diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-24 18:35:51 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-24 18:35:51 -0400 |
commit | 46d63e11cc76c70ff77ee90edb6cc055c63e7224 (patch) | |
tree | ce7a3f7bbd91304a693e780d553259e8e848fa7c | |
parent | 7f35e74ca17f50cb461abff51ede4f0cf0a8e3dd (diff) | |
download | SMAPI-46d63e11cc76c70ff77ee90edb6cc055c63e7224.tar.gz SMAPI-46d63e11cc76c70ff77ee90edb6cc055c63e7224.tar.bz2 SMAPI-46d63e11cc76c70ff77ee90edb6cc055c63e7224.zip |
switch to ILSpy for decompiled code
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 1191 |
1 files changed, 569 insertions, 622 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 8efc8996..966fbcdd 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -5,14 +5,12 @@ using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using Netcode; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; -using StardewValley.Events; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Tools; @@ -195,686 +193,635 @@ namespace StardewModdingAPI.Framework Game1.showingHealthBar = false; if (Game1._newDayTask != null) { - this.GraphicsDevice.Clear(Game1.bgColor); + base.GraphicsDevice.Clear(Game1.bgColor); + return; } - else + if (target_screen != null) + { + base.GraphicsDevice.SetRenderTarget(target_screen); + } + if (this.IsSaving) + { + base.GraphicsDevice.Clear(Game1.bgColor); + IClickableMenu menu = Game1.activeClickableMenu; + if (menu != null) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + events.Rendering.RaiseEmpty(); + try + { + events.RenderingActiveMenu.RaiseEmpty(); + menu.draw(Game1.spriteBatch); + events.RenderedActiveMenu.RaiseEmpty(); + } + catch (Exception ex) + { + this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + activeClickableMenu.exitThisMenu(); + } + events.Rendered.RaiseEmpty(); + Game1.spriteBatch.End(); + } + if (Game1.overlayMenu != null) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + Game1.overlayMenu.draw(Game1.spriteBatch); + Game1.spriteBatch.End(); + } + this.renderScreenBuffer(target_screen); + return; + } + base.GraphicsDevice.Clear(Game1.bgColor); + if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + + events.Rendering.RaiseEmpty(); + try + { + Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); + events.RenderingActiveMenu.RaiseEmpty(); + Game1.activeClickableMenu.draw(Game1.spriteBatch); + events.RenderedActiveMenu.RaiseEmpty(); + } + catch (Exception ex) + { + this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + Game1.activeClickableMenu.exitThisMenu(); + } + events.Rendered.RaiseEmpty(); + Game1.spriteBatch.End(); + this.drawOverlays(Game1.spriteBatch); + if (target_screen != null) + { + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(Game1.bgColor); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.End(); + } + if (Game1.overlayMenu != null) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + Game1.overlayMenu.draw(Game1.spriteBatch); + Game1.spriteBatch.End(); + } + return; + } + if (Game1.gameMode == 11) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + events.Rendering.RaiseEmpty(); + Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink); + Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, 255, 0)); + Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); + events.Rendered.RaiseEmpty(); + Game1.spriteBatch.End(); + return; + } + if (Game1.currentMinigame != null) { + bool batchEnded = false; + + if (events.Rendering.HasListeners()) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + events.Rendering.RaiseEmpty(); + Game1.spriteBatch.End(); + } + + Game1.currentMinigame.draw(Game1.spriteBatch); + if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); + Game1.spriteBatch.End(); + } + this.drawOverlays(Game1.spriteBatch); if (target_screen != null) - this.GraphicsDevice.SetRenderTarget(target_screen); - if (this.IsSaving) { - this.GraphicsDevice.Clear(Game1.bgColor); - IClickableMenu activeClickableMenu = Game1.activeClickableMenu; - if (activeClickableMenu != null) + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(Game1.bgColor); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + events.Rendered.RaiseEmpty(); + batchEnded = true; + Game1.spriteBatch.End(); + } + else + { + if (!batchEnded && events.Rendered.HasListeners()) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - events.Rendering.RaiseEmpty(); - try - { - events.RenderingActiveMenu.RaiseEmpty(); - activeClickableMenu.draw(Game1.spriteBatch); - events.RenderedActiveMenu.RaiseEmpty(); - } - catch (Exception ex) - { - this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - activeClickableMenu.exitThisMenu(); - } + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); } - if (Game1.overlayMenu != null) + } + return; + } + if (Game1.showingEndOfNightStuff) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + events.Rendering.RaiseEmpty(); + if (Game1.activeClickableMenu != null) + { + try + { + events.RenderingActiveMenu.RaiseEmpty(); + Game1.activeClickableMenu.draw(Game1.spriteBatch); + events.RenderedActiveMenu.RaiseEmpty(); + } + catch (Exception ex) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); + this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself during end-of-night-stuff. