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author | Michał Dolaś <me@shockah.pl> | 2022-11-09 19:50:32 +0100 |
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committer | Michał Dolaś <me@shockah.pl> | 2022-11-09 19:50:32 +0100 |
commit | 42b4b6b6a4ae1bb59182857b383539b24b063215 (patch) | |
tree | 5d40a8367bd975b94d14598356bda3fcf2be470b | |
parent | bb2fde18292352471501887013ca2b7f60a9dc25 (diff) | |
download | SMAPI-42b4b6b6a4ae1bb59182857b383539b24b063215.tar.gz SMAPI-42b4b6b6a4ae1bb59182857b383539b24b063215.tar.bz2 SMAPI-42b4b6b6a4ae1bb59182857b383539b24b063215.zip |
Renamed first/last to early/late; ignoring mods declared as both and warning about those
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 16 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 18 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 15 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.config.json | 8 |
4 files changed, 30 insertions, 27 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index b90f9ba5..f9ba73c4 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -245,9 +245,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Sort the given mods by the order they should be loaded.</summary> /// <param name="mods">The mods to process.</param> /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param> - /// <param name="modIdsToLoadFirst">The mod IDs SMAPI should try to load first, before any other mods not included in this list.</param> - /// <param name="modIdsToLoadLast">The mod IDs SMAPI should try to load last, after all other mods not included in this list.</param> - public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, IReadOnlyList<string> modIdsToLoadFirst, IReadOnlyList<string> modIdsToLoadLast, ModDatabase modDatabase) + /// <param name="modIdsToLoadEarly">The mod IDs SMAPI should try to load early, before any other mods not included in this list.</param> + /// <param name="modIdsToLoadLate">The mod IDs SMAPI should try to load late, after all other mods not included in this list.</param> + public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, IReadOnlyList<string> modIdsToLoadEarly, IReadOnlyList<string> modIdsToLoadLate, ModDatabase modDatabase) { // initialize metadata mods = mods.ToArray(); @@ -263,14 +263,14 @@ namespace StardewModdingAPI.Framework.ModLoading // sort mods IModMetadata[] allMods = mods.ToArray(); - IModMetadata[] modsToLoadFirst = allMods.Where(m => modIdsToLoadFirst.Contains(m.Manifest.UniqueID)).ToArray(); - IModMetadata[] modsToLoadLast = allMods.Where(m => modIdsToLoadLast.Contains(m.Manifest.UniqueID)).ToArray(); - IModMetadata[] modsToLoadAsUsual = allMods.Where(m => !modsToLoadFirst.Contains(m) && !modsToLoadLast.Contains(m)).ToArray(); + IModMetadata[] modsToLoadEarly = allMods.Where(m => modIdsToLoadEarly.Contains(m.Manifest.UniqueID) && !modIdsToLoadLate.Contains(m.Manifest.UniqueID)).ToArray(); + IModMetadata[] modsToLoadLate = allMods.Where(m => modIdsToLoadLate.Contains(m.Manifest.UniqueID) && !modIdsToLoadEarly.Contains(m.Manifest.UniqueID)).ToArray(); + IModMetadata[] modsToLoadAsUsual = allMods.Where(m => !modsToLoadEarly.Contains(m) && !modsToLoadLate.Contains(m)).ToArray(); List<IModMetadata> orderSortedMods = new(); - orderSortedMods.AddRange(modsToLoadFirst); + orderSortedMods.AddRange(modsToLoadEarly); orderSortedMods.AddRange(modsToLoadAsUsual); - orderSortedMods.AddRange(modsToLoadLast); + orderSortedMods.AddRange(modsToLoadLate); foreach (IModMetadata mod in orderSortedMods) this.ProcessDependencies(orderSortedMods, modDatabase, mod, states, sortedMods, new List<IModMetadata>()); diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index ddd721d5..40d3450f 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -82,11 +82,11 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public HashSet<string> SuppressUpdateChecks { get; set; } - /// <summary>The mod IDs SMAPI should try to load first, before any other mods not included in this list.</summary> - public List<string> ModsToLoadFirst { get; set; } + /// <summary>The mod IDs SMAPI should try to load early, before any other mods not included in this list.</summary> + public List<string> ModsToLoadEarly { get; set; } - /// <summary>The mod IDs SMAPI should try to load last, after all other mods not included in this list.