-rw-r--r-- | src/TrainerMod/TrainerMod.csproj | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj index 229e6b4d..6d8b5f34 100644 --- a/src/TrainerMod/TrainerMod.csproj +++ b/src/TrainerMod/TrainerMod.csproj @@ -127,4 +127,10 @@ <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." /> </Target> + <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\TrainerMod" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll.mdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="$(OS) != 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="$(OS) == 'Windows_NT'" /> + <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\TrainerMod" /> + </Target> </Project>
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