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + Game1.activeClickableMenu.exitThisMenu(); } - this.renderScreenBuffer(target_screen); } - else + events.Rendered.RaiseEmpty(); + Game1.spriteBatch.End(); + this.drawOverlays(Game1.spriteBatch); + if (target_screen != null) { - this.GraphicsDevice.Clear(Game1.bgColor); - if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && (Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot)) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(Game1.bgColor); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.End(); + } + return; + } + if (Game1.gameMode == 6 || (Game1.gameMode == 3 && Game1.currentLocation == null)) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + events.Rendering.RaiseEmpty(); + string addOn = ""; + for (int i = 0; (double)i < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; i++) + { + addOn += "."; + } + string str = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688"); + string msg = str + addOn; + string largestMessage = str + "... "; + int msgw = SpriteText.getWidthOfString(largestMessage); + int msgh = 64; + int msgx = 64; + int msgy = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - msgh; + SpriteText.drawString(Game1.spriteBatch, msg, msgx, msgy, 999999, msgw, msgh, 1f, 0.88f, junimoText: false, 0, largestMessage); + events.Rendered.RaiseEmpty(); + Game1.spriteBatch.End(); + this.drawOverlays(Game1.spriteBatch); + if (target_screen != null) + { + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(Game1.bgColor); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.End(); + } + if (Game1.overlayMenu != null) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + Game1.overlayMenu.draw(Game1.spriteBatch); + Game1.spriteBatch.End(); + } + //base.Draw(gameTime); + return; + } + byte batchOpens = 0; // used for rendering event + if (Game1.gameMode == 0) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (++batchOpens == 1) + events.Rendering.RaiseEmpty(); + } + else + { + if (Game1.drawLighting) + { + base.GraphicsDevice.SetRenderTarget(Game1.lightmap); + base.GraphicsDevice.Clear(Color.White * 0f); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); + if (++batchOpens == 1) events.Rendering.RaiseEmpty(); - try + Color lighting = (Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Color.White) || (Game1.isRaining && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight); + Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, lighting); + foreach (LightSource lightSource in Game1.currentLightSources) + { + if ((Game1.isRaining || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight) { - Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); - events.RenderingActiveMenu.RaiseEmpty(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); - events.RenderedActiveMenu.RaiseEmpty(); + continue; } - catch (Exception ex) + if (lightSource.PlayerID != 0L && lightSource.PlayerID != Game1.player.UniqueMultiplayerID) { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - Game1.activeClickableMenu.exitThisMenu(); + Farmer farmer = Game1.getFarmerMaybeOffline(lightSource.PlayerID); + if (farmer == null || (farmer.currentLocation != null && farmer.currentLocation.Name != Game1.currentLocation.Name) || (bool)farmer.hidden) + { + continue; + } } - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); - this.drawOverlays(Game1.spriteBatch); - if (target_screen != null) + if (Utility.isOnScreen(lightSource.position, (int)((float)lightSource.radius * 64f * 4f))) { - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)target_screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(target_screen.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); + Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color, 0f, new Vector2(lightSource.lightTexture.Bounds.Center.X, lightSource.lightTexture.Bounds.Center.Y), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); } - if (Game1.overlayMenu == null) - return; - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - else if (Game1.gameMode == (byte)11) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - events.Rendering.RaiseEmpty(); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Microsoft.Xna.Framework.Color.HotPink); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Microsoft.Xna.Framework.Color(0, (int)byte.MaxValue, 0)); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Microsoft.Xna.Framework.Color.White); - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); } - else if (Game1.currentMinigame != null) + Game1.spriteBatch.End(); + base.GraphicsDevice.SetRenderTarget(target_screen); + } + if (Game1.bloomDay && Game1.bloom != null) + { + Game1.bloom.BeginDraw(); + } + base.GraphicsDevice.Clear(Game1.bgColor); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (++batchOpens == 1) + events.Rendering.RaiseEmpty(); + events.RenderingWorld.RaiseEmpty(); + if (Game1.background != null) + { + Game1.background.draw(Game1.spriteBatch); + } + Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); + Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); + Game1.currentLocation.drawWater(Game1.spriteBatch); + this._farmerShadows.Clear(); + if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) + { + foreach (Farmer f in Game1.currentLocation.currentEvent.farmerActors) { - int batchEnds = 0; - - if (events.Rendering.HasListeners()) + if ((f.IsLocalPlayer && Game1.displayFarmer) || !f.hidden) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - events.Rendering.RaiseEmpty(); - Game1.spriteBatch.End(); + this._farmerShadows.Add(f); } - Game1.currentMinigame.draw(Game1.spriteBatch); - if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) + } + } + else + { + foreach (Farmer f2 in Game1.currentLocation.farmers) + { + if ((f2.IsLocalPlayer && Game1.displayFarmer) || !f2.hidden) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Black * (Game1.gameMode == (byte)0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha)); - Game1.spriteBatch.End(); + this._farmerShadows.Add(f2); } - this.drawOverlays(Game1.spriteBatch); - if (target_screen == null) + } + } + if (!Game1.currentLocation.shouldHideCharacters()) + { + if (Game1.CurrentEvent == null) + { + foreach (NPC k in Game1.currentLocation.characters) { - if (++batchEnds == 1 && events.Rendered.HasListeners()) + if (!k.swimming && !k.HideShadow && !k.IsInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(k.getTileLocation())) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.Position + new Vector2((float)(k.Sprite.SpriteWidth * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)k.yJumpOffset / 40f) * (float)k.scale, SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f); } - return; } - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)target_screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(target_screen.