</summary> - public List<string> ModsToLoadLast { get; set; } + /// <summary>The mod IDs SMAPI should try to load late, after all other mods not included in this list.</summary> + public List<string> ModsToLoadLate { get; set; } /******** @@ -106,9 +106,9 @@ namespace StardewModdingAPI.Framework.Models /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param> /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> - /// <param name="modsToLoadFirst">The mod IDs SMAPI should try to load first, before any other mods not included in this list.</param> - /// <param name="modsToLoadLast">The mod IDs SMAPI should try to load last, after all other mods not included in this list.</param> - public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadFirst, string[]? modsToLoadLast) + /// <param name="modsToLoadEarly">The mod IDs SMAPI should try to load early, before any other mods not included in this list.</param> + /// <param name="modsToLoadLate">The mod IDs SMAPI should try to load late, after all other mods not included in this list.</param> + public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)]; @@ -123,8 +123,8 @@ namespace StardewModdingAPI.Framework.Models this.ConsoleColors = consoleColors; this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)]; this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); - this.ModsToLoadFirst = new List<string>(modsToLoadFirst ?? Array.Empty<string>()); - this.ModsToLoadLast = new List<string>(modsToLoadLast ?? Array.Empty<string>()); + this.ModsToLoadEarly = new List<string>(modsToLoadEarly ?? Array.Empty<string>()); + this.ModsToLoadLate = new List<string>(modsToLoadLate ?? Array.Empty<string>()); } /// <summary>Override the value of <see cref="DeveloperMode"/>.</summary> diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 7bd60490..9e91924e 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -423,17 +423,20 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($" Skipped {mod.GetRelativePathWithRoot()} (folder name starts with a dot)."); mods = mods.Where(p => !p.IsIgnored).ToArray(); - // warn about mods that should load first or last which are not found at all - foreach (string modId in this.Settings.ModsToLoadFirst) + // warn about mods that should load early or late which are not found at all, or both + foreach (string modId in this.Settings.ModsToLoadEarly) if (!mods.Any(m => m.Manifest.UniqueID == modId)) - this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load first, but it could not be found.", LogLevel.Warn); - foreach (string modId in this.Settings.ModsToLoadLast) + this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found.", LogLevel.Warn); + foreach (string modId in this.Settings.ModsToLoadLate) if (!mods.Any(m => m.Manifest.UniqueID == modId)) - this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load last, but it could not be found.", LogLevel.Warn); + this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found.", LogLevel.Warn); + foreach (string modId in this.Settings.ModsToLoadEarly) + if (this.Settings.ModsToLoadLate.Contains(modId)) + this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load both early and late - this will be ignored.", LogLevel.Warn); // load mods resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl, getFileLookup: this.GetFileLookup); - mods = resolver.ProcessDependencies(mods, this.Settings.ModsToLoadFirst, this.Settings.ModsToLoadLast, modDatabase).ToArray(); + mods = resolver.ProcessDependencies(mods, this.Settings.ModsToLoadEarly, this.Settings.ModsToLoadLate, modDatabase).ToArray(); this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase); // check for software likely to cause issues diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index 1a342df2..68645d24 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -144,12 +144,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future ], /** - * The mod IDs SMAPI should try to load first, before any other mods not included in this list. + * The mod IDs SMAPI should try to load early, before any other mods not included in this list. */ - "ModsToLoadFirst": [], + "ModsToLoadEarly": [], /** - * The mod IDs SMAPI should try to load last, after all other mods not included in this list. + * The mod IDs SMAPI should try to load late, after all other mods not included in this list. */ - "ModsToLoadLast": [] + "ModsToLoadLate": [] } |