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - if (++batchEnds == 1) - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); } - else if (Game1.showingEndOfNightStuff) + else { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - events.Rendering.RaiseEmpty(); - if (Game1.activeClickableMenu != null) + foreach (NPC l in Game1.CurrentEvent.actors) { - try - { - events.RenderingActiveMenu.RaiseEmpty(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); - events.RenderedActiveMenu.RaiseEmpty(); - } - catch (Exception ex) + if (!l.swimming && !l.HideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(l.getTileLocation())) { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself during end-of-night-stuff. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - Game1.activeClickableMenu.exitThisMenu(); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, l.Position + new Vector2((float)(l.Sprite.SpriteWidth * 4) / 2f, l.GetBoundingBox().Height + ((!l.IsMonster) ? ((l.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)l.yJumpOffset / 40f) * (float)l.scale, SpriteEffects.None, Math.Max(0f, (float)l.getStandingY() / 10000f) - 1E-06f); } } - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); - this.drawOverlays(Game1.spriteBatch); - if (target_screen == null) - return; - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)target_screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(target_screen.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); } - else if (Game1.gameMode == (byte)6 || Game1.gameMode == (byte)3 && Game1.currentLocation == null) + foreach (Farmer f3 in this._farmerShadows) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - events.Rendering.RaiseEmpty(); - string str1 = ""; - for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index) - str1 += "."; - string str2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688"); - string s = str2 + str1; - string str3 = str2 + "... "; - int widthOfString = SpriteText.getWidthOfString(str3, 999999); - int height = 64; - int x = 64; - int y = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height; - SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str3, -1, SpriteText.ScrollTextAlignment.Left); - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); - this.drawOverlays(Game1.spriteBatch); - if (target_screen != null) - { - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)target_screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(target_screen.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) + if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(f3.getTileLocation()))) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); } - //base.Draw(gameTime); } - else + } + Layer building_layer = Game1.currentLocation.Map.GetLayer("Buildings"); + building_layer.Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); + Game1.mapDisplayDevice.EndScene(); + Game1.spriteBatch.End(); + Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (!Game1.currentLocation.shouldHideCharacters()) + { + if (Game1.CurrentEvent == null) { - byte batchOpens = 0; // used for rendering event - - Microsoft.Xna.Framework.Rectangle rectangle; - Viewport viewport; - if (Game1.gameMode == (byte)0) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (++batchOpens == 1) - events.Rendering.RaiseEmpty(); - } - else + foreach (NPC n in Game1.currentLocation.characters) { - if (Game1.drawLighting) - { - this.GraphicsDevice.SetRenderTarget(Game1.lightmap); - this.GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.White * 0.0f); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (++batchOpens == 1) - events.Rendering.RaiseEmpty(); - Microsoft.Xna.Framework.Color color = !Game1.currentLocation.Name.StartsWith("UndergroundMine") || !(Game1.currentLocation is MineShaft) ? (Game1.ambientLight.Equals(Microsoft.Xna.Framework.Color.White) || Game1.isRaining && (bool)(NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors ? Game1.outdoorLight : Game1.ambientLight) : (Game1.currentLocation as MineShaft).getLightingColor(gameTime); - Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, color); - foreach (LightSource currentLightSource in Game1.currentLightSources) - { - if (!Game1.isRaining && !Game1.isDarkOut() || currentLightSource.lightContext.Value != LightSource.LightContext.WindowLight) - { - if (currentLightSource.PlayerID != 0L && currentLightSource.PlayerID != Game1.player.UniqueMultiplayerID) - { - Farmer farmerMaybeOffline = Game1.getFarmerMaybeOffline(currentLightSource.PlayerID); - if (farmerMaybeOffline == null || farmerMaybeOffline.currentLocation != null && farmerMaybeOffline.currentLocation.Name != Game1.currentLocation.Name || (bool)(NetFieldBase<bool, NetBool>)farmerMaybeOffline.hidden) - continue; - } - if (Utility.isOnScreen((Vector2)(NetFieldBase<Vector2, NetVector2>)currentLightSource.position, (int)((double)(float)(NetFieldBase<float, NetFloat>)currentLightSource.radius * 64.0 * 4.0))) - Game1.spriteBatch.Draw(currentLightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, (Vector2)(NetFieldBase<Vector2, NetVector2>)currentLightSource.position) / (float)(Game1.options.lightingQuality / 2), new Microsoft.Xna.Framework.Rectangle?(currentLightSource.lightTexture.Bounds), (Microsoft.Xna.Framework.Color)(NetFieldBase<Microsoft.Xna.Framework.Color, NetColor>)currentLightSource.color, 0.0f, new Vector2((float)currentLightSource.lightTexture.Bounds.Center.X, (float)currentLightSource.lightTexture.Bounds.Center.Y), (float)(NetFieldBase<float, NetFloat>)currentLightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); - } - } - Game1.spriteBatch.End(); - this.GraphicsDevice.SetRenderTarget(target_screen); - } - if (Game1.bloomDay && Game1.bloom != null) - Game1.bloom.BeginDraw(); - this.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (++batchOpens == 1) - events.Rendering.RaiseEmpty(); - events.RenderingWorld.RaiseEmpty(); - if (Game1.background != null) - Game1.background.draw(Game1.spriteBatch); - Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); - Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); - Game1.currentLocation.drawWater(Game1.spriteBatch); - this._farmerShadows.Clear(); - if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) - { - foreach (Farmer farmerActor in Game1.currentLocation.currentEvent.farmerActors) - { - if (farmerActor.IsLocalPlayer && Game1.displayFarmer || !(bool)(NetFieldBase<bool, NetBool>)farmerActor.hidden) - this._farmerShadows.Add(farmerActor); - } - } - else - { - foreach (Farmer farmer in Game1.currentLocation.farmers) - { - if (farmer.IsLocalPlayer && Game1.displayFarmer || !(bool)(NetFieldBase<bool, NetBool>)farmer.hidden) - this._farmerShadows.Add(farmer); - } - } - if (!Game1.currentLocation.shouldHideCharacters()) - { - if (Game1.CurrentEvent == null) - { - foreach (NPC character in Game1.currentLocation.characters) - { - if (!(bool)(NetFieldBase<bool, NetBool>)character.swimming && !character.HideShadow && (!character.IsInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation()))) - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.Position + new Vector2((float)(character.Sprite.SpriteWidth * 4) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)character.yJumpOffset / 40.0) * (float)(NetFieldBase<float, NetFloat>)character.scale, SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f); - } - } - else - { - foreach (NPC actor in Game1.CurrentEvent.actors) - { - if (!(bool)(NetFieldBase<bool, NetBool>)actor.swimming && !actor.HideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation())) - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.Sprite.SpriteHeight <= 16 ? -4 : 12))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)(NetFieldBase<float, NetFloat>)actor.scale, SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); - } - } - foreach (Farmer farmerShadow in this._farmerShadows) - { - if (!Game1.multiplayer.isDisconnecting(farmerShadow.UniqueMultiplayerID) && !(bool)(NetFieldBase<bool, NetBool>)farmerShadow.swimming && !farmerShadow.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmerShadow.getTileLocation()))) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D shadowTexture = Game1.shadowTexture; - Vector2 local = Game1.GlobalToLocal(farmerShadow.Position + new Vector2(32f, 24f)); - Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); - Microsoft.Xna.Framework.Color white = Microsoft.Xna.Framework.Color.White; - Microsoft.Xna.Framework.Rectangle bounds = Game1.shadowTexture.Bounds; - double x = (double)bounds.Center.X; - bounds = Game1.shadowTexture.Bounds; - double y = (double)bounds.Center.Y; - Vector2 origin = new Vector2((float)x, (float)y); - double num = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5); - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, 0.0f, origin, (float)num, SpriteEffects.None, 0.0f); - } - } - } - Layer layer1 = Game1.currentLocation.Map.GetLayer("Buildings"); - layer1.Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); - Game1.mapDisplayDevice.EndScene(); - Game1.spriteBatch.End(); - Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (!Game1.currentLocation.shouldHideCharacters()) - { - if (Game1.CurrentEvent == null) - { - foreach (NPC character in Game1.currentLocation.characters) - { - if (!(bool)(NetFieldBase<bool, NetBool>)character.swimming && !character.HideShadow && (!(bool)(NetFieldBase<bool, NetBool>)character.isInvisible && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation()))) - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.Position + new Vector2((float)(character.Sprite.SpriteWidth * 4) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)character.yJumpOffset / 40.0) * (float)(NetFieldBase<float, NetFloat>)character.scale, SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f); - } - } - else - { - foreach (NPC actor in Game1.CurrentEvent.actors) - { - if (!(bool)(NetFieldBase<bool, NetBool>)actor.swimming && !actor.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation())) - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)(NetFieldBase<float, NetFloat>)actor.scale, SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); - } - } - foreach (Farmer farmerShadow in this._farmerShadows) - { - float num1 = Math.Max(0.0001f, farmerShadow.getDrawLayer() + 0.00011f) - 0.0001f; - if (!(bool)(NetFieldBase<bool, NetBool>)farmerShadow.swimming && !farmerShadow.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmerShadow.getTileLocation()))) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D shadowTexture = Game1.shadowTexture; - Vector2 local = Game1.GlobalToLocal(farmerShadow.Position + new Vector2(32f, 24f)); - Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); - Microsoft.Xna.Framework.Color white = Microsoft.Xna.Framework.Color.White; - Microsoft.Xna.Framework.Rectangle bounds = Game1.shadowTexture.Bounds; - double x = (double)bounds.Center.X; - bounds = Game1.shadowTexture.Bounds; - double y = (double)bounds.Center.Y; - Vector2 origin = new Vector2((float)x, (float)y); - double num2 = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5); - double num3 = (double)num1; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, 0.0f, origin, (float)num2, SpriteEffects.None, (float)num3); - } - } - } - if ((Game1.eventUp || Game1.killScreen) && (!Game1.killScreen && Game1.currentLocation.currentEvent != null)) - Game1.currentLocation.currentEvent.draw(Game1.spriteBatch); - if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) - Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), new Microsoft.Xna.Framework.Rectangle?(Game1.player.currentUpgrade.getSourceRectangle()), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, (float)(((double)Game1.player.currentUpgrade.positionOfCarpenter.Y + 48.0) / 10000.0)); - Game1.currentLocation.draw(Game1.spriteBatch); - foreach (Vector2 key in Game1.crabPotOverlayTiles.Keys) - { - Tile tile = layer1.Tiles[(int)key.X, (int)key.Y]; - if (tile != null) - { - Vector2 local = Game1.GlobalToLocal(Game1.viewport, key * 64f); - Location location = new Location((int)local.X, (int)local.Y); - Game1.mapDisplayDevice.DrawTile(tile, location, (float)(((double)key.Y * 64.0 - 1.0) / 10000.0)); - } - } - if (Game1.eventUp && Game1.currentLocation.currentEvent != null) - { - string messageToScreen = Game1.currentLocation.currentEvent.messageToScreen; - } - if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && (Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool))) - Game1.drawTool(Game1.player); - if (Game1.currentLocation.Name.Equals("Farm")) - this.drawFarmBuildings(); - if (Game1.tvStation >= 0) - Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15)), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); - if (Game1.panMode) - { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Microsoft.Xna.Framework.Color.Lime * 0.75f); - foreach (Warp warp in (NetList<Warp, NetRef<Warp>>)Game1.currentLocation.warps) - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(warp.X * 64 - Game1.viewport.X, warp.Y * 64 - Game1.viewport.Y, 64, 64), Microsoft.Xna.Framework.Color.Red * 0.75f); - } - Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); - Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); - Game1.mapDisplayDevice.EndScene(); - Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch); - Game1.spriteBatch.End(); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((bool)(NetFieldBase<bool, NetBool>)Game1.player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer()) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) - Game1.drawPlayerHeldObject(Game1.player); - else if (Game1.displayFarmer && Game1.player.ActiveObject != null) - { - if (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) == null || Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) - { - Layer layer2 = Game1.currentLocation.Map.GetLayer("Front"); - rectangle = Game1.player.GetBoundingBox(); - Location mapDisplayLocation1 = new Location(rectangle.Right, (int)Game1.player.Position.Y - 38); - xTile.Dimensions.Size size1 = Game1.viewport.Size; - if (layer2.PickTile(mapDisplayLocation1, size1) != null) - { - Layer layer3 = Game1.currentLocation.Map.GetLayer("Front"); - rectangle = Game1.player.GetBoundingBox(); - Location mapDisplayLocation2 = new Location(rectangle.Right, (int)Game1.player.Position.Y - 38); - xTile.Dimensions.Size size2 = Game1.viewport.Size; - if (layer3.PickTile(mapDisplayLocation2, size2).TileIndexProperties.ContainsKey("FrontAlways")) - goto label_139; - } - else - goto label_139; - } - Game1.drawPlayerHeldObject(Game1.player); - } - label_139: - if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null))) - Game1.drawTool(Game1.player); - if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) - { - Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); - Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); - Game1.mapDisplayDevice.EndScene(); - } - if ((double)Game1.toolHold > 400.0 && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) - { - Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.White; - switch ((int)((double)Game1.toolHold / 600.0) + 2) - { - case 1: - color = Tool.copperColor; - break; - case 2: - color = Tool.steelColor; - break; - case 3: - color = Tool.goldColor; - break; - case 4: - color = Tool.iridiumColor; - break; - } - Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : 64) - 2, (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607) + 4, 12), Microsoft.Xna.Framework.Color.Black); - Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : 64), (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607), 8), color); - } - this.drawWeather(gameTime, target_screen); - if (Game1.farmEvent != null) - Game1.farmEvent.draw(Game1.spriteBatch); - if ((double)Game1.currentLocation.LightLevel > 0.0 && Game1.timeOfDay < 2000) - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Black * Game1.currentLocation.LightLevel); - if (Game1.screenGlow) - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha); - Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch); - if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (double)(Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0.0 || ((Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure))) - Game1.player.CurrentTool.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.eventUp && Game1.currentLocation.currentEvent != null) - { - foreach (NPC actor in Game1.currentLocation.currentEvent.actors) - { - if (actor.isEmoting) - { - Vector2 localPosition = actor.getLocalPosition(Game1.viewport); - localPosition.Y -= 140f; - if (actor.Age == 2) - localPosition.Y += 32f; - else if (actor.Gender == 1) - localPosition.Y += 10f; - Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, localPosition, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(actor.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, actor.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16)), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, (float)actor.getStandingY() / 10000f); - } - } - } - Game1.spriteBatch.End(); - if (Game1.drawLighting) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.spriteBatch.Draw((Texture2D)Game1.lightmap, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(Game1.lightmap.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 1f); - if (Game1.isRaining && (bool)(NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) - Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.OrangeRed * 0.45f); - Game1.spriteBatch.End(); - } - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - events.RenderedWorld.RaiseEmpty(); - if (Game1.drawGrid) + if (!n.swimming && !n.HideShadow && !n.isInvisible && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(n.getTileLocation())) { - int num1 = -Game1.viewport.X % 64; - float num2 = (float)(-Game1.viewport.Y % 64); - int num3 = num1; - while (true) - { - int num4 = num3; - viewport = Game1.graphics.GraphicsDevice.Viewport; - int width = viewport.Width; - if (num4 < width) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - int x = num3; - int y = (int)num2; - viewport = Game1.graphics.GraphicsDevice.Viewport; - int height = viewport.Height; - Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, 1, height); - Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.Red * 0.5f; - spriteBatch.Draw(staminaRect, destinationRectangle, color); - num3 += 64; - } - else - break; - } - float num5 = num2; - while (true) - { - double num4 = (double)num5; - viewport = Game1.graphics.GraphicsDevice.Viewport; - double height = (double)viewport.Height; - if (num4 < height) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - int x = num1; - int y = (int)num5; - viewport = Game1.graphics.GraphicsDevice.Viewport; - int width = viewport.Width; - Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, 1); - Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.Red * 0.5f; - spriteBatch.Draw(staminaRect, destinationRectangle, color); - num5 += 64f; - } - else - break; - } + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.Position + new Vector2((float)(n.Sprite.SpriteWidth * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)n.yJumpOffset / 40f) * (float)n.scale, SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f); } - if (Game1.currentBillboard != 0 && !this.takingMapScreenshot) - this.drawBillboard(); - if (!Game1.eventUp && Game1.farmEvent == null && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport())) - { - SpriteBatch spriteBatch1 = Game1.spriteBatch; - Texture2D fadeToBlackRect1 = Game1.fadeToBlackRect; - int width1 = -Math.Min(Game1.viewport.X, 4096); - viewport = Game1.graphics.GraphicsDevice.Viewport; - int height1 = viewport.Height; - Microsoft.Xna.Framework.Rectangle destinationRectangle1 = new Microsoft.Xna.Framework.Rectangle(0, 0, width1, height1); - Microsoft.Xna.Framework.Color black1 = Microsoft.Xna.Framework.Color.Black; - spriteBatch1.Draw(fadeToBlackRect1, destinationRectangle1, black1); - SpriteBatch spriteBatch2 = Game1.spriteBatch; - Texture2D fadeToBlackRect2 = Game1.fadeToBlackRect; - int x = -Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64; - viewport = Game1.graphics.GraphicsDevice.Viewport; - int width2 = Math.Min(4096, viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)); - viewport = Game1.graphics.GraphicsDevice.Viewport; - int height2 = viewport.Height; - Microsoft.Xna.Framework.Rectangle destinationRectangle2 = new Microsoft.Xna.Framework.Rectangle(x, 0, width2, height2); - Microsoft.Xna.Framework.Color black2 = Microsoft.Xna.Framework.Color.Black; - spriteBatch2.Draw(fadeToBlackRect2, destinationRectangle2, black2); - } - if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!Game1.freezeControls && !Game1.panMode && (!Game1.HostPaused && !this.takingMapScreenshot))) - { - events.RenderingHud.RaiseEmpty(); - this.drawHUD(); - events.RenderedHud.RaiseEmpty(); - } - else if (Game1.activeClickableMenu == null) - { - FarmEvent farmEvent = Game1.farmEvent; - } - if (Game1.hudMessages.Count > 0 && !this.takingMapScreenshot) - { - for (int i = Game1.hudMessages.Count - 1; i >= 0; --i) - Game1.hudMessages[i].draw(Game1.spriteBatch, i); - } - } - if (Game1.farmEvent != null) - Game1.farmEvent.draw(Game1.spriteBatch); - if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && ((Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot)) - this.drawDialogueBox(); - if (Game1.progressBar && !this.takingMapScreenshot) - { - SpriteBatch spriteBatch1 = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - int x1 = (Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2; - rectangle = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea(); - int y1 = rectangle.Bottom - 128; - int dialogueWidth = Game1.dialogueWidth; - Microsoft.Xna.Framework.Rectangle destinationRectangle1 = new Microsoft.Xna.Framework.Rectangle(x1, y1, dialogueWidth, 32); - Microsoft.Xna.Framework.Color lightGray = Microsoft.Xna.Framework.Color.LightGray; - spriteBatch1.Draw(fadeToBlackRect, destinationRectangle1, lightGray); - SpriteBatch spriteBatch2 = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - int x2 = (Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2; - rectangle = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea(); - int y2 = rectangle.Bottom - 128; - int width = (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth); - Microsoft.Xna.Framework.Rectangle destinationRectangle2 = new Microsoft.Xna.Framework.Rectangle(x2, y2, width, 32); - Microsoft.Xna.Framework.Color dimGray = Microsoft.Xna.Framework.Color.DimGray; - spriteBatch2.Draw(staminaRect, destinationRectangle2, dimGray); - } - if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) - Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); - if (Game1.isRaining && Game1.currentLocation != null && ((bool)(NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds; - Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.Blue * 0.2f; - spriteBatch.Draw(staminaRect, bounds, color); - } - if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && ((!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot)) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds; - Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.Black * (Game1.gameMode == (byte)0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha); - spriteBatch.Draw(fadeToBlackRect, bounds, color); } - else if ((double)Game1.flashAlpha > 0.0 && !this.takingMapScreenshot) + } + else + { + foreach (NPC n2 in Game1.CurrentEvent.actors) { - if (Game1.options.screenFlash) + if (!n2.swimming && !n2.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(n2.getTileLocation())) { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds; - Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.White * Math.Min(1f, Game1.flashAlpha); - spriteBatch.Draw(fadeToBlackRect, bounds, color); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n2.Position + new Vector2((float)(n2.Sprite.SpriteWidth * 4) / 2f, n2.GetBoundingBox().Height + ((!n2.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)n2.yJumpOffset / 40f) * (float)n2.scale, SpriteEffects.None, Math.Max(0f, (float)n2.getStandingY() / 10000f) - 1E-06f); } - Game1.flashAlpha -= 0.1f; } - if ((Game1.messagePause || Game1.globalFade) && (Game1.dialogueUp && !this.takingMapScreenshot)) - this.drawDialogueBox(); - if (!this.takingMapScreenshot) - { - foreach (TemporaryAnimatedSprite overlayTempSprite in Game1.screenOverlayTempSprites) - overlayTempSprite.draw(Game1.spriteBatch, true, 0, 0, 1f); - } - if (Game1.debugMode) + } + foreach (Farmer f4 in this._farmerShadows) + { + float draw_layer = Math.Max(0.0001f, f4.getDrawLayer() + 0.00011f) - 0.0001f; + if (!f4.swimming && !f4.isRidingHorse() && Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(f4.getTileLocation())) { - StringBuilder debugStringBuilder = Game1._debugStringBuilder; - debugStringBuilder.Clear(); - if (Game1.panMode) - { - debugStringBuilder.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64); - debugStringBuilder.Append(","); - debugStringBuilder.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64); - } - else - { - debugStringBuilder.Append("player: "); - debugStringBuilder.Append(Game1.player.getStandingX() / 64); - debugStringBuilder.Append(", "); - debugStringBuilder.Append(Game1.player.getStandingY() / 64); - } - debugStringBuilder.Append(" mouseTransparency: "); - debugStringBuilder.Append(Game1.mouseCursorTransparency); - debugStringBuilder.Append(" mousePosition: "); - debugStringBuilder.Append(Game1.getMouseX()); - debugStringBuilder.Append(","); - debugStringBuilder.Append(Game1.getMouseY()); - debugStringBuilder.Append(Environment.NewLine); - debugStringBuilder.Append(" mouseWorldPosition: "); - debugStringBuilder.Append(Game1.getMouseX() + Game1.viewport.X); - debugStringBuilder.Append(","); - debugStringBuilder.Append(Game1.getMouseY() + Game1.viewport.Y); - debugStringBuilder.Append(" debugOutput: "); - debugStringBuilder.Append(Game1.debugOutput); - Game1.spriteBatch.DrawString(Game1.smallFont, debugStringBuilder, new Vector2((float)this.GraphicsDevice.Viewport.GetTitleSafeArea().X, (float)(this.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8)), Microsoft.Xna.Framework.Color.Red, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer); } - if (Game1.showKeyHelp && !this.takingMapScreenshot) - Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? 192 + (Game1.isQuestion ? Game1.questionChoices.Count * 64 : 0) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Microsoft.Xna.Framework.Color.LightGray, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); - if (Game1.activeClickableMenu != null && !this.takingMapScreenshot) + } + } + if ((Game1.eventUp || Game1.killScreen) && !Game1.killScreen && Game1.currentLocation.currentEvent != null) + { + Game1.currentLocation.currentEvent.draw(Game1.spriteBatch); + } + if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) + { + Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f); + } + Game1.currentLocation.draw(Game1.spriteBatch); + foreach (Vector2 tile_position in Game1.crabPotOverlayTiles.Keys) + { + Tile tile = building_layer.Tiles[(int)tile_position.X, (int)tile_position.Y]; + if (tile != null) + { + Vector2 vector_draw_position = Game1.GlobalToLocal(Game1.viewport, tile_position * 64f); + Location draw_location = new Location((int)vector_draw_position.X, (int)vector_draw_position.Y); + Game1.mapDisplayDevice.DrawTile(tile, draw_location, (tile_position.Y * 64f - 1f) / 10000f); + } + } + if (Game1.eventUp && Game1.currentLocation.currentEvent != null) + { + _ = Game1.currentLocation.currentEvent.messageToScreen; + } + if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool)) + { + Game1.drawTool(Game1.player); + } + if (Game1.currentLocation.Name.Equals("Farm")) + { + this.drawFarmBuildings(); + } + if (Game1.tvStation >= 0) + { + Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); + } + if (Game1.panMode) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f); + foreach (Warp w in Game1.currentLocation.warps) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f); + } + } + Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); + Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); + Game1.mapDisplayDevice.EndScene(); + Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch); + Game1.spriteBatch.End(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (Game1.displayFarmer && Game1.player.ActiveObject != null && (bool)Game1.player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer() && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) + { + Game1.drawPlayerHeldObject(Game1.player); + } + else if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) + { + Game1.drawPlayerHeldObject(Game1.player); + } + if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) + { + Game1.drawTool(Game1.player); + } + if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) + { + Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); + Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); + Game1.mapDisplayDevice.EndScene(); + } + if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) + { + Color barColor = Color.White; + switch ((int)(Game1.toolHold / 600f) + 2) + { + case 1: + barColor = Tool.copperColor; + break; + case 2: + barColor = Tool.steelColor; + break; + case 3: + barColor = Tool.goldColor; + break; + case 4: + barColor = Tool.iridiumColor; + break; + } + Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Color.Black); + Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0), (int)(Game1.toolHold % 600f * 0.08f), 8), barColor); + } + this.drawWeather(gameTime, target_screen); + if (Game1.farmEvent != null) + { + Game1.farmEvent.draw(Game1.spriteBatch); + } + if (Game1.currentLocation.LightLevel > 0f && Game1.timeOfDay < 2000) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel); + } + if (Game1.screenGlow) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha); + } + Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch); + if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure)) + { + Game1.player.CurrentTool.draw(Game1.spriteBatch); + } + Game1.spriteBatch.End(); + Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (Game1.eventUp && Game1.currentLocation.currentEvent != null) + { + foreach (NPC m in Game1.currentLocation.currentEvent.actors) + { + if (m.isEmoting) { - try + Vector2 emotePosition = m.getLocalPosition(Game1.viewport); + emotePosition.Y -= 140f; + if (m.Age == 2) { - events.RenderingActiveMenu.RaiseEmpty(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); - events.RenderedActiveMenu.RaiseEmpty(); + emotePosition.Y += 32f; } - catch (Exception ex) + else if (m.Gender == 1) { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - Game1.activeClickableMenu.exitThisMenu(); + emotePosition.Y += 10f; } + Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(m.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, m.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)m.getStandingY() / 10000f); } - else if (Game1.farmEvent != null) - Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); - if (Game1.emoteMenu != null && !this.takingMapScreenshot) - Game1.emoteMenu.draw(Game1.spriteBatch); - if (Game1.HostPaused && !this.takingMapScreenshot) - { - string s = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378"); - SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, s, 96, 32, "", 1f, -1, SpriteText.ScrollTextAlignment.Left); - } - - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); - this.drawOverlays(Game1.spriteBatch); - this.renderScreenBuffer(target_screen); } } + Game1.spriteBatch.End(); + if (Game1.drawLighting) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, null, null); + Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.lightingQuality / 2, SpriteEffects.None, 1f); + if (Game1.isRaining && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) + { + Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); + } + Game1.spriteBatch.End(); + } + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + events.RenderedWorld.RaiseEmpty(); + if (Game1.drawGrid) + { + int startingX = -Game1.viewport.X % 64; + float startingY = -Game1.viewport.Y % 64; + for (int x = startingX; x < Game1.graphics.GraphicsDevice.Viewport.Width; x += 64) + { + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); + } + for (float y = startingY; y < (float)Game1.graphics.GraphicsDevice.Viewport.Height; y += 64f) + { + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); + } + } + if (Game1.currentBillboard != 0 && !this.takingMapScreenshot) + { + this.drawBillboard(); + } + if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport()) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, 4096), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); + } + if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode && !Game1.HostPaused && !this.takingMapScreenshot) + { + events.RenderingHud.RaiseEmpty(); + this.drawHUD(); + events.RenderedHud.RaiseEmpty(); + } + else if (Game1.activeClickableMenu == null) + { + _ = Game1.farmEvent; + } + if (Game1.hudMessages.Count > 0 && !this.takingMapScreenshot) + { + for (int j = Game1.hudMessages.Count - 1; j >= 0; j--) + { + Game1.hudMessages[j].draw(Game1.spriteBatch, j); + } + } + } + if (Game1.farmEvent != null) + { + Game1.farmEvent.draw(Game1.spriteBatch); + } + if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot) + { + this.drawDialogueBox(); + } + if (Game1.progressBar && !this.takingMapScreenshot) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray); + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Color.DimGray); + } + if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) + { + Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); + } + if (Game1.isRaining && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) + { + Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); + } + if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); + } + else if (Game1.flashAlpha > 0f && !this.takingMapScreenshot) + { + if (Game1.options.screenFlash) + { + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha)); + } + Game1.flashAlpha -= 0.1f; + } + if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp && !this.takingMapScreenshot) + { + this.drawDialogueBox(); + } + if (!this.takingMapScreenshot) + { + foreach (TemporaryAnimatedSprite screenOverlayTempSprite in Game1.screenOverlayTempSprites) + { + screenOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true); + } + } + if (Game1.debugMode) + { + StringBuilder sb = Game1._debugStringBuilder; + sb.Clear(); + if (Game1.panMode) + { + sb.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64); + sb.Append(","); + sb.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64); + } + else + { + sb.Append("player: "); + sb.Append(Game1.player.getStandingX() / 64); + sb.Append(", "); + sb.Append(Game1.player.getStandingY() / 64); + } + sb.Append(" mouseTransparency: "); + sb.Append(Game1.mouseCursorTransparency); + sb.Append(" mousePosition: "); + sb.Append(Game1.getMouseX()); + sb.Append(","); + sb.Append(Game1.getMouseY()); + sb.Append(Environment.NewLine); + sb.Append(" mouseWorldPosition: "); + sb.Append(Game1.getMouseX() + Game1.viewport.X); + sb.Append(","); + sb.Append(Game1.getMouseY() + Game1.viewport.Y); + sb.Append(" debugOutput: "); + sb.Append(Game1.debugOutput); + Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + } + if (Game1.showKeyHelp && !this.takingMapScreenshot) + { + Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + } + if (Game1.activeClickableMenu != null && !this.takingMapScreenshot) + { + try + { + events.RenderingActiveMenu.RaiseEmpty(); + Game1.activeClickableMenu.draw(Game1.spriteBatch); + events.RenderedActiveMenu.RaiseEmpty(); + } + catch (Exception ex) + { + this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + Game1.activeClickableMenu.exitThisMenu(); + } + } + else if (Game1.farmEvent != null) + { + Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); + } + if (Game1.emoteMenu != null && !this.takingMapScreenshot) + { + Game1.emoteMenu.draw(Game1.spriteBatch); + } + if (Game1.HostPaused && !this.takingMapScreenshot) + { + string msg2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378"); + SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, msg2, 96, 32); } + events.Rendered.RaiseEmpty(); + Game1.spriteBatch.End(); + this.drawOverlays(Game1.spriteBatch); + this.renderScreenBuffer(target_screen); } } } |